Valheim

Valheim

SeenZ Apr 8, 2021 @ 8:23pm
Wards overlapping
Hi, I placed 3 wards, they are overlapping because of the radius' size otherwise I should place them outside of our base. The problem is that my friends are permitted on two wards but not on the third in order to protect my home, but my friends still have access to my stuff because of the other wards overlapping. Tried to deactivate/reactivate it and rebuild it in case it the build order was the issue but it doesn't help. Or maybe there is something that I don't understand, but because of this I'm not able to lock my stuff
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Showing 1-9 of 9 comments
Well, if you absolutely have to solve it with wards, i guess you'd have to move them around.

You could also go for personal chests but they are rather expensive and don't offer much storage space.

On a sidenote, if they are your friends why do you have to lock your stuff in the first place?
SeenZ Apr 9, 2021 @ 8:23am 
Originally posted by Tina Sparks:
Well, if you absolutely have to solve it with wards, i guess you'd have to move them around.

You could also go for personal chests but they are rather expensive and don't offer much storage space.

On a sidenote, if they are your friends why do you have to lock your stuff in the first place?
Alright it seems indeed the only solution at the moment. And you are absolutely right about your side note but in fact I try to understand how it works if some days I want to play with strangers because this wards' behavior seems a bit strange imo, maybe the devs will adjust it someday. Thank you for your input
Last edited by SeenZ; Apr 9, 2021 @ 8:24am
Dough Apr 9, 2021 @ 8:38am 
Generally, you're not going to be living right on top of another stranger, in which case the ward will work.
Also, you can *hide* chests very easily in this game so people don't notice them, maybe try that instead of the ward (regarding playing with strangers)?
Wariat117 Apr 9, 2021 @ 9:02am 
it follows the basic rule :V
when more than 1 thing affects permission... then the "disallow" has priority over "allow"

Long story short
100 Allow Wards + 1 Disallow Ward = Disallow



if it didn't follow this rule... then random would be able to come there... place their own "allow ward" and take stuff
Last edited by Wariat117; Apr 9, 2021 @ 9:02am
SeenZ Apr 9, 2021 @ 10:18am 
Originally posted by Wariat117:
it follows the basic rule :V
when more than 1 thing affects permission... then the "disallow" has priority over "allow"

Long story short
100 Allow Wards + 1 Disallow Ward = Disallow



if it didn't follow this rule... then random would be able to come there... place their own "allow ward" and take stuff
It makes sense and that is exactly the behavior I expected however this is not the case. What happens in my game : 100 Allow Wards + 1 Disallow War = Allow. The disallow ward is active, no one is registered in permissions but the allow wards override it and that's why I made this thread (it is not a big deal but that seems weird). And the disallow ward works (even if not properly) since it indeed locks everything in the areas where no allow wards overlap it. But in the areas where allow wards overlap it, the disallow permissions are also overridden with allow permissions. So is it a bug ? If what you say is true then there is problem somewhere on my side since the opposite effect occurs in my game.
I'm not running a dedicated server, I experienced this issue with 2 friends + myself with a secondary character
Last edited by SeenZ; Apr 9, 2021 @ 10:30am
Nerd.Gamer.Dave Apr 9, 2021 @ 10:24am 
Re-arrange your wards and/or turf.

Place one in your house to keep chests locked, but leave the door open. This means your friends can come in and out of the house, use beds, etc. but can't open chests.

Overlapping wards don't really provide any benefit. If they are outside, enemies will just charge in to break them anyway. So place them inside a structure, or even build a wall around them so enemies don't see them and just charge.

Mharr Apr 9, 2021 @ 10:31am 
Originally posted by Wariat117:
if it didn't follow this rule... then random would be able to come there... place their own "allow ward" and take stuff
Can't randoms just break whatever they want with axes anyway?
Wariat117 Apr 9, 2021 @ 10:32am 
Originally posted by SeenZ:
What happens in my game : 100 Allow Wards + 1 Disallow War = Allow.
ahhh so I have totally misunderstood what you said
I have assumed that it works as I described (because of misunderstanding)

I didn't try to mess with wards, and didn't check how it's in code
If the thing you are experiencing is real then it sounds like major problem, what's the point of wards if you can disable them... by placing ward lol


Originally posted by Mharr:
Can't randoms just break whatever they want with axes anyway?
yes, they can
the wards are purely for anti-interaction and protection from pickaxing/hoeing/cultivating

yeah, there is totally no reason for them to exist... but well, they do
Last edited by Wariat117; Apr 9, 2021 @ 10:33am
Dialtone Apr 9, 2021 @ 10:53am 
I have a few different style servers.

One, we all play in the same base and buildings, share everything work together and wards and just for protection.

Two, we all play in the same base but separate buildings, share what we need to, but try to be self sufficient. Having backup buildings and crafting stations is good in case of emergency. But wards overlap so they're basically shared and just for protection.

Three, we all play in different bases, we each pick a direction(north, east etc.) on the map and get a 90° slice of the map as personal territory. Some maps are good for this, some are not so good. We go far enough from the start spawn to be way out of each others render range. This way offers the most challenge. Wards are actually useful here, but due to the way they work, you have to hide the wards inside walls. With them exposed they're pretty useless for locking things up, players can just come add themselves to the list.

So in short, wards are not so great for having personal space if you're close to other vikings. You really need ground rules with your friends, make up your game rules. Playing with randoms isn't going to work out well even with wards, they can still just put a hole though a wall and unlock everything.

The wards need an option where only somebody on the list can let another player get on the list, like you have to touch it again to give them a few seconds to touch it. Boxes, doors etc should use the rule of the closest ward when they overlap. Plus wards need to be strong and hard to break, maybe knockback hard a hostile player who strikes them.
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Date Posted: Apr 8, 2021 @ 8:23pm
Posts: 9