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Mjolnir's origin is given to us in Snorri's Skáldskaparmál - created by the dwarven Sons of Ivandi and given as a gift to Thor. It's size was a flaw, but it was still worthy of a god. It's generally considered to be a symbol for power, strength, luck (or the favor of Thor) and protection - even the power of nature. This one is a toss-up. Seems logical that they could've included it to imply that we're expected to be strong, brave, etc. If the inversion was meant as a nod, it could mean "You are weak af and best get good quick, cause bonemass will f-k you up".
Vegvisir - the little red-inscribed stones - literally means "Way-finder". It comes to us via the Icelandic Huld magical text: "Carry this sign with you and you will not get lost in storms or bad weather, even though in unfamiliar surrounds" Make sense here that it'd show us what we need to know to do what we're in Valheim to do.
Huginn was one of Odin's ravens. His name means "thought". His twin, Muninn's name means "memory". This pair was said to roam the world and bring Odin news - mostly of heroic warriors and brave men worthy of his attention. Keeping these ravens is one reason why Odin himself is also called hrafnaguð (raven-god). You get data from Huginn often - but if you've ever seen the shadowy, hooded figure watching you, you'll notice he has a raven on his shoulder. Muninn perhaps?
As far as the language goes: Does anyone have a screenshot of the runes before they switch to English? Proto-Germanic is an unattested language - and would've been older than what we think of as "Old Norse". The main spoken language during the viking age (700-1000ish ad) had dialect differences in various parts of the viking world. Ragnar Lothbrok, for instance, most likely would've spoken Old Danish. Academic "Old Norse" is usually Old Icelandic, as that's the dialect of most of the historical writings we have. They're all somewhat similar - Old Swedish, Old Danish, etc. Verb differences, tense differences, but not impossible to make yourself understood to someone who spoke a different dialect. The runes they used would've been the younger futhark by that time period. It's highly possible that half of players' characters would speak different dialects and that'd all be in keeping with lore - but we'd all be able to suss out the runes.
And here's an example of the runic language being used in the game corresponding to the English alphabet - https://imgur.com/yOPPvBT
Seen here, the runes either directly correspond to the equivalent letter or phonetic sound used in English (since the Futhark doesn't have all of the same letters that English does). Here's an example of how it's currently used, the rune Eiwas (ᛇ) corresponds to the sound 'ae' or 'ey,' so the developers used it to spell the word 'they' as ᛏᚺᛇ when the actual word for 'they' in this language should be written as 'theira' or 'ᚦᛖᛁᚱᚨ.'
While Proto Germanic or Old Norse are languages that are difficult to get accurate translations of, there are tools and historical experts available that the developers should definitely consider using to more accurately portray the language that Vikings spoke.
Yeah, these runes are definitely English, no question. Some runes signified more than one sound and some spellings are different due to umlaut. Might have been more fun to have the runes be in an ON dialect and then spin to a modern localization, but I get why they didn't do it that way.
I expect that the inversions weren't intended to signify anything and that the devs felt they looked better in those orientations. As I understand it, Proto-Germanic has no extant historical sources. Things can be inferred via reconstruction, but those reconstructions can only be agreed upon, vs proven. Even so, vikings would not have spoken it. Proto-Indo-European -> Proto-Germanic -> West-Germanic -> Old East/West Norse - with Danish, Swedish, Icelandic, Faroese and Norwegian as children. If you happen to have any scholarly sources that'd offer new info, please post links. I dig new data.