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You could also go for personal chests but they are rather expensive and don't offer much storage space.
On a sidenote, if they are your friends why do you have to lock your stuff in the first place?
Also, you can *hide* chests very easily in this game so people don't notice them, maybe try that instead of the ward (regarding playing with strangers)?
when more than 1 thing affects permission... then the "disallow" has priority over "allow"
Long story short
100 Allow Wards + 1 Disallow Ward = Disallow
if it didn't follow this rule... then random would be able to come there... place their own "allow ward" and take stuff
I'm not running a dedicated server, I experienced this issue with 2 friends + myself with a secondary character
Place one in your house to keep chests locked, but leave the door open. This means your friends can come in and out of the house, use beds, etc. but can't open chests.
Overlapping wards don't really provide any benefit. If they are outside, enemies will just charge in to break them anyway. So place them inside a structure, or even build a wall around them so enemies don't see them and just charge.
I have assumed that it works as I described (because of misunderstanding)
I didn't try to mess with wards, and didn't check how it's in code
If the thing you are experiencing is real then it sounds like major problem, what's the point of wards if you can disable them... by placing ward lol
yes, they can
the wards are purely for anti-interaction and protection from pickaxing/hoeing/cultivating
yeah, there is totally no reason for them to exist... but well, they do
One, we all play in the same base and buildings, share everything work together and wards and just for protection.
Two, we all play in the same base but separate buildings, share what we need to, but try to be self sufficient. Having backup buildings and crafting stations is good in case of emergency. But wards overlap so they're basically shared and just for protection.
Three, we all play in different bases, we each pick a direction(north, east etc.) on the map and get a 90° slice of the map as personal territory. Some maps are good for this, some are not so good. We go far enough from the start spawn to be way out of each others render range. This way offers the most challenge. Wards are actually useful here, but due to the way they work, you have to hide the wards inside walls. With them exposed they're pretty useless for locking things up, players can just come add themselves to the list.
So in short, wards are not so great for having personal space if you're close to other vikings. You really need ground rules with your friends, make up your game rules. Playing with randoms isn't going to work out well even with wards, they can still just put a hole though a wall and unlock everything.
The wards need an option where only somebody on the list can let another player get on the list, like you have to touch it again to give them a few seconds to touch it. Boxes, doors etc should use the rule of the closest ward when they overlap. Plus wards need to be strong and hard to break, maybe knockback hard a hostile player who strikes them.