Valheim

Valheim

Sgt Griss Mar 9, 2021 @ 4:59am
Black metal and Padded armor far to easy to obtain
When you get to the bronze/iron/silver stages of the game especially when playing on a server with large groups of people you feel that there is a challenge and logistic issues to deal with if you are not server hopping to move ore and materials (actually using boats portals) once you get to padded armor and black metal the pinnacle of weapons and armor it seem like it takes maybe a day two at most for even a large group of players 5+ to completely gear out.

I feel the later stage of the game should be made much more difficult. Make it harder and much more of a grind in the plains to reach the final boss and earn the pinnacle items.
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Showing 1-14 of 14 comments
Lime Mar 9, 2021 @ 5:07am 
"Pinnacle items" "Final boss"

Plains aren't going to be the endgame zone. It's just the highest tier currently released. Designing the biome around it currently being the final zone doesn't make much sense. Considering how deep Mistlands, Ashlands, and the North are on the map, they'll all be higher in terms of progression.
Major Sparkles Mar 9, 2021 @ 5:10am 
Sgt. Trust the process. There haven't been any content updates for this game yet. So let's just take a step back and relax.
Naewyng Mar 9, 2021 @ 5:11am 
You have to go inside goblin villages and take the flax, you also have to kill goblins themselves for the black metal, how is that "too easy" compared to the previous ones?

If anything, it's harder than the previous ones. Here you're basically forced to kill enemies and go ballz deep into enemy territory to be able to craft your new stuff, while for iron and silver, you just had to find them and fight a few monsters along the way (or in the crypts for iron, which was stupidly easy because you could cheese them by not removing all the goo from a hallway such that you can shoot them, but they can't reach you).
Sgt Griss Mar 9, 2021 @ 5:11am 
Originally posted by Keepo:
"Pinnacle items" "Final boss"

Plains aren't going to be the endgame zone. It's just the highest tier currently released. Designing the biome around it currently being the final zone doesn't make much sense. Considering how deep Mistlands, Ashlands, and the North are on the map, they'll all be higher in terms of progression.

I understand this but making this tier of the game so easy as compared to the tiers of the game before it doesn't make much sense.
Major Sparkles Mar 9, 2021 @ 5:15am 
Originally posted by Naewyng:
You have to go inside goblin villages and take the flax, you also have to kill goblins themselves for the black metal, how is that "too easy" compared to the previous ones?

If anything, it's harder than the previous ones. Here you're basically forced to kill enemies and go ballz deep into enemy territory to be able to craft your new stuff, while for iron and silver, you just had to find them and fight a few monsters along the way (or in the crypts for iron, which was stupidly easy because you could cheese them by not removing all the goo from a hallway such that you can shoot them, but they can't reach you).
^
The_RaF Mar 9, 2021 @ 5:26am 
actually it feels like the mountain biome should be more difficult than the plains biome, greater variety of enemies ( flying enemies and concealed enemies) and silver is harder to get and rarer than black metal. just my opinion but thats how it feels. also, you need special armor or the potion to wander around on mountains, but you just can go to the plains, you dont even have to take water or anything with you or put light clothes on.
CellNav Mar 9, 2021 @ 5:35am 
Originally posted by Sgt Griss:
... once you get to padded armor and black metal the pinnacle of weapons and armor it seem like it takes maybe a day two at most for even a large group of players 5+ to completely gear out.

The contributing factor of your benchmark for easy is 5+ players. Not everyone is "padding" their experience with a squad of men or women. The game revolves around 3-4 players, perhaps a notch higher in difficulty for them, and it can be extremely difficult for the solo player (but really more time consuming).

Unfortunately, player's don't have much to do except grind to their pinnacle and it seems that's their only goal in life, and some have stepped back to enjoy other activities besides grinding.

Maybe the game needs a quest system for their group of players. I've always thought that world jumping (with a random seed and a specific biome portal) would help. Players could jump to a severely challenging world (with that portal/world jump) where mobs are much higher levels and the rewards greater, if not rare or unique equipment. Not something a solo player might engage in but more for the group that feels unchallenged.

EDIT: .... Indeed, you got your black metal and padded armor, so do you really need to "pad" your numbers with other players?
Last edited by CellNav; Mar 9, 2021 @ 5:38am
Anarchy Burger Mar 9, 2021 @ 5:45am 
Originally posted by Naewyng:
You have to go inside goblin villages and take the flax, you also have to kill goblins themselves for the black metal, how is that "too easy" compared to the previous ones?

If anything, it's harder than the previous ones. Here you're basically forced to kill enemies and go ballz deep into enemy territory to be able to craft your new stuff, while for iron and silver, you just had to find them and fight a few monsters along the way (or in the crypts for iron, which was stupidly easy because you could cheese them by not removing all the goo from a hallway such that you can shoot them, but they can't reach you).

No poison from the swamps and Goblins are far easier to deal with than packs of wolves, and since the terrain is easy to navigate you aren't drained of stamina all the time. I feel like the plains should have been where you go after black forest
Last edited by Anarchy Burger; Mar 9, 2021 @ 5:46am
Sgt Griss Mar 9, 2021 @ 11:52am 
Originally posted by CellNav:
Originally posted by Sgt Griss:
... once you get to padded armor and black metal the pinnacle of weapons and armor it seem like it takes maybe a day two at most for even a large group of players 5+ to completely gear out.

The contributing factor of your benchmark for easy is 5+ players. Not everyone is "padding" their experience with a squad of men or women. The game revolves around 3-4 players, perhaps a notch higher in difficulty for them, and it can be extremely difficult for the solo player (but really more time consuming).

Unfortunately, player's don't have much to do except grind to their pinnacle and it seems that's their only goal in life, and some have stepped back to enjoy other activities besides grinding.

Maybe the game needs a quest system for their group of players. I've always thought that world jumping (with a random seed and a specific biome portal) would help. Players could jump to a severely challenging world (with that portal/world jump) where mobs are much higher levels and the rewards greater, if not rare or unique equipment. Not something a solo player might engage in but more for the group that feels unchallenged.

EDIT: .... Indeed, you got your black metal and padded armor, so do you really need to "pad" your numbers with other players?

With 1-2 players fights are actually easier in CQC. When facing a boss or large packs with 5+ people every enemy from the swamp biome and up can usually 1-2 shot most players in the gear that is one step lower or equal to the biome. Every player I have spoken to agrees that playing this game solo or with 1 other person drastically reduces the difficulty in the game.

If you did not know the mobs scale to the count of players in the immediate area so the more players around the more difficult the mobs become if you truly want to play this game on hard mode assault and area or a boss in melee with 5+ players it is a very different experience when 7-8 mobs rush you or a bosses health and damaged is 3-4x higher. Its very obvious you have no idea how the world mechanics work in this game. in full silver max upgrades a goblin can one shot you with 4 other people in the area if you miss a single block.

Also my group has not just grinded away. we have taken no side steps in the game. no ore transfer by logging to other servers, all carried by boat ect. just having 5-6 players with each having 50-80 hours each carves through content pretty fast. We just all feel the swamp and mountain biomes where fun and challenging. A hard fought battle for resources and death. the plains was just a walk in the park for free gear, the best food etc. just seems like the plains should be more of a struggle like the mountains or swamps. black metal and flax should be much more rare than it currently is.
Last edited by Sgt Griss; Mar 9, 2021 @ 12:01pm
Natjur Mar 9, 2021 @ 12:01pm 
you can also change the scaling. If the currently mob scaling is too easy, Double it.
Last edited by Natjur; Mar 9, 2021 @ 12:01pm
asanger Mar 9, 2021 @ 12:11pm 
Plains is easy after you have found flax and grown it up.
The fact that padded uses iron instead of black metal means there isn't the usual decision of what to upgrade.
Added to which there are only 4 weapons to craft using black metal.
Originally posted by Sgt Griss:
When you get to the bronze/iron/silver stages of the game especially when playing on a server with large groups of people you feel that there is a challenge and logistic issues to deal with if you are not server hopping to move ore and materials (actually using boats portals) once you get to padded armor and black metal the pinnacle of weapons and armor it seem like it takes maybe a day two at most for even a large group of players 5+ to completely gear out.

I feel the later stage of the game should be made much more difficult. Make it harder and much more of a grind in the plains to reach the final boss and earn the pinnacle items.


Its actually a complaint i have yeah, even knowing that there is more content to be had... The difference between obtaining bronze armor and obtaining padded, is night and day. Theres no reason the first upgrade armor should be more laborious and honestly difficult to get, than a mid game/endgame armor. Hell, even wolf armor is more difficult to get, and its the tier below.

Granted, you have to deal with goblin camps to get the seeds... but once oyu get seeds theres no stopping you from making everyone in your camp a set.

Though, i do believe that they will balance this and hopefully add some more set armors (at least bonuses to some sets) as well as modify/create new armors for those that choose the rouge life. Wearing troll armor in the plains is booty, but its the best armor that doesnt have movement pens. All the other armors have -5, despite what they are. Padded or Iron... all -5%. I feel the full iron should be more while padded should be less but have less armor. *shrug*

Thats probably my biggest gripe and its not really all that much of one, i can live with the current stuff, but it would be nice to get those things implemented at some point.
Iron isn't too easy to obtain, it's one of the most used resources and needs to be accessible. For black metal, easy? I don't think so. Lacking in craftable content? Yeah, and I'm sure as we get more content updates we'll get more use out of black metal. We just need more black metal stuff to craft to utilise the ingots, not less black metal.
NemphisMacaroon Mar 9, 2021 @ 1:42pm 
You only need 1 flax to be able to get all you need and more. After 10 harvests you will have 1024 flax.
You always gets two flax from one when growing it.
so if you start with 1 it will go like this:
1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024. Of course only if you actually plant all of them after harvest.
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Date Posted: Mar 9, 2021 @ 4:59am
Posts: 14