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Edit: You also can use a mod which enables you to teleport ore. There is one already..
You can also build crafting outposts, near each zone.
Maybe give us a box that can be brought through portals because it has runes on it that stop the metal from ♥♥♥♥♥♥♥ up the portal. Make it so metal armor and weapons need to go into the box before using a portal so there is consistency with the no metal rule. Maybe have runes that you place directly on the weapon/armor to make it TP safe. Or make it so bringing metal through portals makes it less accurate and you can get tp'ed into a location far away from where it should. As it stands its inconsistently implemented and a major time sink.
you can take ore with you to other servers thats all im saying good luck
A more feasible ♥♥♥♥♥♥♥♥ explanation they could give is that portals are fey in origin, and considering fey and iron are extremely opposed, the portal magic just doesn't mix with ore. As for crafted items being allowed through, maybe handwave that as magic rune inscription or some similar garbage during the crafting process - which would also slightly help in justifying the absurd crafting requirements later on.
Still requires some suspension of disbelief, particularly in pretending all metals are the same, but it's better than nothing.
There is nothing to discuss without that limitation no one would use boats and carts.
The adventuring aspect is fun as hell, but once you have made the voyage to a new island you don't really want to make the same trip again. Its simply less fun the second time because you already know what is out there. Portals are good for that, but we still end up traveling the same bodies of water repeatedly for ore transport. Hopefully a good compromise can be found that encourages adventure and sailing, but doesn't force players to make repeat boat trips to locations they have already been to just to move metal. If i hop on that boat I want to do it because its fun and I get to find new lands/adventures, it shouldn't be a boring chore.
I think they should allow us to bring ingots through so we at the very least need to set up a base on location to refine the ore. Setting up bases in distant lands can be very fun and each biome has unique challenges for basing. Maybe a mechanic that increases enemy spawns while melting down ore/making coal. Players would have to stay and protect their 2nd base while making ingots or else monsters will break your base and ruin your production. That way their is still a challenge involved with moving metal, but it would involve combat instead of a repeat boating trip. The nice thing is if you like sailing you can still bring raw ores back to base by boat if you don't want to base on location.
There is a lore ... It's either called "Separating the men from the boys", or "Weeding out the audience who actually can't play the game".
The lore has been around for thousands of years, yet the kid born under the sign of "MineCraft" can't wrap their head around anything but a squirrel gathering nuts as the primary goal of a game that does more than that.