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Lot of people mention drops in FPS when landscaping in a large scale which might be partly from the game having to compare the landscaped area with the generated seed of the gameworld and struggling more the larger a landscaping effort is.
((at least, that's my personal hypothesis))
Note this was from players talking about what happened when they tried to remove entire hills or did stuff like flattening the equivalent of three football fields so your mileage may vary.
I'm not doing any thing crazy, just want to build walls around a prebuilt village i cleared out. I've fixed up the buildings and towers, planted crops and set up beehives, so all that's left is defending it. Tho that's really more for cosmetic/rp aspects as I'm in a meadow biome, so don't know if I'll ever have issues even during defense events.
Tho I am near swamp and forest biomes on either side, so possible a troll or some other nasty might wander out.
Like others mentioned, getting the flattest surface sometimes requires a combination of using a pickaxe and the hoe to flatten the ground. The hoe will sometimes only flatten it so far. Using both will net you better results.
(aka do I need a chimney for every smoke generating object)