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I should probably just stop reading the forums, too many people complaining about things that truly are non-issues.
I plop down a workbench, near the area I'm going to build, then build said area, then remove the bench.. This is how I made my outer spike walls, I then made my forging area, but decided to keep the work bench in the same area, as it looked better and I didn't have to run back to my main building area every time I got back from a gathering run.
As a simple example I built a line of torches through the swamp so i didn't get lost, this requires moving the workbench steadily along with you. But what would be lost if i hadn't had to do it? Nothing that i can tell.
I mean other than wasting a few seconds it doesn't seem to accomplish anything.
I'm okay with the Work Benches, I feel like they can benefit by them getting boosted 2-3 tiles though.
Rather than for being "lost" as such, it was basically marking out a route that avoided deep water (even without the threat of leeches i hate the fact that water in this game acts like treacle) whilst getting me where i wanted to go whilst mining iron.
It prevents building everywhere. Every survival/building in an open world game has some sort of building limitation. Most require you to build foundations first to then build walls for example
Instead of having to flag every building piece as *can be build here, can't be build there*
All they need is *can be build with a workbench, workbench can't be build here*
It is just a limitation to force you to put a little bit of thought in building.