Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I could make them a little larger, but my problem is that they don't have a map. You theoretically could make huge dungeons since they are a seperate world space. The problem is though, you'd just end up getting lost in all the corridors & rooms of that random monstrosity.
Once I get the cores, I never go back to the dungeons again unless for some reason I need skeletal parts. The loot tables for the chests could be modified so that they provide something better such as legendary unique weapons & armor. The dungeons are indeed very underwhelming & one of the most disappointing things about the game. I think the dungeons in this game are the worst dungeons i've ever seen in any game. Too small, no loot, same generic 3 way-layout, no in-game map, and no enemy variety. Until they're improved, I just pretend they don't even exist.
Honestly I think that's part of the fun of dungeon delving? If it's a seperate map, if people could leave torches setup, it would be an easy way to mark where you've been(And the first thing that came to my mind) to prevent getting lost. Also; graph paper :) Of course, some people will get lost anyways but I don't know how many others are enjoying dungeoneering, but I'm sure it's more than a scant handful. Might be worthwhile considering a general improvement to the base game.
So... We just need an easier recipe for an uglier wall torch, and for torches and signs to be placeable in dungeons?
Making them bigger would not help, they are already rather tedious at the current size. They need:
- Actual proper generation to make large rooms (for example) with major fights, or wide twisty corridors or whatever. Something to make them more interesting than the fixed grid they currently are.
- More enemy variety, including final bosses?
- Better loot. As said above once you no longer need cash or cores you ignore them.
They definitely need some work. Some of those things appear to be changeable though. You can adjust the min & max room size with a simple variable. I'm not sure about the spawns or loot tables though, yet. I think the loot tables are shared with the other chests in the game. They don't appear to be scaled to the characters progression - so if you changed the loot table to give awesome gear it would also affect the overworld chests and ruin game balance.
All of it definitely needs some work, and it's not something a modder nor the dev could do overnight.
I don't think they are supposed to be bigger.
I would be surprised if there were "real" dungeons as I don't see how it would fit the theme.
I wouldn't mind seeing them augment the loot table to include food/potions. That way exploring and looting them can save the player time having to craft them. Plus it would be a consumable item, so there's less chance of flooding the player's inventory with items they'll have to dispose of.
Given it's still in Alpha, I think there's a ton of room for them to expand on this feature in particular. If we keep bringing it up, there's a higher chance the devs will do something about it.