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Troll cave mouths are just big enough to stuff a bed, bench and storage inside. Then all you have to do is wall the front, Nothing can break through the cave walls.
Building temporary outposts on top of sunken crypts and burial chambers is valid as well. As is taking over a Draugr village if the location is good.
Natural terrain is your best defence. (Until they add more nasty stuff to the ocean). I generally build with 1 to two sides to the ocean, and look for a natural river that potentially runs in front of side 3 and 4 (then build a bridge). Having a river can also speed up the process of creating a moat.
The Meadows you don't have to deal with the greydwarfs as much like in the blackforest, and stay away from the Plains until you are ready. Note that as you kill the various boss mobs, the random raids by mobs will increase in difficulty. So upgrading your base is a bit of a priority even in the meadows. But the normal spawns will be generally limited to greylings, skeletons. Unless you are near another biome then your activities such as building (Noise) and cooking (Smell) might attract visitors from those biomes.
Trolls are probably your biggest threat, even with stone walls. Their AOE smash can clear a moat if too close to your walls. Ideally building your moat with 2-3 block space distance from your walls will alleviate their aoe damage. The Trolls will get hung up in the moat, and their swings won't clip your walls while you can bow them down.
With a centrally located base in the Meadows, you can venture out via ship, setup portals to return for repairs and rested buffs, and use your boat to transport ores back for refining. Eventually you will most likely populate outposts though.
Dark forest is bad (and theres anyway not much reason to go there later)
Swamp is good for a outpost between 2 of these fires
Mountain is good for a base to catch and tame wolfes
Plains you need for a plains garden
But more important for your base is al low amount of instances
Press f2 and look, you want not really to build a big base with too many instances vanilla
My tumbrule is 2000 Instances after landscaping
The Greydwarves don't have any villages, but they do have nests as a spawning spot. They are easy to spot by the bright purple glow they give off. Destroy them or use them to farm wood and stone... see Youtube for methods of doing so.
There are abandoned human settlements/villages in the meadows though that you can commandeer. Try to find one with a midsummer/maypole. That is something you cannot build yourself and it provides comfort in addition to your own comfort items, thereby allowing you to gain a maximum Rest bonus! The Rest bonus grants a huge buff to stamina, health regeneration and a bonus to skill experience gain, so it's well worth using this rare in game structure if you can find one.
Just beware of any abandoned village in a meadows that is near to Swamps... these may be inhabited by Draugrs and you'll have to clear them and their spawning nests out before you can set up home there. Only attempt that when you're ready to do so.
This is a good tip no one else mentioned yet. If you're at all concerned about performance, keep an eye on your instance count. The larger your base, the more laggy things will become.
1 main base. It can be in any biome, but meadows makes the most practical sense unless you just really like the way the swamp looks or something.
many outpost bases. these have the bare min to get the job done, rest, process ore, repair, portal, those kinds of things.
the main base is highly recommended to have GOOD access to the ocean. A river works but going up and down it gets old, better to have direct open water access.
the main base (and likely the lesser ones) is recommended to be monster resistant ... loft it onto a platform with the hoe, or dig a wide moat, or build on an island, or all 3.
the main base needs IMHO about 150 2x2 floor tiles of area (can be split level). You can go smaller, but the game keeps piling up stuff you want to have in there and its not done yet (3 more biomes at least!).
it is nice to have good access to resources .. deer, boar, birds, rocks, and if you can swing it short trips to the other biomes for ore. That last one is challenging. Even if the ore is far away, multiple biomes nearby give many other resources, like food ingredients or arrow materials or the like. This is not critical: a portal to such a location is equally good for restocking. Its the ore that is the biggest hassle due to portals not working with ore.
As I explore and progress, I'll have a decision to make. Expand my meadows base and use small outposts or build a new, larger base somewhere else. And that really depends on how the biomes are arranged, whether my initial base has access to a good waterway, where nearby Swamps (with plenty of crypts) and Mountains are, etc. So for me it really depends on how things are with the seed.
Edit - I should also say that anytime I'm looking to build a large base, I'm normally looking for Meadows.
So one solution is to build processing outposts close to wherever you're farming a particular ore. This allows you to (for example) run into a swamp, gather up ore, and run back to your base (for me in the bordering meadows). You can then process your ores there, build your equipment, etc. When you're done with that area, you move on.
Your other option is to do all your processing at your main base. So here you're going to need good water access, because you'll gather up ore from a different island (most likely) and then transport it by boat back to your main base for processing. If you build next a decent waterway, that's not a problem. If you're inland, you may want to consider another base location or build a road to the waterway to use a cart. As you can see, building on cliffs might make a cart trip to the water difficult (going uphill with heavily loaded carts is slooooooooow, as you'd expect).
What your always going to want is to start in the meadows near water, from there by the time you hit iron age you should have explored enough of the map to know where you'll want to set up your main base.
This is, of course, because you need to ship that sweet sweet metal back to your base to work it into something sexy.