Valheim

Valheim

Sleeping without setting a new spawning point: is it possible?
As in the subject: I tried searching but found nothing. Is it possible to "just sleep" into a bed? Or, maybe, is a planned feature to come?
Originally posted by Gladi8er65:
Use devcommands and type 'sleep' which doesn't require or assign a bed. (won't change an assigned bed you may already have), but of course, is a cheat.

In vanilla game, using a new bed will change it to the new active spawn point and move the map marker as such.
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Showing 1-10 of 10 comments
Gremmy Apr 13, 2021 @ 1:24pm 
Currently no, unless there's a mod for it.
Whiplash711 Apr 13, 2021 @ 7:49pm 
Should never be allowed. Mod your game and there you go. Should have to loose that spawn point to sleep. Just like metals should never go through portals. There is a great modding community for the game over on Nexxus. Have a look there for all the things you find too hard with the game. Personally only took about 200hrs to learn this game is too easy. Will be looking for the mod that makes everything 5 start soon.
Bjørn Thorsson Apr 14, 2021 @ 12:54pm 
Originally posted by Whiplash711:
Should never be allowed.
I must say I'm not complaining, about what I asked: I'm just curious about why you think that, which kind of logic are you following to say that?

I can get the logic behind the reason metals can't be teleported: if it was up to me, no TPs at all was allowed, even if I must say they're very useful, sometimes, but they make the game too easy and, over all, unrealistic. As this is a survival game, being realistic should be a key point. From that comes my question: into a realistic game I should be allowed to sleep wherever is "viable to": every bed, every campfire, even at ground if I like it.

I can even go further: it's my responsability to understand where is it safe to sleep or not: if I sleep into an unsafe place, I'll be killed and it was me to blame, not the game.
Last edited by Bjørn Thorsson; Apr 14, 2021 @ 12:55pm
The author of this thread has indicated that this post answers the original topic.
Gladi8er65 Apr 14, 2021 @ 1:20pm 
Use devcommands and type 'sleep' which doesn't require or assign a bed. (won't change an assigned bed you may already have), but of course, is a cheat.

In vanilla game, using a new bed will change it to the new active spawn point and move the map marker as such.
Bjørn Thorsson Apr 15, 2021 @ 1:53pm 
Originally posted by Gladi8er65:
Use devcommands and type 'sleep' which doesn't require or assign a bed. (won't change an assigned bed you may already have), but of course, is a cheat.
tyvm for the hint.

In vanilla game, using a new bed will change it to the new active spawn point and move the map marker as such.
Still trying to wonder why it should be this way, but ok.
Humpenstilzchen Apr 15, 2021 @ 2:34pm 
This is a very good point, since in some cases it is more benefecial to just sleep without setting your spawnpoint there. Would be great if we had an seperate option to set a spawnpoint so it isn´t linked to sleeping.

Especially new players who go to the mountain often seem to forget that setting a spawnpoint there without having a frost resistance potion in a chest next to the bed can become a trap when they die which could be prevented by just being able to rest there without setting the respawnpoint to this location.
Last edited by Humpenstilzchen; Apr 15, 2021 @ 2:34pm
Bjørn Thorsson Apr 16, 2021 @ 9:38am 
Originally posted by Namenloser Held:
This is a very good point, since in some cases it is more benefecial to just sleep without setting your spawnpoint there. Would be great if we had an seperate option to set a spawnpoint so it isn´t linked to sleeping.

Especially new players who go to the mountain often seem to forget that setting a spawnpoint there without having a frost resistance potion in a chest next to the bed can become a trap when they die which could be prevented by just being able to rest there without setting the respawnpoint to this location.
That also (and yes, I can be that noob ;)).
It would be nice, also, to be able to log in at some "recovery point", if "trapped" in that way (naked, as usual).

I remember, in the "old good days" when I was playing into Ultima Online, it was 2003: one could decided to sleep where he wants.
The only real difference was if the place was "safe" or not: into unsafe places one could be killed, if logging off/sleeping (let's stick to "sleeping", for now: I'm not going into "cheats") but, to have a "safe zone" where to sleep (and log off safe), it was just to collect some stones, wood and make a campfire.
The easier, the better, IMHO.
Gladi8er65 Apr 19, 2021 @ 12:44am 
Originally posted by Namenloser Held:
This is a very good point, since in some cases it is more benefecial to just sleep without setting your spawnpoint there. Would be great if we had an seperate option to set a spawnpoint so it isn´t linked to sleeping.

Especially new players who go to the mountain often seem to forget that setting a spawnpoint there without having a frost resistance potion in a chest next to the bed can become a trap when they die which could be prevented by just being able to rest there without setting the respawnpoint to this location.

I agree that when we interact with a bed we should have 2 choices... to only sleep without changing spawn point, and sleep making this the new spawn point.

As for the mountain becoming a trap...

anytime someone decides to set a bed in the mountain biome, (or any new biome far away from main base), they should also do a few other things such as leave a storage chest with backup frost potions and extra wolf cape etc. and / or set a portal.

It's always a good idea to carry materials for a portal anytime you are out exploring, and have a "blank" portal set at main base to connect to, when you find yourself far from home and heading into deadly areas, set up a outpost with a portal, which makes the whole bed "issue" redundant. (you can always portal right back to your main bed from the outposts)
Humpenstilzchen Apr 19, 2021 @ 1:09am 
Originally posted by Gladi8er65:
anytime someone decides to set a bed in the mountain biome, (or any new biome far away from main base), they should also do a few other things such as leave a storage chest with backup frost potions and extra wolf cape etc. and / or set a portal.

It's always a good idea to carry materials for a portal anytime you are out exploring, and have a "blank" portal set at main base to connect to, when you find yourself far from home and heading into deadly areas, set up a outpost with a portal, which makes the whole bed "issue" redundant. (you can always portal right back to your main bed from the outposts)
Absolutely, the problem is many people run around like headless chickens, die and then come to the forum to complain about "flawed" gameplay mechanics.

I usually have a spare "home" portal and then just like you said carry material for a portal when exploring so I can jump to my homebase and empty my pockets at any point. Very convenient.

Btw I made a suggestion in the official discord in this regard five days ago and quite some people upvoted it so there is a slight chance we might see setting the spawnpoint and sleeping seperated at some point.

https://discord.com/channels/391142601740517377/441588681774596097/832375796164198480 You can put a thumbs up there too, the more people upvote it the bigger the chance that the devs consider implementing it.

There is hope ;)
Last edited by Humpenstilzchen; Apr 19, 2021 @ 1:15am
Ulf Sep 30, 2021 @ 2:32pm 
Originally posted by Humpenstilzchen:
Originally posted by Gladi8er65:
anytime someone decides to set a bed in the mountain biome, (or any new biome far away from main base), they should also do a few other things such as leave a storage chest with backup frost potions and extra wolf cape etc. and / or set a portal.

It's always a good idea to carry materials for a portal anytime you are out exploring, and have a "blank" portal set at main base to connect to, when you find yourself far from home and heading into deadly areas, set up a outpost with a portal, which makes the whole bed "issue" redundant. (you can always portal right back to your main bed from the outposts)
Absolutely, the problem is many people run around like headless chickens, die and then come to the forum to complain about "flawed" gameplay mechanics.

I usually have a spare "home" portal and then just like you said carry material for a portal when exploring so I can jump to my homebase and empty my pockets at any point. Very convenient.

There is hope ;)


Yeah I totally get what you're sayin about this, but it break the immersion.

There is so much broken little house in the wild, easy to do a relativly safe shelter to just rest and get a comfort bonus again, but it would really had to the game to be able to sleep in a tiny bed you just found/made into a small little shelter.

The game is so much about exploring, and yet, we are not able to sleep anywhere, even in a meatbag or a bed you just found in an abandonned house.



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Date Posted: Apr 13, 2021 @ 1:23pm
Posts: 10