Valheim
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Chaos 2021년 2월 25일 오전 3시 26분
Did the developers just put default shaders of Unity on this game?
I would really like to buy this game(bought but refunded it because of horrible performance), but as it is with most games now days, they use default shaders of game engine, and unity's shaders are very, very high level compiler dependent. Thus even with shading effects that look as good as shaders from 4 years ago, they are just using the bruteforce power of modern gpu to run better. While older gpus are just left behind even though they are perfectly capable of running it. Please stop neglecting optimizations of modern games just because users have powerful hardware.....I get you people are a 5 person development team but optimization should have been your no-1 priority.

And please don't argue that just get a new GPU, if the game is better optimized it is better for modern hardware users as well, as they can go beyond 60 fps easily.

My request to the dev team, Please, Please optimize the shaders and effects of this game, build and code your own shaders using low level api such as vulkan or DX12 instead of lazily using the shaders that unity provides for demos.
My current config is a GTX 1050 4gb with a core-i7 8750h.
Chaos 님이 마지막으로 수정; 2021년 2월 25일 오전 4시 46분
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Quagimus Decimus 2021년 2월 25일 오전 6시 21분 
Chaos님이 먼저 게시:
SusMaster님이 먼저 게시:
Oh? And what qualifications do you have to make that assumption? Are you a unity game developer?
you are still here? okay before arguing with me or anyone else have a look at this please,
https://www.youtube.com/watch?v=tInaI3pU19Y&t=758s
Woah, You can use youtube to post a video.. I can do that too. That doesn't make you a software developer friend.


Chaos님이 먼저 게시:
Pervy님이 먼저 게시:
Why would i want 120? Anime runs at 30 fps so i'm fine with the double for a game like this.
I would like 120 for my fps but 60 is might fine here. Then again i remember playing dota 1 with lagg.
no you don't want I understand, but if the game was coded porperly it would have ran 120 fps for you, and as a result ran 60 fps for me, everyone wins see?
You see.. you don't understand how "hardware" works to make the assumption that his performance would equate to your performance increasing as well.. as it wouldn't in such a grand scale regardless how "finely" tuned they optimized their code.. your system would still be a potato that has a threshold of 135 watts.

I wouldn't be the least surprised you were trying to play the game at 1366x768 @ low presets, and yeeting 25fps, and trying to compare to someone using a desktop pushing greater tdp and using higher resolution, and higher texture sampling to get their fps..

if the developers "optimized" their coding you wouldn't see a massive margin increase in performance.. you're seeing exactly what your hardware can push right now.
Chaos 2021년 2월 25일 오전 6시 22분 
SusMaster님이 먼저 게시:
Chaos님이 먼저 게시:
you are still here? okay before arguing with me or anyone else have a look at this please,
https://www.youtube.com/watch?v=tInaI3pU19Y&t=758s
Woah, You can use youtube to post a video.. I can do that too. That doesn't make you a software developer friend.


Chaos님이 먼저 게시:
no you don't want I understand, but if the game was coded porperly it would have ran 120 fps for you, and as a result ran 60 fps for me, everyone wins see?
You see.. you don't understand how "hardware" works to make the assumption that his performance would equate to your performance increasing as well.. as it wouldn't in such a grand scale regardless how "finely" tuned they optimized their code.. your system would still be a potato that has a threshold of 135 watts.

I wouldn't be the least surprised you were trying to play the game at 1366x768 @ low presets, and yeeting 25fps, and trying to compare to someone using a desktop pushing greater tdp and using higher resolution, and higher texture sampling to get their fps..

if the developers "optimized" their coding you wouldn't see a massive margin increase in performance.. you're seeing exactly what your hardware can push right now.
ok.:bbtcat:
oh and are you also going to wank out your 3090 build? sorry to say bro 3090 ain't that special
Chaos 님이 마지막으로 수정; 2021년 2월 25일 오전 6시 25분
cylentstorm 2021년 2월 25일 오전 6시 23분 
There's a lot of "swordfighting" going on here--especially over system specs. If you're gonna wank, at least do it in private. ;)

They're working on the optimization for this Unity-built EARLY ACCESS game. The performance can be all over the place, but this is a beta, after all. That said, my old 1080p rig runs this and other resource-heavy titles fairly well at very high/max settings--all things considered.

Also...There seems to be issues for some with in-game Vsync enabled and DX12 on some setups. Unsure if setting VSync via hardware settings will help. I switched to the Vulkan version and instantly noticed a significant boost in fps with a decrease in "smoothness." You could always experiment with your settings to gain a few frames.
Skypris 2021년 2월 25일 오전 6시 24분 
Chaos님이 먼저 게시:
Skypris님이 먼저 게시:
Even assuming RDR2 worked flowlessly on launch. Guess what? It was the full launch, not an Early Access launch. Chill. They barely released a small patch today. This isn't a full game and people need to stop acting like it is. You're basically buying into a beta or alpha to be able to play it way early and potentially influence the direction of the game. I can assure you RDR2 didn't work flawlessly while still being developed, you dolt.
yes of course, I'm merely saying the devs focus should be on optimization to support wider audiences, but that is not the case with either indie or AAA devs nowdays thus I voiced my concern
Then your post could probably do with a rewording tweak as right now it, as well as your replies, sound accusatory of the current devs when it's barely been released and they're a small team. Granted, you might be referring to "other devs" but without the "other" it just sounds like you're calling these guys lazy when we've not been given the time to see what they will be doing, what priorities, etc.
Romey1son 2021년 2월 25일 오전 6시 28분 
your specs are like just good enough to run minecraft at a steady fps
Chaos 2021년 2월 25일 오전 6시 28분 
Skypris님이 먼저 게시:
Chaos님이 먼저 게시:
yes of course, I'm merely saying the devs focus should be on optimization to support wider audiences, but that is not the case with either indie or AAA devs nowdays thus I voiced my concern
Then your post could probably do with a rewording tweak as right now it, as well as your replies, sound accusatory of the current devs when it's barely been released and they're a small team. Granted, you might be referring to "other devs" but without the "other" it just sounds like you're calling these guys lazy when we've not been given the time to see what they will be doing, what priorities, etc.
I basing my comments on what they have done thus far, and thus far, they have not really done anything in terms of optimization, they simply pasted the pre-made shaders of unity.
Quagimus Decimus 2021년 2월 25일 오전 6시 28분 
Chaos님이 먼저 게시:
SusMaster님이 먼저 게시:
Woah, You can use youtube to post a video.. I can do that too. That doesn't make you a software developer friend.



You see.. you don't understand how "hardware" works to make the assumption that his performance would equate to your performance increasing as well.. as it wouldn't in such a grand scale regardless how "finely" tuned they optimized their code.. your system would still be a potato that has a threshold of 135 watts.

I wouldn't be the least surprised you were trying to play the game at 1366x768 @ low presets, and yeeting 25fps, and trying to compare to someone using a desktop pushing greater tdp and using higher resolution, and higher texture sampling to get their fps..

if the developers "optimized" their coding you wouldn't see a massive margin increase in performance.. you're seeing exactly what your hardware can push right now.
ok.:bbtcat:
oh and are you also going to wank out your 3090 build? sorry to say bro 3090 ain't that special
3090? Eh?
Can you be any more of a troll?
Del-Dredd 2021년 2월 25일 오전 6시 31분 
Chaos님이 먼저 게시:
Pervy님이 먼저 게시:
I7-7700 and 1080 and everything Runs fine on my end, i'm also the host.
No fps issues unless the game is saving.
by fine do you mean 60 fps? if yes then that is not fine at all honestly, a game such as this should be running at least 120 fps on a 1080, but we take 60 fps for granted....
shame how much we let go of lack of effort

Shame you did not game not many years ago when 32fps was the high end.
No game requires over 60fps unless a competetive shooter for example.
Especially using old hardware or crappy laptop 100fps is difficult no matter the game.
Manwith Noname 2021년 2월 25일 오전 6시 34분 
If your laptop uses Optimus, make sure it is switching the rendering to the nVidia GPU.
Chaos 2021년 2월 25일 오전 6시 36분 
Manwith Noname님이 먼저 게시:
If your laptop uses Optimus, make sure it is switching the rendering to the nVidia GPU.
yep already did that, my cousin has a desktop 1050ti, his performance is almost same as mine with 31 fps
Skypris 2021년 2월 25일 오전 6시 37분 
Chaos님이 먼저 게시:
Skypris님이 먼저 게시:
Then your post could probably do with a rewording tweak as right now it, as well as your replies, sound accusatory of the current devs when it's barely been released and they're a small team. Granted, you might be referring to "other devs" but without the "other" it just sounds like you're calling these guys lazy when we've not been given the time to see what they will be doing, what priorities, etc.
I basing my comments on what they have done thus far, and thus far, they have not really done anything in terms of optimization, they simply pasted the pre-made shaders of unity.
And that is part of the problem. Calling them lazy for having placeholder names on the slime enemies, possibly placeholder assets, and pre-made shaders is not lazy. It's called IN DEVELOPMENT. We should be judging them on what they do going forward, not how an IN DEVELOPMENT game is while being developed just because it's not 100% flawless. How is this a hard concept to grasp? It's ok to be cautious and to be like "hey, please don't be like other lazy devs" but it's not ok to call them lazy when we don't know what their actual process is.
[Shrigma]_Hayse124 2021년 2월 25일 오전 6시 41분 
Uh technically yes, you could play the game without "killings" but its a survival game, you need to survive, and killing animals is a key part of that, especially if you want to survive in the cold areas.
Chaos 2021년 2월 25일 오전 6시 42분 
Skypris님이 먼저 게시:
Chaos님이 먼저 게시:
I basing my comments on what they have done thus far, and thus far, they have not really done anything in terms of optimization, they simply pasted the pre-made shaders of unity.
And that is part of the problem. Calling them lazy for having placeholder names on the slime enemies, possibly placeholder assets, and pre-made shaders is not lazy. It's called IN DEVELOPMENT. We should be judging them on what they do going forward, not how an IN DEVELOPMENT game is while being developed just because it's not 100% flawless. How is this a hard concept to grasp? It's ok to be cautious and to be like "hey, please don't be like other lazy devs" but it's not ok to call them lazy when we don't know what their actual process is.
I agree that these shaders just may be a placeholder , but I hoped that instead giving this the placeholder they could have placeholded some content which can be added, game core code is very hard to 'add'
and early access concept itself is a flawed one just like kickstarter, but I won't into details about that.
RandalMcdaniel 2021년 2월 25일 오전 6시 46분 
valheim is just another one of hundreds of generic unity engine survival/builder games

But the developers hit the derp lottery because gamers are cringey weirdos who will (at random) pick a game that they decide IS AMAZING!!11

Its like a hive-mind of cringe

meanwhile actual good games get dismissed and forgotten completely

so glad im not a heavy metal cringer like all of you thinking you are cute flocking to games with terrible graphics that some streamer probably screamed while playing so u thought it was a good game

valheim does nothing new, nothing well, nothing about valheim is a good. This kind of reminds me of PUBG success, a literal dumpster fire of a game
Chaos 2021년 2월 25일 오전 6시 52분 
RandalMcdaniel님이 먼저 게시:

valheim does nothing new, nothing well, nothing about valheim is a good. This kind of reminds me of PUBG success, a literal dumpster fire of a game

I am not sure about this line :/ yes valhiem is generic but a good generic, as is the saying,' if it ain't broke, don't fix it.' valheim's formula works and nothing wrong with following same idea and hitting the lottery of game sales, it's just that the lack of effort I find irritating in terms of coding and optimizations, just as I found the same lack of effort in coding I found in cyberpunk. although, cyberpunks art and visual assets are 100% the best and most detailed AND original of this century till now, it is missing many basic logics.

and PUBG owes it's success to it's BR formula, nothing new but they executed it right.
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