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The first one is probably the reason why many think they are bad . I always advocate for equal farming effort should give equal result , however in many games like Ark , there is this problem of you spending a lot of time farming / breeding just to beat a boss that grant you rewards you probably not gonna use much due to its having of some sort of major draw back.
In valheim , while boss reward managed to evade that trap , unfortunately , flour tier food walk right into it . 4 flours per recipe , barley give 2 wheats which mean you gotta double the amount of barley you grow or else you will harvest less by the next crop growing cycle , not to mention wheat proccessing highly depend on how strong is the wind , thus even prolong the farming time.. Lox and sea serpent , depend on your luck , can be hassle to obtain theirs meat . Lox certainly dont respawn as fast as deers , i have been observing them and killed them , indeed Lox will respawn in the same spot but will take long time while deer take 2 days in game. A deer take 1 wood arrow to kill while a Lox will take many arrows from Draugh bow . A deer can provide 2 turnip soups or 4 sausages ( or both if it is 1 star deer above ) constantly while a Lox strictly provide 2 cooked Lox meats or 1 pie so have to make a choice. 2 foods from 1 source is better than 1 high quality food from a long respawn , hard to kill source . The effort vs reward ratio is just that horrible for Flour tier food .
Speaking of food buff , yes over 200 hp sound great but you have padded armor , serpent shield and Frostner . 2 items greatly reduce damage taken while the latter destroy undead and can effectively CC group of goblin on plain. They wont kill you fast while you can easily dispatch them which make large pool of HP gained from high quality foods redundant . Cooked meat , turnip soup and sausage will serve you well enough while still letting you roam free looking for something to dig , gather and kill.
So you see , i would rather have this great effort mean great reward . As of now after done cooking flour tier foid , instead of " i did a good job , i deserve these tasty treats " , it is " crap , the output so low , may be i should store them for important events which i probably not gonna do anytime soon", why a game would make you feel bad and hestitate to use food item ?
One suggestion i would give is to increase the output of flour type foods , currently they are just too low to be compensated by your effort to gather them , and heck this game havent finished yet , i doubt they are even end game foods .
But hey , that is just my opinion on this .
Also bread is trash and not worth making at all.
Definitely agree with your supporting rationale on input vs. output. However, the one thing I'd add as it relates to "overkilled hp buff" is that I think that's the intended progression of a player entering a zone with gear/consumables vs. completing a zone with upgraded gear and new consumables.
I suspect that the consumables that come from the Plains are balanced for use as the player progresses into the next biome (or perhaps the Plains boss) rather than something to be regularly consumed for the purposes of use for non-boss content in the Plains. The player will likely use it to stack the deck in their favor when they first explore the biome that comes after the Plains.
My farm does take effort to harvest, often a full in-game day and another to replant, but it yields about 700 barley I can process after replanting. One harvest feeds a 4 man party for a few real days of playing. We have one person fish during that time and one hunt Loxes. In that time we have enough end game tier foods to last something like 15-20 playtime hours with 4 people consuming that food as needed. It really isn't so bad.
But farming deer , turnip and entrail still more efficiency than trying to hunt the rare , slow to respawn Lox and farming wheat . Why yes you can use frostner along with good parry skill to beat them but they also hurt you a LOT if you not careful , they will take a lot effort to kill than deers . The number of arrow you use to kill Lox can be used to kill deer which yield more raw meats in the long run .
Turnip give 3 seeds which basically pay itself for turnip soup while you need 2 barleys / 4 flours for a pie and 5 of them for a single bread , barley will take more space than turnips .
700 wheat per harvest is overkill and waste of good space too , i assume you grow 350 barley per cycle , i won't ridicule you with that but with smaller space your turnip can sustain you a for a long time with less down time .
Lox might be harder to farm but the payout is that the food you make from them lasts for twice as long, so you need less. Highest food you can make with regular meat is sausages that lasts 1600 seconds and the buff is mediocre compared to Lox Meat Pie and Serpent Stew. I can kill a herd of Lox in like 2 minutes or less and its not that hard to find more. I can usually go out hunting in the plains and leave with like 40-60 lox meat before I go home. Which equates to like 20-30 Lox Meat Pies that comes out to about 800 minutes on the low end of having the lox meat pie buff running. In the time one set of my foods buffs are running I can easily kill enough lox to replace what I used and THEN some, and also have a barley farm growing in the meantime. Use one more buff up to go do some fishing and now I can Serpent Stew/Blood Pudding, Lox Meat Pie, and Fish Wrap all the time. I almost never use early game foods now. I keep a stack of carrot soup on me just when I want a slight stamina boost and dont wanna eat 3 food buffs just to run around a bit.