Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
though i have noticed things like portals and stonecutters not giving the full resource back sometimes even when repaired
This is a known bug and the devs haven't bothered to fix it since launch...
If you end up losing major resources that you want to get back, you can always try spawning them in (guide here[www.slythergames.com]). But, that's purely up to you of course.
it doesn't happen on single at all
on server we have noticed that if I build something, we restart server and someone else destroys it... they get no resources
But if I destroy it.. I get resources
If I build something, and we don't restart then others can destroy it and get resources
when I look at the code... it simply looks like the game forgot what was used to craft the building... like literally it forgot
the fix would be to have list/array with all buildings and costs, and each time player destroys something... just check the costs in this list/array
btw if you destroy buildings that aren't player made then game is set to return only 33% resources ;D
How does the code "forget" the build cost of something?
Is it adding too many items to an array and overflowing it or something?
That seems extremely amateurish...
But that's how it looks like ;d
Code for dropping items iterates throught costs array and drops them (while lowering their amount to 33% if not built by player) and that's it
Codes that activate this dropping-code don't interfere with costs at all
They don't check HP of buildings either (so destroying with weapon should return the same resources as hammer, simply weapon is slower)
Maybe somewhere else is code that screws up costs and I missed it
to anyone who wonders
It's the same costs array as the one when you are building it (exactly the same)
game uses it to take resources out of your inventory, and uses it to check whether you can build it or not
that's why I say game "forgets", game obviously used this array already and it worked, but for whatever reason it stops working later...
It's to the point where we recite a prayer every time we try to move anything expensive.
By Odin's will, let us harvest our own surtling cores!
So do a double take in the area and check if you really picked everything up.
No clue what that's about.
Happening all the time. Pay attention and you will notice it. I would say it happens between 5-10% of the time. More in areas with more buildings going on...
It's essentially like trying to craft a stack of arrows with a full inventory. It will say you have no room even though the stack is 20/100
I have confidence in this answer based on it is the ONLY time i have ever experienced the issue in all my game time.