Valheim

Valheim

Bexc May 1, 2021 @ 3:41am
plz increase the drop rate of pine cones
for a ref i just chopped down 38 pine trees and got 5 pine cones from it all and yeah i made sure i ran around the stump every fall .. i mean have you ever seen the floor around pine trees in real life same for fur .. plz its become a chore to get core wood i mean i have to chop down an entire forest to get a reasonable amount for construction of bridges roads etc . and im pretty sure as devs you are aware of what chopping down an entire forest of trees does to the game world id rather just build an entire area where i can fall 100s of pine trees and farm them because currently no chance of farming pine due to the fact you end up with none after planting 20 trees

you could add the process of burning the cones before planting them too just to add abit of depth to farming them?
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Showing 16-30 of 30 comments
PorkSocks May 1, 2021 @ 3:09pm 
Originally posted by Becca:
<Epic content>

Is epic.
Casurin May 2, 2021 @ 1:01am 
And for the people that claim it would be unbalanced or ruin the progress or iother such ♥♥♥♥♥♥♥♥:
No.

Heck, i would even say to change the behaviour of all plants slightly.
Make everything that is plantable have several growth-stages, for trees you could make it that the longer they grow the more wood they give, and only a fully matured Pine would give CoreWood.
Trees should drop AT LEAST 1 seed with a chance for more, and that for ALL types of trees, but make them grow slower if not in their native environment. So let us plant Ancient trees - and they would take ~3h in the swamp (they are ancient), but 5 hours in meadows and maybe even 10h in plains - but they can grow.
And yes - seeds for all Plants. I like the looks of oaks but they are rather rare, let us create berry-farms where ever we like. (and again - "wrong" biome and they would just grow way slower to make it not too easy).
ATOMIC May 2, 2021 @ 1:54am 
I say instead of having a small amount of pine cones and no birch seeds, just make them drop like oak, but then have pine take much longer to grow after planting and make birch take even longer than that.

A big part of the reason many people dump hundreds of hours into Valheim is the building. If the intention of the limited pine cones and no birch seeds is to make sure players return to biomes, there are probably better, more interesting ways to go about doing that.
Mharr May 2, 2021 @ 2:31am 
Originally posted by Wrinkly:
Wait, what? Solar power array in Milton Keynes? How long did it take to break even?
Well the whole town is one big leaky flat roof. It could work for like half the year.
Washell May 2, 2021 @ 3:29am 
Originally posted by Becca:
anways we are going onto farm life now hoping to go completely off grid even for food not just water and electric cross fingers we got pet chickens growing up

the best part about moving is i get to build myself a archery area well my carer will do the most of it but i do try and help where i can and a race course for my drones as i love freestyle flying might give gate racing ago

i think if everyone did what we did
How many acres do you have? Now multiply that by the 11 billion people we're expected to reach in 2100 and compare that to the amount of areable land there is on the planet.

By all means, enjoy your life but realise that you're extremely blessed to be able to afford this.

On topic: just set up a portal in a black forest and move it when pine gets scarce in the area. Way faster than bothering with planting and harvesting trees.
Mharr May 2, 2021 @ 3:49am 
If forested areas naturally generated occasional fallen seeds you'd have the option of maintaining a plantation instead of clear cutting.

Mod-wise you could just whitelist tree seeds in Loot Multiplier https://www.nexusmods.com/valheim/mods/28
Bexc May 2, 2021 @ 6:41am 
Originally posted by Washell:
Originally posted by Becca:
anways
By all means, enjoy your life but realise that you're extremely blessed to be able to afford this.
.

fyi we turned our back garden in mk into a chicken run we bought furtilised eggs and they are healthy chickens now and growing area we grew our own potatos oranges lemons apples pears as well as grapes and strawberries which vined up the decking area even had bees .. i suggested it to my mum who lives in a flat in the north east and well she is now growing stuff too and got into it so much she has an allotment now too which is amazing i think my sister said shes going to get her eldest son involved too as hes getting to the age where he can learn it which is a massive plus too

in mk even turned our waste food into compost using a wormery just saying that you dont have to have a farm to be proactive in not only fighting climate change but also insuring your economic situation is secure.. lets just say at our current rate we are looking at a dead ocean according to scientist by 2058 tho i think it may already be starting to happen now due to over fishing

when people who go on holiday every year claim hey i dont see themselves ever getting their investment back from the solar if they invest .. im like hows your investment in your holiday going you get your money back from that .. if you loose your job due to some horrific virus how is your holiday doing on making sure you can light and warm your home and put food on your table .. investing in something like that has a lot of other factors .. not all people can do solar but many can and choose not to because they simply have no idea about how investment works and its often why they come out with things like well i would if i was better off with their next facebook post being a picture of a resort as they enjoy their 10seconds of fun with not a single economic return other than showing off a resort picture ..

yes many people are worse off but making your own food is actually an investment yes it has a little bit of drain in the beginning buying a set of pots building a stand etc and a 1 time pot of compost some worms from the local area and some seeds from the local garden center but once you have it going its return is based on your investment into it as an activity the more you put in the faster your return is and potatos are super good as a starter they are easy to grow and go with anything as well as good calories we often have our purple mash potato the potatos we bought the first time ended up being a potato that has purple pigment in it we keep planting a few as it makes a great mash and looks qwerky
Bexc May 2, 2021 @ 6:45am 
anyways back to topic so how does the world save time get effected if i do portal to an area and cut down a forest and move onto another and another etc.. because i get a noticeable drop in frame rate in those areas too .. me and my partner play on a server run by my laptop we both play from a laptop myn has 2x the power of hers in terms of raw processing power so we use mine as they server

you see i dont want them to make it a perminant thing i just want it to be a temp fix that can easiliy be altered untill they can make the level gen and save much more efficient as it kinda has a noticeable draw back to every single edit you do in the world from my exp

heck they could make it so u get lots of pine cones and then have a % chance to destroy them during burning them before planting .. i mean they could have a cooking crafting etc skill that improves on output of say crafting arrows producing foods etc and also burning pinecones in order to plant them and grow a new tree .. i hope for a forage skill to that improves on your chances to forage items from things ..

for eg wood cutting could have sub skills like tree damage, endurance, wood drop .. as you get better in the skill in certain areas

some skills they could add depth too

wood cutting : tree damage, drop rates
foraging : collection amount, endurance cost, farming ability, even retrieval of arrows?
cooking : how much you get out of base ingredients, in the cooking pot etc .. i actually hope they add a sub feature on this where you actually have to mix foods together and each item complements each other with effects sort of like how the potion making does in elderscrolls for eg

axe could have damage, and endurance cost to swing and unlocking of new moves perhaps


we could have different core skills that improve on everything

strength carry amount, damage %, block %

stamina general stamina amount the character has

dexterity how fast you can swing an axe draw a bow etc

spirit vitality will power how much base health points how much abuse you can take before your character gives in

im sure they could add all kinds of cool things that complement the games current mechanics i 100% love this learning and improving a base skill actually works .. i even set up an archery range of sorts at my first house using stone walls every now and then i went down repaired and shot some more arrows
Last edited by Bexc; May 2, 2021 @ 7:00am
Bexc May 2, 2021 @ 7:15am 
Originally posted by Mharr:
If forested areas naturally generated occasional fallen seeds you'd have the option of maintaining a plantation instead of clear cutting.

Mod-wise you could just whitelist tree seeds in Loot Multiplier https://www.nexusmods.com/valheim/mods/28


i am trying to stay away from mods so i can actively participate in game discussion as using mods completely removes my ability to actively play the original game and post about my experiences and what i liked and didnt like about the base game so the devs can add my experiences with others who play the game in its unfiltered gameplay loop as it currently stands

thank you for sharing the mod either way i do actually have trouble navigating forums etc due to my sight impairment and steam doesnt have a higher text size format that im aware of so im kind of stuck with the small text system basically i can only read due to the known shape of words and cant even see punctuation at all its just too small i do sometimes try and use it but it ends up becoming far too tedious and often can cause more confusion than its worth its actually why i moved to laptop gaming i really dont need high res textures due to my not being able to see the extreme detail its why i actually love the low detail graphics in this game they work great for me lol



your idea of the seeds and or saplings falling or being picked out of the dirt is actually quite good as it gives me more of a reason to go back other than resin stone and cu copper and sn tin the great thing is that would be pretty good and on par with real life too .

i do actually like that idea of not needing to cut trees just they simply drop very temp drops of seeds and saplings when left alone lets just say i max my wood cutting skill on every play through anyone who has tried to max that skill can appreciate how much chopping i do to build roads and buildings .. i actually like the wood cutting loop in the game its fun i just wish it didnt cause such a slow down .. im sure in time this will be resolved thru refinement of the world design and game code
Last edited by Bexc; May 2, 2021 @ 7:20am
Wrinkly May 2, 2021 @ 1:38pm 
Originally posted by Becca:
anyways back to topic

It's been years since I had a Topic, hazelnuts, nougat and caramel all wrapped in a little blanket of chocolate :steamhappy:

Chickens are awesome. Having grown up watching The Good Life, I hope that life choice works out well for you.
h3idi9000 May 2, 2021 @ 1:40pm 
I figured the drop rate was low to discourage us from creating wood farms (encourages more exploration) while still allowing us to "decorate" our bases with trees.
Bexc May 2, 2021 @ 2:37pm 
wrinkly
mmm that sounds amazing too bad im on a diet lol .. lost 5kg so far tho down to 85kg im hoping to be down to 80kg by the end of summer

h3ldi9000
well in the end u just end up with an horrible landscape due to the fact u have deforested an entire biome and cant replant and all for corewood to create the bridges and roads etc in your world

i know u can world hop duplicate etc etc but in the end thats all too cheaty atleast if i farmed id still have to put the time and effort into a farm area and planting and harvesting it all over and over again to get what i want

because eventually you end up with a road and bridge thru an empty landscape without teleporters .. something i actually dislike and hope they either make harder to make or remove all together to get you to actually explore biomes and create more base outpost and road building for easy travel with the cart and other possible future land based material transport.. personally i think the teleporters are just a crutch to support the game in its current state as creating flat roads etc to transport metal ends up becoming a serious

issue to the point where on the mining aspect i end up producing the metal items and nails etc on site at the other end of the teleporter otherwise u end up with a world that just lags too much during saving and data transfer

my partner who i play with often tries to create lovely artistic bases and outposts that suit the location often building it within and around the landscape without deforming too much aswell as sign posts and roads i actually love it and even use the dot tool on the map to draw out the roads and hope they add more symbols aswell as lines etc to make this easier i even draw dots around rocks etc in the ocean with the X so i know not to sail in those areas

i love sailing too and think its an amazing mechanic that also gets you to explore .. if you are like me and love sailing up rivers etc having corewood to build those bridges that allow boats to sail thru etc i often raise up land beams to a point and have a core wood structure reaching up holding the bridge up wile also using wood to create supports and cross beams just as i would do designing a real bridge in the real world tho in the game they are more to remove that square boring look than actually adding any real structural benefit

i hope they add the ability to angle corewood beams and iron etc in any direction so i can create amazing curves etc so it looks like a load distribution curve under the bridge .. i also hope they change it to be like that where load distribution is an important factor i dont have to but in my castle build im building right now i have pillars rising up to the roof and thru each floor but in reality i could just use iron beams and create a completely open expansive space with a rock roof that makes no logical sense what so ever .. its actually why i love the stone in the game because u cant just extend it out you have to have it held up
h3idi9000 May 2, 2021 @ 2:53pm 
Originally posted by Becca:
because eventually you end up with a road and bridge thru an empty landscape without teleporters

Ah okay I get that. I am a fan of teleporters and use one just for getting wood from a forest I'm unlikely to ever walk through. I also try to get my wood from saplings and bushes unless I need core or fine - - I actually like clearing the forrests until they're all large trees and ferns.

So far I build reasonably small foorprint places and haven't needed a ton of core wood. That'll probably change when I need to reinforce a stone castle when I get to mountains.

And in Minecraft I never cut down a tree without replanting it so I get where you're coming from.
Rocksalt May 2, 2021 @ 4:15pm 
Originally posted by Becca:

i am trying to stay away from mods so i can actively participate in game discussion as using mods completely removes my ability to actively play the original game and post about my experiences and what i liked and didnt like about the base game so the devs can add my experiences with others who play the game in its unfiltered gameplay loop as it currently stands
Interesting comment because I have found the opposite experience. I play the vanilla game and when I find a game mechanic that has an issue like planting several hundred seeds manually. I then look for a mod to solve that issue and often mention that in discussions when players are complaining about something. Seed Totem is the best time and aggravation management mod imo, plus it's pretty especially at night. I don't think it works for tree seeds, that would still be an issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=2475025437


Last edited by Rocksalt; May 2, 2021 @ 4:17pm
Wrinkly May 4, 2021 @ 2:29pm 
Originally posted by Rocksalt:
Originally posted by Becca:

i am trying to stay away from mods so i can actively participate in game discussion as using mods completely removes my ability to actively play the original game and post about my experiences and what i liked and didnt like about the base game so the devs can add my experiences with others who play the game in its unfiltered gameplay loop as it currently stands
Interesting comment because I have found the opposite experience. I play the vanilla game and when I find a game mechanic that has an issue like planting several hundred seeds manually. I then look for a mod to solve that issue and often mention that in discussions when players are complaining about something. Seed Totem is the best time and aggravation management mod imo, plus it's pretty especially at night. I don't think it works for tree seeds, that would still be an issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=2475025437

No cheats required, well maybe a little whisky :steamhappy:
https://steamcommunity.com/sharedfiles/filedetails/?id=2477153990
Not bad for a 52yo with poor eyesight and two crazy ladies in my head.
https://steamcommunity.com/sharedfiles/filedetails/?id=2477153792
Had to bring Zavi (my lady) and Helga (my lady's sister, one of seven!) to inspect my hard work. Really didn't want to pick them...
Last edited by Wrinkly; May 4, 2021 @ 2:32pm
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Date Posted: May 1, 2021 @ 3:41am
Posts: 30