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That said, I don't think the game was designed around that second player archetype. The game very much comes across to me as giving you the tools to journey and make base at new locations rather than returning to one centralized spot.
That's just my opinion though. I'll never use portals and other people using them doesn't effect my game so I've got no stakes in this.
I'd make 1 of those changes:
1. Make ore attract rare enemies (say a troll variant for copper, swamp monsters for iron, etc.) who are going to attack your boat/cart while your transport ores. That way, the game is indeed harder and require planning to transport ores.
2. Give ores some physical properties (since the game is quite physic based in general, would fit the other mechanics). For instance, one could be magnetic and make it easier/harder to move depending of terrain/objects close to it, one ore could conduct electricity, one ore could change and interact with the weather itself, etc.. Many possibilities here (but quite hard to implement).
3. Metal armor/weapons can already be teleported, so just make it so that ores can be too. If you like to travel, well, noone forcing you to use teleports in the first place, they aren't mandatory, but for those with more limited gaming time or just frustrated with that, an option to teleport items would be nice (the fact that the mod tackles this point already proves many people are having problem with it). Again, bringing ore back to the base isn't hard at all, it's tedious, very different. Many hard games like Dark Souls or Monster Hunter stopped doing those kind of things and saw a massive increase in QoL and enjoyment.
4. Add upgrades to portal. Say with the 2 cores you're using for one portal, it can only teleport at most 100kg, but you can use more cores to improve it up to whatever number you need. Want to transport more? Use more resources to do so.
Yep, agreed. Do not change this. It's what makes exploration necessary. There are ways around it if you really want. But without this, you never have to travel anywhere.
Or, just give game options. So that the people who are playing a survival game and weirdly complaining about how the grind is boring can skip the grind and stop whining about muh pAdDiNg
its called a "bow"
and it works perfectly well against sea creatures
But dont shoot your own ship. ;)
The game will only get harder, not easier
its a needless limitation, not hard, just plain boring
And of course I got into the boat with being hostile too, but why are so many people are getting hostile against somebody who asks legit questions. And why are people thinking,this senseless part of grinding (aka I run from one point of the map with full pockets back to my base) is adding to a difficulty ...?
And another question, who says that you should change your playstyle if the restrictions get leifted? Nobody says that yu have to use the feature, you can still limit yourself and grind the way you want.
I would say, the devs should completely deactivate porting metal in any form , so no swords,no axes,no armor made of metal etc, because the game could be to easy otherwise. How about that?
edit: i should add that a limitation like this works well in a game like Raft, where u are rewarded for every single action you perform on sea, but in here you got nothing but water, an occasional turtle and some sea serpents. put the restrictions in place when u actually have the content to make backtracking fun
people don't have a counter argument to the fact its back tracking; instead they just regurgitate that "portal limitations promote exploration" over and over, its just a pre-supposition argument
Could the teleporter feature be improved for players to allow for metal transfer? Yes and it wouldn't interfere with my game. That said, with a focus of the game being travel, I feel the teleporters shouldn't even be there. Other transport methods should be explored maybe with varying movement speeds and storage abilities? I know the cart and boat are options but I've not seen anything yet but have also not yet beat the first boss.
That, or like you said, make the travel a bit more interesting with things like your "rare materials or ores attract more mobs" or something.