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Its just another example of a non fleshed out system. They intended to make the game "seem longer" by forcing you to move ore via cart/ship, but didn't thoroughly think the system out realizing people would just circumvent the game mechanic by hopping worlds.
That mod has an option you can enable to "fix" that (along with other things), if you want.
Portals are a convience of traveling between bases quickly or get back to your corpse quickly if you prepped one at a dangerous spot.
Not to mention you can easily tear down smelters and the like to transport them to a forward outpost, and travel there once by boat with some workbenches and forges and their upgrades to make the new gear from the ore you are mining..
Sounds great, but I gotta admit I chuckled abit of the prospect of modding a just released EA titel. :D
i think you shouldnt we able to get anything threw the portal
Contrived reasons to make the game more of a grind.
Me too but I guess everyone but a patient few want that mod urgently, as it gets round a rather stupid design choice by the devs.
I enjoyed that when I was EXPLORING (i.e discovering now places / uncovering the map) but once it becomes just a part of the endless grind to haul ore, all that sailing becomes resentfully tedious. Building outposts everywhere even more so.
nonsense
the gameplay-loop would've made sense if it was:
travel long (loooong) distance to setup camp/portal (carry material via cart/ship)
get ressource (tiny bit of ressource, thanks to weight limit, inventory size, terrain and node-yield) portal up back
rinse repeate, but skip the travel time now
now it seems more like travel ad infinitum get setup with camp, build cart, get ressource to camp, load ship, travel ad infinitum back to main base.
or be smarter, cheat the system via spawn setup and different worlds.
your solution only works if you want to setup a whole base every couple of ours, which can take ages thanks to the tiny amount of ressources you get while needing a ton or early game when raids are nonexistant or only consist of dwarfs. the moment trolls and higher tier mobs show up you need a real base to defend or cheese via terrain (thanks to the incredible dumb ai)...which doesn't work at all when you look at the effort it takes to setup a noncheese base which can defend itself.
the game is EA, perhaps they find a common design philosophy, but as it stands it just doesn't work for any "normal" person, unless you like the pretend you go to work cause you are on paid leave thanks to covid (which i'm not).
but looking at the fact that this game has one feature above all: uneccessary timesink, i highly doubt it.