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Plains aren't going to be the endgame zone. It's just the highest tier currently released. Designing the biome around it currently being the final zone doesn't make much sense. Considering how deep Mistlands, Ashlands, and the North are on the map, they'll all be higher in terms of progression.
If anything, it's harder than the previous ones. Here you're basically forced to kill enemies and go ballz deep into enemy territory to be able to craft your new stuff, while for iron and silver, you just had to find them and fight a few monsters along the way (or in the crypts for iron, which was stupidly easy because you could cheese them by not removing all the goo from a hallway such that you can shoot them, but they can't reach you).
I understand this but making this tier of the game so easy as compared to the tiers of the game before it doesn't make much sense.
The contributing factor of your benchmark for easy is 5+ players. Not everyone is "padding" their experience with a squad of men or women. The game revolves around 3-4 players, perhaps a notch higher in difficulty for them, and it can be extremely difficult for the solo player (but really more time consuming).
Unfortunately, player's don't have much to do except grind to their pinnacle and it seems that's their only goal in life, and some have stepped back to enjoy other activities besides grinding.
Maybe the game needs a quest system for their group of players. I've always thought that world jumping (with a random seed and a specific biome portal) would help. Players could jump to a severely challenging world (with that portal/world jump) where mobs are much higher levels and the rewards greater, if not rare or unique equipment. Not something a solo player might engage in but more for the group that feels unchallenged.
EDIT: .... Indeed, you got your black metal and padded armor, so do you really need to "pad" your numbers with other players?
No poison from the swamps and Goblins are far easier to deal with than packs of wolves, and since the terrain is easy to navigate you aren't drained of stamina all the time. I feel like the plains should have been where you go after black forest
With 1-2 players fights are actually easier in CQC. When facing a boss or large packs with 5+ people every enemy from the swamp biome and up can usually 1-2 shot most players in the gear that is one step lower or equal to the biome. Every player I have spoken to agrees that playing this game solo or with 1 other person drastically reduces the difficulty in the game.
If you did not know the mobs scale to the count of players in the immediate area so the more players around the more difficult the mobs become if you truly want to play this game on hard mode assault and area or a boss in melee with 5+ players it is a very different experience when 7-8 mobs rush you or a bosses health and damaged is 3-4x higher. Its very obvious you have no idea how the world mechanics work in this game. in full silver max upgrades a goblin can one shot you with 4 other people in the area if you miss a single block.
Also my group has not just grinded away. we have taken no side steps in the game. no ore transfer by logging to other servers, all carried by boat ect. just having 5-6 players with each having 50-80 hours each carves through content pretty fast. We just all feel the swamp and mountain biomes where fun and challenging. A hard fought battle for resources and death. the plains was just a walk in the park for free gear, the best food etc. just seems like the plains should be more of a struggle like the mountains or swamps. black metal and flax should be much more rare than it currently is.
The fact that padded uses iron instead of black metal means there isn't the usual decision of what to upgrade.
Added to which there are only 4 weapons to craft using black metal.
Its actually a complaint i have yeah, even knowing that there is more content to be had... The difference between obtaining bronze armor and obtaining padded, is night and day. Theres no reason the first upgrade armor should be more laborious and honestly difficult to get, than a mid game/endgame armor. Hell, even wolf armor is more difficult to get, and its the tier below.
Granted, you have to deal with goblin camps to get the seeds... but once oyu get seeds theres no stopping you from making everyone in your camp a set.
Though, i do believe that they will balance this and hopefully add some more set armors (at least bonuses to some sets) as well as modify/create new armors for those that choose the rouge life. Wearing troll armor in the plains is booty, but its the best armor that doesnt have movement pens. All the other armors have -5, despite what they are. Padded or Iron... all -5%. I feel the full iron should be more while padded should be less but have less armor. *shrug*
Thats probably my biggest gripe and its not really all that much of one, i can live with the current stuff, but it would be nice to get those things implemented at some point.
You always gets two flax from one when growing it.
so if you start with 1 it will go like this:
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024. Of course only if you actually plant all of them after harvest.