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Use to make me mad, But I kind of figure those levels don't really effect much. Just small increases in stats?
Could be wrong, But if I am then it's BS, And death should only lose the XP you've gained towards the next level! You shouldn't lose 5 or 10 levels for no reason. More so when death is apart of the game.
Heck even one of the trailers is all about dying over and over again.
Clearly there are some truly hardcore players, real men, amongst you and I lift my hat to you gentlemen.
My corpse is stuck in a spot which has a nearly 0% percent chance of being recovered.
Either I...
a) My inventory was full and the only chance I'd have would be to run there completely naked and press "E" to recover it all at once. But I automatically pick up trash that is lying around and when I reach my corpse while being chased by 5+ mobs, I can't loot my corpse all at once because of all the trash in my inventory. Dying means skill loss.
b) Rebuild an entire tech tree, build a boat and find an island with a meadow for boar leather, spend countless hours mining bronze and tin. Travel all the way back to the starting area to get another swamp key because the first one is still on my corpse. Once I've spent 10+ hours doing all that, I'll travel back to recover my corpse. My corpse is in a really awful spot. A stone tower with the first few steps missing and there is a draughr spawner inside. It's a mini swamp biome on a peninsula in the plains biome. So you have mobs from both biomes to contend with all at once.
c) Uninstall the game and wait for the difficulty to be toned down. Actually I don't mean the difficulty but rather the penalty. The difficulty makes the game fun but the penalty for death is too extreme. Way too time consuming.
At the very least, this should be a toggle. I would probably not use the option, and I would probably still play with the stat loss penalty - but that is the entire thing there.
I wouldn't use the toggle, but I fully agree that it needs to exist. Not everyone wants to lose stats over dying. Anyone standing here arguing otherwise, or arguing against a TOGGLE should be dragged out and shot.
Thats why you dont loose more skills when running for corpse (no skill drain buff), and when ya loot corpse, you get corpse run buff, which greatly reduce incoming damage and you can run faster or smtin.
I know the feeling of being unable to loot your corpse, when i first encountered deatsquito while trying to kill Lox, i couldnt get my bronze gear back. Died a few times trying to loot my corpse (no more skills drained, only first death counted). I was kinda mad, so i just leveled sneaking a bit, got troll armor (bonus to sneaking), sneaked to my corpse (had to snipe deathsquito with bow, cuz he was camping my corpse) and that was it. Ez. It only required using a brain for a bit.
There are no "harsh death penalties". That's a GenZ hyperbole to further complain about dying.
In games like "don't starve" (2013), you die, it's game over. Exception if you build a mid tier item that let's you respawn once for a harsh semi-permanent penalty in HP (-30 HP as long as the item is present, which is 1/5 of your maximum health). And even if you respawn, all items are thrown on the ground (meaning they will rot or be stolen by monsters).
And in DS, you can die far more easily (starvation, cold, sanity, dehydration...)
I find the penalties in Valheim extremely light. Skills are pretty much useless right now, so losing 10% of your skills has nearly no consquences. That's not harsh, that's merely annoying because you loose some time for a corpse run.
If it really is that bad.. Open Console and turn on god mode. Grab loot. Run back. Turn it off. I had a friend that wandered into a mountain biome and died at the peak near a dragon nest with a golem standing next to this runestone. Wish a pack of wolves...