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/home/steam/.config/unity3d/IronGate/Valheim/worlds
I installed the Dedicated server from the Steam App, and not steamcmd. Is that the problem?
If you find your answer, let me know. I just spun up a dedicated Linux box and am currently trying to figure out how to get my old local server world migrated to the dedicated remote server.
I already got the files transferred via FTP. They can be found on Windows here:
C:\Users\<user>\AppData\LocalLow\IronGate\Valheim\worlds
I'm exploring the Linux server installation files now, and like you, I am not seeing a unity3d folder.
Will provide updates as I have them.
/home/<user>/.config/unity3d/IronGate/Valheim/worlds
Now I'm figuring out how to force the server to start using my uploaded/saved world instead of the default.
and my start_headless_server.bat script updated to that filename under both name and world , but I still load into a fresh world on day 1
Not yet. I ran into a dead end with Debian because there are a few repos I need from Ubuntu in order for it to work on Linux.
I should have known this, honestly... but stubborn me wanted to expand my horizons with a different Linux distro.
I haven't looked into the Windows version much, but here are a few articles I found on that topic:
https://attackofthefanboy.com/guides/valheim-how-to-easily-setup-a-dedicated-server/
https://www.gamenguides.com/articles/valheim-how-to-setup-dedicated-server-guide-68033
https://www.yekbot.com/valheim-dedicated-game-server-setup-guide/
I'd think there would be something in that .bat file you mentioned that will allow you to specify the location of the world files.
I just couldn't get my World to migrate to the dedicated server. I even deleted the content of /home/<user>/.config/unity3d/IronGate/Valheim/worlds and it would still load that new world instead of my old one.