Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"No matter how hard the wind blows the mountain will not bend. "
"I had a dream - I got everything I wanted"
etc etc
Timing attacks isn't the issue here. Attacking drains your stamina. Parrying an attack will drain your stamina. Sprinting away will drain your stamina. Roll dodging will drain your stamina.
When your stamina depletes, it will not even begin to refill until you:
A: stand there taking hits that deplete your HP, or
B: slowly trot circles around your enemy, or
C: drink a mead.
This is way less about skillful timing and entirely more focused on just having as big a stamina and heath pool as possible to buffer yourself during battle.
You have to consider the situation and not just do everything mindlessly. Strategy and logistics, being aware of your surroundings and managing resources to last the entire fight including unexpected adds, take far more skill than button mashing.
Pretty much what everything in Valheim is based around this idea of planning. You have an easy time to your prepare and plan and think things through, and you have a hard time if you give no forethought to your actions. If you want mindless, never tiring, spamming abilities on cool down experience, I'd suggest that hack and slash genre would be better suited for you.
My main weapon of choice is the Atgeir with its AOE attack for multiple mobs. It’s uses up a good chunk of stamina.
I recently started using the Epic Loot mod. It adds a whole new system to stats and extra little doodads to craft. Well, I found I could add a % of stamina regen to some weapons. I think it was like 18% for my Atgeir. I highly suggest trying the mod if you haven’t. It completely renews the gameplay and its quite fun.
Every boss we killed, we're expecting the bonuse to be a stamina gen buff. We went through each skill, none help with stamina regen.
Ok sure, we all know that and been there. But it sucks because the resting and rested buffs are OP. And the debuffs are too strong. It doesn't last the entire day and forces you to want to sleep during the day, but since you can't you sit around a campfire to get that rested buff. When I die, I run to the spot to get rested, munch on 3 foods, use any potions needed and jump through a portal on this mad dash to my body.
Sure that's fun. The issue is how it got to that point. I get hit twice I'm dead. When I get hit once I have to fall back and regen health. I can't use a potion as they have some weird 2 minute cooldown. I can't use a stamina potion as they have some weird cooldown.
The game isn't that good to care, the AI is just too stupid and will sometimes just decide to walk away and i'm right there in front of them still attacking their friends.
The entire game is based around that rested buf. You have to run around a lot to explore and collect resources and re-collect resources. You need to decorate a house to get the buff. The game is based around you building a big base to get a big rested buff, to get food and farm stuff to get food stuffs. If you walked or took a boat it would take a real hour to get to/from the biome you need to be at. The game needs portals. Since the game has portals, there's no need to create outpost bases, plus you would never get the same rested buf duration in an outpost base as you would at your home base. Thus there's no need to create any outpost bases unless you are mining a big ore vein.
Thus there should be a major Buff and debuff rebalance to make the game more interesting. No resting bonus. No rested bonus. You slowly heal as you sleep. Weaker debuffs. You can craft a ♥♥♥♥♥♥♥ umbrella to not get wet.
It's a tough one, not being able to heal as fast or regen stamina as fast isn't gong to fly. So there needs to be two new mechanics. A regenerating healing pot like sunny d from dark souls and a complete overhaul of the skill system, it shouldn't skill up based on what i do, but what I choose to do. It also should never go down in levels if I die. Lose unspent skill points, sure, but never lose spent skill points. I can only spend skill points at home. I can choose to invest in vitality regen or stamina regen to make those two regen faster. That's my choice.
It gets better with time, but yeah ... game developers like to make the most muscular dude/girl look like a fat little boy/girl :''D.
I'm more annoyed by the health bar, though. If you noms your best food before a fight, it takes forever until you can take the first step...
I try to never run out completely, keeping enough for at least a short burst of sprinting or dodging to disengage. Then it's a matter of careful hit and run, or sprint and run while trying to use less stamina than I regain til I can and switch to being more offensive. (or get to safety if that's the goal.)
Point being, I am NEVER just standing waiting for stamina to regen, even if in combat. (Especially if in combat.) Stamina management IS a skill that should be learned.
Game is supposed to be tough so managing your stamina will be a key factor in what you do, drinking meads and various foods to boost your stamina and or health are in game for a reason.
Balance.