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Сообщить о проблеме с переводом
both red?
*edit : both edible , plant life, found on Earth, grow in soil, come from plants with green leaves, rigid cell structure, i digress
on the other hand valheim's plans are more humble with only 9 biomes planned.
(but i'll choose valheim any time. terraria has no graphics :P)
Terraria also has a lot of clashing mechanic and item themes. Like, you have swords up against laser rifles up against wizard magic. It's just so all over the place with absolutely no cohesion whatsoever. Like it would be one thing if there was technological progression, but essentially from mid game onward, you're juggling tech from 1250AD to Star Date 4424.48.11
Also, what is up with games and seasonal ♥♥♥♥? I get MMOs, but like even single player games are getting garbage seasonal theme DLC or "Events" and nothing ever sucks me out of a game more than that.
Lol, Terraria is feature bloat for its game size? Terraria is not a small game, one can play hundreds perhaps thousands of hours and still not see everything that there is for vanilla content. And if you were referring the Terraria world map sizes, they aren't exactly small either. Yea they are finite with bounds, but its still literally millions of tiles in playable area.
Terraria also isn't really set in anyone time period, nor in reality (clearly...). Yea its starts off as 2D survival crafting game, where you build a shelter to defend yourself from the first night zombie horde, and then gather materials to expand and upgrade your ability until you make your way through the progression of bosses. Just because the tiers of progression don't mirror historical themes or technology, but instead are rooted in makebelieve and fantasy, doesn't make the progression imbalanced. The classes of combat are actually pretty well defined, with melee, ranged, magic, and summoning... and each have higher tier upgrades as the game progresses. Terraria does a plethora of choices in terms of gear, ranging from conventional and traditional to the silly and zany, I grant you that. But there is something for everyone, always something new to try.
Terraria is also more sandboxy gameplay, due to its size of content. Valheim is more restrictive, in that there are fewer enemies per biome, less gear and outfit options per tier, with bosses that typically require a meta choice of weapon to defeat (ie, defeating bonemass with blunt..). Terraria has many more approaches in solutions for a player's problems.
One thing I like about Terraria over Valheim, is that once you progress past a certain biome's tier, there is always reason to go back typically.... grinding for particular chance based loot drops for something you need or want keeps the game fresh... whereas in Valheim once you have the resources you have there isn't much reason to venture back to similar areas except for the sake of exploring them. Valheim peaks much quicker in that regard.