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If you want your kids to be shielded from reality, build a base on an island and bury workbenches all over the place so enemies wont spawn. Plants and animals, rocks and sticks will respawn over time regardless. This way if they leave the "safety island" they'll know they're at risk of dying.
At least that'd be my guess for how the system is/would work, lol.
Workbenches, furnaces, fermenters, beds, campfires, standing torches, and so on All create a 20m no spawn zone.
Things that are purely structure, like walls, doors, roofs do not. Things that are purely decoration, like banners, trophies, rugs, do not.
Note while these things prevent spawning in a 20m zone, nothing stops a mob from spawning outside the zone and then walking in.
If you are trying to make a safe villiage, then the keys would be a)anti-spawn items, and b) keep anything that draws aggro out of sight, so build a big wall and don't have any anti-spawn items visible, as many of them draw mobs who will proceed to attack them/find a way to them/destroy anything between them and the item.
The safest walls are made of raised terrain, but they take a whole lot of work, and have a higher instance overhead than structure walls.
This will keep regular spawn mobs non-aggressive as long as a player doesn't become visible and/or make loud noises.
However Raids are automatically aggressive and will come for the player if visible, and if not, will procceed to wreck everything functional in sight and everything between.
The only totally safe way is to find a small island and make sure all the land is zoned out with anitspawn items. (the exception MIGHT be raids by drakes as they fly). My main base is on one such island, and I'll even get raid warning but nothing will every show up, because it has no place to spawn in.
The workbench crafting radius and no spawn radius are two separate values. I don't know if V+ changes both or only crafting.
I think we have a winner with workbench radius being a good deterrent to enemies spawning too near. Because I'm often using the free build command, I'm not contanstly chaining workbenches all over the place, so thats probably why mob spawns are an issue in some of my higher risk area settlements.
the ones who spawn when player is close to them (they have destroyable visible and understroyable invisible versions)
and spawners that try to spawn mobs in 40-80m radius around the player
as people said certain buildings have 20m radius of spawn preventing (the range is sphere, so keep in mind it's 3D)
https://valheim.fandom.com/wiki/Spawns
Last I read the expanded workbenches from valheim+ only made using tool work further away but didn't actually stop spawns in the extended range.
the build range code is inside of crafting station's code (so it affects all crafting stations, not only the workbench)
while no spawn range code is in "effect area" and is totally unrelated to build range (it's there with other effects, like no monsters effect of trader and fire effects that scares boars of fire sources)
it's easy to miss, so maybe that happened?