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I can get the logic behind the reason metals can't be teleported: if it was up to me, no TPs at all was allowed, even if I must say they're very useful, sometimes, but they make the game too easy and, over all, unrealistic. As this is a survival game, being realistic should be a key point. From that comes my question: into a realistic game I should be allowed to sleep wherever is "viable to": every bed, every campfire, even at ground if I like it.
I can even go further: it's my responsability to understand where is it safe to sleep or not: if I sleep into an unsafe place, I'll be killed and it was me to blame, not the game.
In vanilla game, using a new bed will change it to the new active spawn point and move the map marker as such.
Still trying to wonder why it should be this way, but ok.
Especially new players who go to the mountain often seem to forget that setting a spawnpoint there without having a frost resistance potion in a chest next to the bed can become a trap when they die which could be prevented by just being able to rest there without setting the respawnpoint to this location.
It would be nice, also, to be able to log in at some "recovery point", if "trapped" in that way (naked, as usual).
I remember, in the "old good days" when I was playing into Ultima Online, it was 2003: one could decided to sleep where he wants.
The only real difference was if the place was "safe" or not: into unsafe places one could be killed, if logging off/sleeping (let's stick to "sleeping", for now: I'm not going into "cheats") but, to have a "safe zone" where to sleep (and log off safe), it was just to collect some stones, wood and make a campfire.
The easier, the better, IMHO.
I agree that when we interact with a bed we should have 2 choices... to only sleep without changing spawn point, and sleep making this the new spawn point.
As for the mountain becoming a trap...
anytime someone decides to set a bed in the mountain biome, (or any new biome far away from main base), they should also do a few other things such as leave a storage chest with backup frost potions and extra wolf cape etc. and / or set a portal.
It's always a good idea to carry materials for a portal anytime you are out exploring, and have a "blank" portal set at main base to connect to, when you find yourself far from home and heading into deadly areas, set up a outpost with a portal, which makes the whole bed "issue" redundant. (you can always portal right back to your main bed from the outposts)
I usually have a spare "home" portal and then just like you said carry material for a portal when exploring so I can jump to my homebase and empty my pockets at any point. Very convenient.
Btw I made a suggestion in the official discord in this regard five days ago and quite some people upvoted it so there is a slight chance we might see setting the spawnpoint and sleeping seperated at some point.
https://discord.com/channels/391142601740517377/441588681774596097/832375796164198480 You can put a thumbs up there too, the more people upvote it the bigger the chance that the devs consider implementing it.
There is hope ;)
Yeah I totally get what you're sayin about this, but it break the immersion.
There is so much broken little house in the wild, easy to do a relativly safe shelter to just rest and get a comfort bonus again, but it would really had to the game to be able to sleep in a tiny bed you just found/made into a small little shelter.
The game is so much about exploring, and yet, we are not able to sleep anywhere, even in a meatbag or a bed you just found in an abandonned house.