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Sadly there's some things I can't offer you a fix on. The game doesn't even send that much information, but DSL will struggle at the most minimal of upload speeds. The problem is that this game is P2P and thus requires simultaneous upload and download to function properly, and that is something that DSL goes flat on.
Is there any guide to how much as too much?
Every object in the game is an 'instance'. If you press F2 while in game, you can see the instance counter loaded. A 100x100 square is already 10 000 instances. You can imagine that digging a trend + flattening land can easily reach these numbers, and then on top of that you have to load all objects (walls, lights, etc.)
Then after that, the game will need to calculate collisions.
Yes it gets bad fast.
No guide on how much is too much, but flattening a mountain is likely too much already. Digging a small moat is probably not so bad. The more you do the worse it gets and you cannot undo it. Once you modified terrain, it will remain modified forever.
"This has happened in a couple Unity based games in development over the years, most notably Empyrion: Galactic Survival, back in the day, it will eventually be fixed.
But it's not worth working on for the DEVs until the finalized textures and poly meshes are in the game." -from my post on the issue.
It's a "known quantity" in Unity games where you can terraform.
I am honestly not sure if this is a constant issue amongst all systems | On my wifes server both of use cant find a location over 10k Instances and one of the players bases is heavily modified terrain wise. I spent an hour with f2 on while i cleared a side of a mountain till my iron and bronze pick broke. The instances raised and fell but never changed much. I started at 7761 instances and ended at 7832 instances.
I don't know if it's something other people are doing differently or if its a system issue or even different for dedicated servers, but I've have been trying to find an area even breaking 10k instances on our server.
love how the ocean is 81-170 instances, is there even a floor out there?
Considering the amount of items and the size of the map and the content we have. Its crazy how small the game is. I was basically JohnTron when I saw the size of the download and then got into the game and explored a bit. A full "what the.. WHAT THE F*CK?" moment.
Instances are only objects not native to the seed. You cannot modify much in the ocean, so the instances you see are yourself, your boat, some of your stuff, the loot in your ship, etc.
I'm not sure how exactly the instances are calculated. The system is not dumb: is a terrain is modified twice, it will merge changes into one instance. However the merge is never perfect and chunks will never overlap 100% so it won't be extremely effective over a very large area.
My base has 12k instances and you can really notice it's taking it's toll. I assume some changes are more resource intensive that others - that far my knowledge does not go. :)
Feel free to do so.
I have learned to be patient with EA games, I've been a round a bit and seen it a few times in six years, LOL
I get that about the ocean, Instances can not be entirely items non native to the seed as you can go form the boat to a new island and watch it raise to 6-7k on average.
The math behind it is a bit elusive.
https://steamcommunity.com/app/892970/discussions/0/4939856028569039376/