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Laporkan kesalahan penerjemahan
I admit I've only spent about an hour in the game so far. I'm going to play more tonight. But I agree - the map seems pretty big and I'm sure the first spot I picked isn't going to end up being an ideal location later in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2384231563
This is a big gripe I have with a ton of survival games. Why is the wall height exactly the same height as my character? Nobody actually makes walls 6 feet tall. Rust is about the only game that got wall height right. Conan Exiles is one of the worst offenders because their system all but forces you to make every wall double height.
If there's dirt clipping inside your house, for example, if you use your hoe inside your house and click on the dirt, it'll automatically lower the dirt to be underneath the house. From there you can basically flatten it however you want it.
Short of removing your ground tiles to flatten even more precisely, it's on you to build your house in a flat enough area to start with, and not to expand too much. I don't think it's the game's fault for not giving you the ultimate terrain manipulation tools off the bat, but there are plenty of building mechanics that allow you to correct this.
I'd say this game's building mechanics are the strongest I've ever seen at their core. The snap and axis logic feels great to use, and the terrain manipulation is solid and smart without it being over the top simulation style (like minecraft/no mans sky).
Get ground semi flat with hoe, then place down a single pillar. Lay out a row of floors on top of it, adding a support pillar in every corner, rinse and repeat until you reach desired floor size. Then start adding desired walls and roofs. To add an indoor fire place, remove a single floor, use a hoe to raise ground even with the floor and place down campfire. Make sure to leave ventilation for smoke.
For building foundations we already have all the tools we need.
+1 for first person view when indoors
Also, the game's building system allows for a ton of freedom - with part clipping and free placement both options. Can't really think of another building survival game that has less restrictions.
That's good info. Thank for the tip.
Thanks!
I'm not really a fan of either of these because it results in janky looking buildings, but that's just my opinion.
You can build a second wall on top of the first, or a half wall on top of each, then put the roof on your house. Problem solved.
Conan Exiles does not force you to build every wall double height if you use the roof tiles properly, though I tend to build double or triple height walls very often in that game because why not!!! :)
It is a good tip but unfortunately it seems that it doesn't always work. I have a couple houses where the dirt clips in a few spots no matter what I do.
Possibly the best and simplest explanation I've seen describing one of the better ways to build. If you aren't building on fairly flat ground, or don't want to level a bunch of terrain, it really is important to begin with one pillar and one floor tile and to work from there. It took me a while to really get the hang of it but now that I've made a half dozen houses I'm getting fairly good at judging heights and placement. It's become much easier to get thee support posts in the right places. The free placement can help, but I agree with another post in that it can certainly start to look janky.
"Force" was a bit hyperbolic, but if you play Exiles in third person the camera gets weird on single wall heights that have another floor above them. Tall characters can also have issues in single wall height spaces.