Valheim

Valheim

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Solarbreaker69 Feb 22, 2021 @ 5:11am
2
1
Remove metal portal restriction
This is the one and only major problem i have with the game. You can transport your worked metal via arms and armor, but the raw stuff can't be portaled? not only does it not make sense there are simple work around that just make this a tedious process.

all i have to do is make a new world with a shack and a chest, log out next to it, go get the metal i want log out of unportable world put in said chest, log back in to main world portal, log out grab metal log back in on other side of portal to my main base and forges. Its not rocket science to get around the portal restriction

please remove this tedious unnecessary mechanic. Also the exploit above works for transporting things long distance if your lazy or in a dangerous area and you don't want to loose your good stuff.

not sure what the solution is here not everyone will view this as a legit way to play and will probably argue for the restriction but until certain things in the world are fixed or better then this is what i'll be doing, transporting by boat/land is just too unsafe to lose hours of progress.
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Showing 61-75 of 342 comments
Skypris Feb 22, 2021 @ 7:59am 
Eh, personally I can do without the portals. I feel there are 2 types of players here, at least. One will make a house, get resources from around the area, progress in that location, then cart excess supplies to a new location (say, closer to the next boss or near a new biome) and build a base there, gathering all the resources there, rinse, repeat. The other player probably has a massive home-base and wants to bring everything from around the world to that one, central location and for them, portals and the metal transfer is understandable.

That said, I don't think the game was designed around that second player archetype. The game very much comes across to me as giving you the tools to journey and make base at new locations rather than returning to one centralized spot.

That's just my opinion though. I'll never use portals and other people using them doesn't effect my game so I've got no stakes in this.
Last edited by Skypris; Feb 22, 2021 @ 8:00am
Neptas Feb 22, 2021 @ 8:02am 
+1 for ore teleportation. It's not hard, it's not interesting, it's boring.

I'd make 1 of those changes:

1. Make ore attract rare enemies (say a troll variant for copper, swamp monsters for iron, etc.) who are going to attack your boat/cart while your transport ores. That way, the game is indeed harder and require planning to transport ores.

2. Give ores some physical properties (since the game is quite physic based in general, would fit the other mechanics). For instance, one could be magnetic and make it easier/harder to move depending of terrain/objects close to it, one ore could conduct electricity, one ore could change and interact with the weather itself, etc.. Many possibilities here (but quite hard to implement).

3. Metal armor/weapons can already be teleported, so just make it so that ores can be too. If you like to travel, well, noone forcing you to use teleports in the first place, they aren't mandatory, but for those with more limited gaming time or just frustrated with that, an option to teleport items would be nice (the fact that the mod tackles this point already proves many people are having problem with it). Again, bringing ore back to the base isn't hard at all, it's tedious, very different. Many hard games like Dark Souls or Monster Hunter stopped doing those kind of things and saw a massive increase in QoL and enjoyment.

4. Add upgrades to portal. Say with the 2 cores you're using for one portal, it can only teleport at most 100kg, but you can use more cores to improve it up to whatever number you need. Want to transport more? Use more resources to do so.
Last edited by Neptas; Feb 22, 2021 @ 8:03am
Vault Traveler Feb 22, 2021 @ 8:04am 
Why is this still such a big fuss, use mods or dont.
mavericksv Feb 22, 2021 @ 8:04am 
Originally posted by Invictus:
Again? No. And a lot of people don't agree with you.

There are mods if you want to teleport metal, but don't force your decisions on others that like that mechanic as it is.

Yep, agreed. Do not change this. It's what makes exploration necessary. There are ways around it if you really want. But without this, you never have to travel anywhere.
Space Feb 22, 2021 @ 8:04am 
Originally posted by Neptas:
+1 for ore teleportation. It's not hard, it's not interesting, it's boring.

I'd make 1 of those changes:

1. Make ore attract rare enemies (say a troll variant for copper, swamp monsters for iron, etc.) who are going to attack your boat/cart while your transport ores. That way, the game is indeed harder and require planning to transport ores.

2. Give ores some physical properties (since the game is quite physic based in general, would fit the other mechanics). For instance, one could be magnetic and make it easier/harder to move depending of terrain/objects close to it, one ore could conduct electricity, one ore could change and interact with the weather itself, etc.. Many possibilities here (but quite hard to implement).

3. Metal armor/weapons can already be teleported, so just make it so that ores can be too. If you like to travel, well, noone forcing you to use teleports in the first place, they aren't mandatory, but for those with more limited gaming time or just frustrated with that, an option to teleport items would be nice (the fact that the mod tackles this point already proves many people are having problem with it). Again, bringing ore back to the base isn't hard at all, it's tedious, very different. Many hard games like Dark Souls or Monster Hunter stopped doing those kind of things and saw a massive increase in QoL and enjoyment.

4. Add upgrades to portal. Say with the 2 cores you're using for one portal, it can only teleport at most 100kg, but you can use more cores to improve it up to whatever number you need. Want to transport more? Use more resources to do so.

Or, just give game options. So that the people who are playing a survival game and weirdly complaining about how the grind is boring can skip the grind and stop whining about muh pAdDiNg
Last edited by Space; Feb 22, 2021 @ 8:05am
[FvN] Var Feb 22, 2021 @ 8:09am 
Originally posted by neo_dragon66:
well as i stated the restriction would be fine if there were better / safer modes for transportation, not being able to attack down to defend your boat from things in the water is a big head ache,


its called a "bow"
and it works perfectly well against sea creatures
Vault Traveler Feb 22, 2021 @ 8:11am 
Originally posted by Alice | Var:
Originally posted by neo_dragon66:
well as i stated the restriction would be fine if there were better / safer modes for transportation, not being able to attack down to defend your boat from things in the water is a big head ache,


its called a "bow"
and it works perfectly well against sea creatures

But dont shoot your own ship. ;)
fox Feb 22, 2021 @ 8:11am 
It's not going to happen, this is the way the devs intended. The most they might do is add an easy mode.

The game will only get harder, not easier
GrandTickler Feb 22, 2021 @ 8:17am 
Originally posted by fox:
It's not going to happen, this is the way the devs intended. The most they might do is add an easy mode.

The game will only get harder, not easier
well i may just leave a negative review for tedious gameplay then, they pulled the same joke with swamp crypts where every single passageway has to be blocked. i dont see this game being any fun past the second boss. (mods aside) i may as well not make a base at all and just move all my work benches with me in the boat as raw material, problem solved. in a not fun way

its a needless limitation, not hard, just plain boring
Last edited by GrandTickler; Feb 22, 2021 @ 8:20am
Nosphoros Feb 22, 2021 @ 8:39am 
Wow so many idiots here, thinking that a restriction adds to the difficuty, wow. Its fny how you guys see yourself as hard, because soemeone doesnt like the uneven feature and logic of shifting things between portals. Why can a helm, or even iron armor be ported through , but simple ore or bars not? Thats the inital question the OP asked along with the lifting of restrictions.

And of course I got into the boat with being hostile too, but why are so many people are getting hostile against somebody who asks legit questions. And why are people thinking,this senseless part of grinding (aka I run from one point of the map with full pockets back to my base) is adding to a difficulty ...?
And another question, who says that you should change your playstyle if the restrictions get leifted? Nobody says that yu have to use the feature, you can still limit yourself and grind the way you want.

I would say, the devs should completely deactivate porting metal in any form , so no swords,no axes,no armor made of metal etc, because the game could be to easy otherwise. How about that?
GrandTickler Feb 22, 2021 @ 8:46am 
Originally posted by XartaX:
Originally posted by Nosphoros:
Wow so many idiots here, thinking that a restriction adds to the difficuty, wow. Its fny how you guys see yourself as hard, because soemeone doesnt like the uneven feature and logic of shifting things between portals. Why can a helm, or even iron armor be ported through , but simple ore or bars not? Thats the inital question the OP asked along with the lifting of restrictions.

And of course I got into the boat with being hostile too, but why are so many people are getting hostile against somebody who asks legit questions. And why are people thinking,this senseless part of grinding (aka I run from one point of the map with full pockets back to my base) is adding to a difficulty ...?
And another question, who says that you should change your playstyle if the restrictions get leifted? Nobody says that yu have to use the feature, you can still limit yourself and grind the way you want.

I would say, the devs should completely deactivate porting metal in any form , so no swords,no axes,no armor made of metal etc, because the game could be to easy otherwise. How about that?

Travel is part of the game experience and something you should think about and design solutions to overcome and improve. Removing it removes a major part of the game, and people who like it will rightly tell you to sod off. Think about how to improve the game within the confines of its design. Don't try to change the game.
i dont see how that limitation adds anything rich to the travel mechanic though, since your are not exploring, but back tracking. something 99/100 games gets flak for

edit: i should add that a limitation like this works well in a game like Raft, where u are rewarded for every single action you perform on sea, but in here you got nothing but water, an occasional turtle and some sea serpents. put the restrictions in place when u actually have the content to make backtracking fun
Last edited by GrandTickler; Feb 22, 2021 @ 8:48am
holdem Feb 22, 2021 @ 8:49am 
remove portals for any goods but give us improved road building , improved transports (tame able horses and oxes to pull carts) and infinite metal nodes so we can build lasting settlements near the nodes.
Xuse Feb 22, 2021 @ 8:49am 
System should stay how it is, I personally love sailing the longboat. I'd be fine with no item portal just for corpse runs
Bardiche Feb 22, 2021 @ 8:50am 
Originally posted by GrandTickler:
Originally posted by XartaX:

Travel is part of the game experience and something you should think about and design solutions to overcome and improve. Removing it removes a major part of the game, and people who like it will rightly tell you to sod off. Think about how to improve the game within the confines of its design. Don't try to change the game.
i dont see how that limitation adds anything rich to the travel mechanic though, since your are not exploring, but back tracking. something 99/100 games gets flak for

people don't have a counter argument to the fact its back tracking; instead they just regurgitate that "portal limitations promote exploration" over and over, its just a pre-supposition argument
Skypris Feb 22, 2021 @ 8:52am 
Originally posted by XartaX:
Originally posted by Nosphoros:
Wow so many idiots here, thinking that a restriction adds to the difficuty, wow. Its fny how you guys see yourself as hard, because soemeone doesnt like the uneven feature and logic of shifting things between portals. Why can a helm, or even iron armor be ported through , but simple ore or bars not? Thats the inital question the OP asked along with the lifting of restrictions.

And of course I got into the boat with being hostile too, but why are so many people are getting hostile against somebody who asks legit questions. And why are people thinking,this senseless part of grinding (aka I run from one point of the map with full pockets back to my base) is adding to a difficulty ...?
And another question, who says that you should change your playstyle if the restrictions get leifted? Nobody says that yu have to use the feature, you can still limit yourself and grind the way you want.

I would say, the devs should completely deactivate porting metal in any form , so no swords,no axes,no armor made of metal etc, because the game could be to easy otherwise. How about that?

Travel is part of the game experience and something you should think about and design solutions to overcome and improve. Removing it removes a major part of the game, and people who like it will rightly tell you to sod off. Think about how to improve the game within the confines of its design. Don't try to change the game.
This is a very important distinction to make and I appreciate someone saying it without just "shouting" in disagreement to the OP. It's important to not change the core principals of the game but to instead improve on them to make them enticing, to make them feel rewarding rather than punishing. As an example, the already included food eating that rewards you with stats boosts but doesn't punish you with death if you don't eat like it would in other survival games.

Could the teleporter feature be improved for players to allow for metal transfer? Yes and it wouldn't interfere with my game. That said, with a focus of the game being travel, I feel the teleporters shouldn't even be there. Other transport methods should be explored maybe with varying movement speeds and storage abilities? I know the cart and boat are options but I've not seen anything yet but have also not yet beat the first boss.

That, or like you said, make the travel a bit more interesting with things like your "rare materials or ores attract more mobs" or something.
Last edited by Skypris; Feb 22, 2021 @ 8:52am
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Date Posted: Feb 22, 2021 @ 5:11am
Posts: 342