Valheim

Valheim

.... (Banned) May 7, 2021 @ 4:54am
Armor/Weapon-Progression balancing
Is it me or is armor/weapon balancing kind of off. It feels as if whenever i want an armor/weapon the ressources are way to slow to get - and once i have enough of them there is already the next better armor and many older ressources loose their value and there really isnt a reason anymore to get the other armor/weapon. (especially bronze is kind of pointless since its rather costly to farm yet you will get iron (which also is easier to farm) rather soon after bronze in a normal game)


Not sure how to fix this:
- either give all armors enough expensive upgrades to make them viable and make them more different in regards to benefits and drawbacks

or make each new armor more expensive and more necessary for the next biomes etc. - or maybe even a crafting requirement for the next better armor?


I would prefer a version where multiple armors are viable (with more and more expensive upgrades) all the time but offer different benefits/drawbacks.
Last edited by ....; May 7, 2021 @ 5:00am
< >
Showing 1-11 of 11 comments
RasaNova May 7, 2021 @ 5:14am 
I think there may be a plan to introduce different types of armor in each stage of the game. (I hope so, anyway.) The "bronze age" begins after the first boss, and gives us a light and heavy armor set, troll and bronze. Every other stage only gives us 1 type.

I wouldn't mind seeing something like hardened leather using maybe troll hide and ooze from the swamp, crystal armor using crystals and frost glands from the mountains, and lox armor using lox hide and black metal from the plains.
luponix May 7, 2021 @ 5:15am 
yep bronze and either iron or wolf armor can be skipped if you want to reduce any sort of grind
GunsForBucks May 7, 2021 @ 5:58am 
There are already crafting locks in terms of resources.

Iron crypt key.
Wishbone for silver.
Tears for padded.

IDK though the tiers are pretty straight forward. And although I do have leveled up bronze I want to make sure I have the food and base defenses ready for beating the Elder, so I feel the value in getting the armor is still good. Farming up sausage and turnip soup mats, time to grow stuff etc.. I feel it works out nicely.

You can rush things of course, but for me the fun is in the journey. Explored around a lot until I found a nice black forest section with lots of copper surrounded by swamp so I can set up a base to work with the Iron.

Probably dig moat/ditches around existing bases today before I do the elder fight and already have some iron crypts mapped ready to go dig that out.

Then once I get iron it will be time to do base defenses all over again with stone walls.
Nothing really food wise in the mountains but that is when you can start to really farm up obsidian and frost glands for frost arrows and make the fang. Then the serpent hunting gets in full gear ha ha.

After that then it's time to find a plains to farm up some lox meat before dealing with modor.

I feel a smooth progression system is in place but some of it can be skipped if you force it, but not everyone is skilled enough to do that.
.... (Banned) May 7, 2021 @ 6:24am 
Originally posted by GunsForBucks:
There are already crafting locks in terms of resources.

Iron crypt key.
Wishbone for silver.
Tears for padded.

IDK though the tiers are pretty straight forward. And although I do have leveled up bronze I want to make sure I have the food and base defenses ready for beating the Elder, so I feel the value in getting the armor is still good. Farming up sausage and turnip soup mats, time to grow stuff etc.. I feel it works out nicely.

You can rush things of course, but for me the fun is in the journey. Explored around a lot until I found a nice black forest section with lots of copper surrounded by swamp so I can set up a base to work with the Iron.

Probably dig moat/ditches around existing bases today before I do the elder fight and already have some iron crypts mapped ready to go dig that out.

Then once I get iron it will be time to do base defenses all over again with stone walls.
Nothing really food wise in the mountains but that is when you can start to really farm up obsidian and frost glands for frost arrows and make the fang. Then the serpent hunting gets in full gear ha ha.

After that then it's time to find a plains to farm up some lox meat before dealing with modor.

I feel a smooth progression system is in place but some of it can be skipped if you force it, but not everyone is skilled enough to do that.

I'm not really rushing the game - lots of building - but there just doesnt seem to be much point in farming for example bronze. Especially since the -movement actually is kind of annoying. Which is why i made this thread with suggestions to actually make more armors viable at any given time in the game.

For example i got a bronze sword - but why even bother to upgrade it much when i can already make the iron sword?

I would really enjoy this game more if the progression was a bit slower and if all armors were upgradeable to an extent to make them still an option later in the game. (with different benefits) By "too slow" etc.i meant too slow compared to your general progression - it wouldnt be a problem if other stuff would also be prolonged by whatever mechanic. The problem is one gets "overpowered" pretty fast in the black forrest (a bit of troll armor and bronze sword) therefore bronze to iron is a rather small step.
Last edited by ....; May 7, 2021 @ 6:27am
Amos May 7, 2021 @ 12:14pm 
What I find a little bit wonky is the workbench/forge upgrade requirements for armors that are currently in the game.

To upgrade the regular deer hide leather armor to lvl4 for example, you need a workbench of level 5, for which you need a small amount of bronze and obsidian... Following the progression as intended, you acquire obsidian during the silver tier, and will probably not be interested in leather armor any longer (even if you want a light option, since there's the troll version).
h3idi9000 May 7, 2021 @ 12:49pm 
What I find wonky is the very slight upgrades between the first version of a next level material and the fully upgraded version of previous level material. It makes creating the next level material weapon kinda disappointing.

However, the good thing about this is that if you die and need to retrieve your level one gear, the previous level's maxed gear is pretty useful.
.... (Banned) May 15, 2021 @ 2:00pm 
Maybe it would be a good idea to have "lower biome" level ressources spawn in higher biomes aswell so that players at least have some more incentive to craft lower level armor before higher level armor - maybe even require the production of a lower tier armor to make a higher tier armor (this could be explained by having to have more practice to use advanced materials)?

For example i am now between black forrest and the swamp. I dont have a full bronze armor etc. but farming for bronze would probably be as much work as farming for iron (for a worse armor/gear) and i am not playing in the biome where the materials for bronze spawn so i pretty much skip most of the bronze stuff.

I think i would enjoy the game more if every armor would be viable until the end with more upgrades. Why not for example have light and medium armor for endgame with different pros and cons?
Last edited by ....; May 15, 2021 @ 2:01pm
GunsForBucks May 15, 2021 @ 2:06pm 
Originally posted by .:
Maybe it would be a good idea to have "lower biome" level ressources spawn in higher biomes aswell so that players at least have some more incentive to craft lower level armor before higher level armor - maybe even require the production of a lower tier armor to make a higher tier armor (this could be explained by having to have more practice to use advanced materials)?

For example i am now between black forrest and the swamp. I dont have a full bronze armor etc. but farming for bronze would probably be as much work as farming for iron (for a worse armor/gear) and i am not playing in the biome where the materials for bronze spawn so i pretty much skip most of the bronze stuff.

I think i would enjoy the game more if every armor would be viable until the end with more upgrades. Why not for example have light and medium armor for endgame with different pros and cons?
My current game I went full bronze and skipped iron and went to wolf. Still haven't beaten bonemass I just poked around on mountains with stone golems. I did make an iron shield for the wolves though.. but now I have silver.

Figured I would save the iron for the padded stuff. <once I make a silver sword> And wolf is good enough to start on the plains with.
blankitosonic (Banned) May 15, 2021 @ 2:09pm 
Just happen with bronze and silver but this last is the easiest to get , iron is still usefull in end game and blackmetal is and easy farm too , getting their use pretty fast because is only for last tier of weapons
tauli0 May 15, 2021 @ 4:02pm 
agreed. the problem is: you have to iron up or kite the hell out of bonemass. I maxed out on iron to kill him ... so silver became a "nice-to-have" - didnt feel like a game-changer :(
Protus May 15, 2021 @ 4:13pm 
It would be nice to see some mid range armor pieces...kind of like there are a few special weapons you can make that are different than the standard weapons every tier.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: May 7, 2021 @ 4:54am
Posts: 11