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the one thing that server sync would solve is saving data from a crash. we have a friend that randomly crashes, not too often, but when he does, it will roll back whatever he was doing to his last save.
Same.
Server Creation option for Server Side saves, instead of Client side, would fix a lot of issues.
Nahhh that part is epic, and allowed me and my mate to play, even when his internet was being sketchy. (his 20mbps internet dropped to .25mps for several days. )
By simply having me be the one to walk into an area first.
the day night issue would be an easy fix if it was actually checked vs one player or another at all.
The issue is who hosts the save files.
Once this option is set to true on the server config all player data including inventory is saved server side which would be great and stop players from jumping from one map to the other and transferring items.
This would then make players have 2 characters 1 for single player and one for online play, or make it so the game saves all player data locally but able to join servers with the option disabled with all your items.
Devs of other games make alterations to how the game acts on servers without the need of a full rewrite or a redevelopment of the game, i can't see why this game is any different.
being realistic , how the game is at the moment for the server side is going to have a limited impact on the amount of dedicated servers available which means that fewer people will play the game as an online game as its intended to be, which in turn will filter down to purchases of the game.
Yes i know when the game was 1st released sales went crazy and for a game like this to be so cheap at this time it would do.
But what about when they come out of Beta and increase the price of the game ( which i think they will do ) .
Time will tell the future of this game but i do reckon that with the way the server side of the game is at this moment , servers will start to dwindle away and dedicated servers will surely get less and less, but that just my opinion, and once that happens the player base will start to go down too along with sales of the game.
Its imperative that games these days have a good online structure to promote multiplayer.
as for Mod support , mods work fine as it is , they don't need to support Mods but just leave it the way it is.
You quote " Do you really think they're going to trow away 2-3 years of development to reimplement the backend from scratch? " adding mod support is a lot harder than making changes to the multiplayer structure of the game.
I'm not saying it's impossible, i'm saying i'll rather have them crank out content than care for people who want to make this game into another pay2win minecraft server clone with vip access and items shops.
And lets face it, that's what most of who are complaining want.
The arguments provided in OPs post and others' clearly state that this would be a desirable feature to prevent cheating, and ensuring that everyone starts off on a clean slate.
I have ran and built Minecraft servers Bungee and none Bungee and i never once asked for a penny of any player and as for VIP players with special permissions was all done through game play and not money.
We are complaining because we want to be able to get total strangers to join our servers so we don't have to rely on our own mates to populate the server.
Bare in mind that people who run Dedicated Servers most of us pay a monthly fee to keep that server up and running and most of us do it for free and don't expect people to cough up a single penny.
You have no idea about their backend and have no idea if they can do it or not without a complete rewrite but the feature you was asking for does ( Mod Support ), The game already has Mods out there without the support of the Devs ( ohh wait so does Minecraft ) they don't need to implement Mod support because they are already available.
The Server Sync and saving player data server side does need fixing, every multiplayer game i have played saves all the player data on the server this stops people from cheating while on that server and i bet ( even though i have no idea about the game code ) Cheat engine will work in single player and multiplayer simply because the game stores data locally.
Well for one i don't cheat at games or life , 2 i have plenty of friends 3 your being prejudice towards me because i'm not a vegan 4 i have a real life and 5 your showing your a 14 year old snot faced wannabe gamer by using the name Karen.
My advice go away and learn to play games without being able to cheat, i get the impression that if they do fix the broken server and take away the cheats your scared you won't be able to get passed the 1st boss.
Keep playing the game and spawning in all your items because your brain can't work out how to progress in the game.
Ohh and btw i have already completed the game without cheating with 2 other mates.
Why should modders fix an issue that should already be fixed by the devs ?
Ark multiplayer side of it works just fine out of the box Mods just add extra features , ohh i forgot to mention i used to have a modded Ark server too and again was free for people to play , no money to pay to make it a p2w server.
Unlike you i do have a life and when i'm not working or out and about i spend most of my free time on my PC because its what i enjoy doing.