Valheim

Valheim

eispfogel Apr 30, 2021 @ 6:20am
Why can't i just craft a fishing pole?
We can craft thing like a boat, or bow and arrow -wha can't we just craft a fishing rod/pole?
And why can't we just find some fish bait? Finding a merchant who sells such basic stuff for...a high price feels odd.

So why can't we craft a fishing rod, or a net, or just something? Northmen could do that im sure of it ^^
Last edited by eispfogel; Apr 30, 2021 @ 8:56am
Originally posted by VolOpt:
Eh I know I was really excited when I first heard the game had fishing, started playing it and then found out that acquiring the gear/supplies was implemented in the most obtuse way I could possibly imagine.

It felt like they had the idea for the merchant and then scrambled to figure out what they could shove into it so people would interact with it.

I love fishing in games but didn't even bother in Valheim even after finding the RNG npc.

So yeah I'd 300% prefer the fishing pole/bait been tied to crafting (natural progression) instead of being shoehorned into an NPC that who knows where it spawned in your world.
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Showing 1-15 of 80 comments
Quintium Apr 30, 2021 @ 6:26am 
Why even have game mechanics of progression? Why not just learn all recipes from the get go? Why even play a game?
RasaNova Apr 30, 2021 @ 6:29am 
Originally posted by Quintium:
Why even have game mechanics of progression? Why not just learn all recipes from the get go? Why even play a game?
The issue is that we CAN'T learn the fishing pole recipe, we can only buy it if we find the trader.

I have a feeling the current pole is more of a aceholder for a fuller fishing mechanic. I hope so, anyway... I'd like to see different tiers of poles, as well as a fishing skill. And maybe different forms of bait that use neck tails, grey dwarf eyes, etc
Last edited by RasaNova; Apr 30, 2021 @ 6:31am
Shukra Apr 30, 2021 @ 6:32am 
Originally posted by eispfogel GER:
We can craft thing like a boat, or bow and arrow -wha can't we just craft a fishing rod/pole?
And we can't we just find some fish bait`Finding a merchant who sells such basic stuff for...a high price feels odd.

So why can't we craft a fishing rod? Northmen could do that im sure of it ^^

It's not just a matter of adding craftable fishing rods. The rod obviously has to be coded but to does the code for the act of fishing, did you catch anything, is it this or that, can you this with it or do other things with it, on and on.

It's possible they're already working on fishing. Now what is needed is content. Create reasons for building bases. Base building in this game is as pointless as base building in No man's sky.
grinsekeatzchen Apr 30, 2021 @ 6:38am 
Because otherwise the trader and gold would be even more useless than it is atm.
So you have to play in the beginning for 400g more + worms if you enjoy fishing.
Called content-stretching ^^''.
Manwith Noname Apr 30, 2021 @ 6:38am 
Originally posted by Shukra:

It's not just a matter of adding craftable fishing rods. The rod obviously has to be coded but to does the code for the act of fishing, did you catch anything, is it this or that, can you this with it or do other things with it, on and on.

It's possible they're already working on fishing. Now what is needed is content. Create reasons for building bases. Base building in this game is as pointless as base building in No man's sky.

Fishing is already in the game but only once you buy the rod and bait from the trader. Until then, you have to rely on storms stranding fish on the shore and rocks.
eispfogel Apr 30, 2021 @ 6:56am 
Originally posted by Quintium:
Why even have game mechanics of progression? Why not just learn all recipes from the get go? Why even play a game?

Woah that's extremely besides the point! We are talking about a fishing rod...nothing else.
Have the trader trade something really valuable like say an extremely versatile Mead which helps against cold, endurance and health. Or let him trade a powerful sword and armor.

But a fishing rod? Come on!
Like i said - we could already built huge boats and bows. And since we can built that - why not a simple fishing rod? Finding the trader is hard on its on(my son visited another server and got the rod that way because there is no trader in his world - YET).

It is already in the game, but just not craftable and i can't understand this decision, if we can built such amazing other stuff, which demands far greater craftsmanship and skill.
ATOMIC Apr 30, 2021 @ 7:12am 
3
The rods are made from the finest Graphite composite with perfect light and ultralight actions. They feature full cork handles and conventional reel seats with cushioned hoods. The stainless steel guides and stainless steel inserts ensure the smoothest, resistance-free casts.

The reel is constructed with a machined aluminum spool for added strength. It features an On/Off anti-reverse toggle, 3 ball bearings, plus a one-way clutch instant anti-reverse bearing.

The line is one of the best quality and value braided lines on the market. 8 Strands of tightly woven fibers makes for a perfectly round profile. The result is a much stronger, softer and smoother line that is more sensitive and farther casting.

Craftsmanship on this level does not exist in Valheim. Haldor must import those from Earth and let's just say it's not a simple portal delivery.
eispfogel Apr 30, 2021 @ 7:17am 
Originally posted by ATOMIC:
The rods are made from the finest Graphite composite with perfect light and ultralight actions. They feature full cork handles and conventional reel seats with cushioned hoods. The stainless steel guides and stainless steel inserts ensure the smoothest, resistance-free casts.

The reel is constructed with a machined aluminum spool for added strength. It features an On/Off anti-reverse toggle, 3 ball bearings, plus a one-way clutch instant anti-reverse bearing.

The line is one of the best quality and value braided lines on the market. 8 Strands of tightly woven fibers makes for a perfectly round profile. The result is a much stronger, softer and smoother line that is more sensitive and farther casting.

Craftsmanship on this level does not exist in Valheim. Haldor must import those from Earth and let's just say it's not a simple portal delivery.

LOOOL! I love you ^^ Well...that explains it then ;)
Quintium Apr 30, 2021 @ 7:18am 


Originally posted by eispfogel GER:
Originally posted by Quintium:
Why even have game mechanics of progression? Why not just learn all recipes from the get go? Why even play a game?

Woah that's extremely besides the point! We are talking about a fishing rod...nothing else.
Have the trader trade something really valuable like say an extremely versatile Mead which helps against cold, endurance and health. Or let him trade a powerful sword and armor.

But a fishing rod? Come on!
Like i said - we could already built huge boats and bows. And since we can built that - why not a simple fishing rod? Finding the trader is hard on its on(my son visited another server and got the rod that way because there is no trader in his world - YET).

It is already in the game, but just not craftable and i can't understand this decision, if we can built such amazing other stuff, which demands far greater craftsmanship and skill.

Why should the fishing rod have to be a craftable item? That is my point, you can make up so many questions on how game mechanics works. The devs made a choice. Asking why is 100% pointless. Then if they made it craftable, the next question is "why can't we just dig up bait as well? Why do I have to buy it at the vendor?" And then followed up with why you have to also buy the belt.

You don't even need the rod, if you are creative in game:
https://www.youtube.com/watch?v=v3AH9qIBE-M

RasaNova Apr 30, 2021 @ 7:20am 
Originally posted by ATOMIC:
The rods are made from the finest Graphite composite with perfect light and ultralight actions. They feature full cork handles and conventional reel seats with cushioned hoods. The stainless steel guides and stainless steel inserts ensure the smoothest, resistance-free casts.

The reel is constructed with a machined aluminum spool for added strength. It features an On/Off anti-reverse toggle, 3 ball bearings, plus a one-way clutch instant anti-reverse bearing.

The line is one of the best quality and value braided lines on the market. 8 Strands of tightly woven fibers makes for a perfectly round profile. The result is a much stronger, softer and smoother line that is more sensitive and farther casting.

Craftsmanship on this level does not exist in Valheim. Haldor must import those from Earth and let's just say it's not a simple portal delivery.
Sure, I'll buy that, makes as much sense as anything else in the game. So in the mean time, the first time we pick up a dead fish off the shore it would be cool to unlock a crappy old crude fishing pole that uses inferior bait crafted from bones and neck tails.
bubblebobo Apr 30, 2021 @ 7:36am 
the in-game dev console takes care of 99% of complaint threads.
first, the devs should have left the name of it imacheater.
second, they should have created 1 or 2 loading screens explaining how the console is there to bypass any difficult or time consuming portions of the game followed by a list of all the commands.
these forums wouldn't have so many of these kinds of threads :)
RasaNova Apr 30, 2021 @ 7:40am 
Originally posted by bubblebobo:
the in-game dev console takes care of 99% of complaint threads.
first, the devs should have left the name of it imacheater.
second, they should have created 1 or 2 loading screens explaining how the console is there to bypass any difficult or time consuming portions of the game followed by a list of all the commands.
these forums wouldn't have so many of these kinds of threads :)
What kinds of threads? The ones where people talk about their experience with an early access game? Or the ones where others complain about people talking about an early access game.
h3idi9000 Apr 30, 2021 @ 7:47am 
I too was surprised that fishing in a crafting game was so gated (likely you don't find the trader until after getting into a boat). I love game fishing (I don't know why) so it seemed weird it wasn't something I could do right away.

But looking back, it wasn't too hard to find the trader on my third boat/mapping excursion. I suspect most find the trader sometime before or after iron. It kinda works I guess. Plus the rod takes no wear damage, presumably because it *can't* be crafted, and I appreciate that aspect. The cost was trivial after I became geared enough to explore forests without (too much) fear.
Rocksalt Apr 30, 2021 @ 7:49am 
Originally posted by eispfogel GER:
We can craft thing like a boat, or bow and arrow -wha can't we just craft a fishing rod/pole?
And we can't we just find some fish bait`Finding a merchant who sells such basic stuff for...a high price feels odd.

So why can't we craft a fishing rod? Northmen could do that im sure of it ^^
I've had to learn how to mod outside of steam mods and what you're asking for is easily added into the game. I think they just gave us a bare bones game with very good mod support that lets a mod insert a craftable fishing pole and bait into the game.
Manwith Noname Apr 30, 2021 @ 8:04am 
This game doesn't have mod support. Yes, you can mod the game because of BepInEx. That's not the same thing as the game supporting modding.
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Date Posted: Apr 30, 2021 @ 6:20am
Posts: 80