Valheim

Valheim

Azorees Mar 8, 2021 @ 7:47am
Game needs full on Server Sync
The game needs to sync with the Server host and not use local data.

I and a mate have played quite a few hours together and time of day is 9 times out of 10 out of sync Time Of Day , Day Time for me Night time for him.

The game is too easy to cheat on too , because it uses local files you can easily head on to your single player map , spawn in any item you want and quantity and then head back to the server you just left with all the items in your inventory.

All these need to be saved server side and not on the local data side of things.
Even if you had to make an additional character for playing online would not be a bad thing, so you would have 1 for single player and 1 for playing online.

I think this is the only game with multiplayer that does not use the server for its player data, Every game i have played with Multiplayer reads all the player data from which ever server you join so you can't go from one server or single player to another server with items you didn't get or make on that server.
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Showing 1-15 of 20 comments
KayDawg13 Mar 8, 2021 @ 8:37am 
I think it's fine the way it is. if you want to cheat you can, if not, don't. I like the way it is because I can play a bit on my own and bring what I got to my friend's server when she gets online.
the one thing that server sync would solve is saving data from a crash. we have a friend that randomly crashes, not too often, but when he does, it will roll back whatever he was doing to his last save.
Xorberax Mar 8, 2021 @ 8:40am 
I like the current system, but I'd like to also see this as an option for server hosts for the reasons stated.
Mononymouse Mar 8, 2021 @ 8:41am 
Originally posted by Xorberax:
I like the current system, but I'd like to also see this as an option for server hosts for the reasons stated.

Same.

Server Creation option for Server Side saves, instead of Client side, would fix a lot of issues.
Last edited by Mononymouse; Mar 8, 2021 @ 8:42am
PlayerNumber03 Mar 8, 2021 @ 8:42am 
One of the developers stated that the nearest client handles the majority of generally server sided logic to increase the potential of certain physical assets (weather, smoke, etc). They're looking at streamlining this in the future.
Mononymouse Mar 8, 2021 @ 8:44am 
Originally posted by PlayerNumber03:
One of the developers stated that the nearest client handles the majority of generally server sided logic to increase the potential of certain physical assets (weather, smoke, etc). They're looking at streamlining this in the future.

Nahhh that part is epic, and allowed me and my mate to play, even when his internet was being sketchy. (his 20mbps internet dropped to .25mps for several days. )

By simply having me be the one to walk into an area first.
the day night issue would be an easy fix if it was actually checked vs one player or another at all.


The issue is who hosts the save files.
Last edited by Mononymouse; Mar 8, 2021 @ 8:45am
Xorberax Mar 8, 2021 @ 8:49am 
Originally posted by PlayerNumber03:
One of the developers stated that the nearest client handles the majority of generally server sided logic to increase the potential of certain physical assets (weather, smoke, etc). They're looking at streamlining this in the future.
This is fine, but server hosts should have an option to isolate character state to their server, which would mean a lot of rework to the character system altogether so that it would be coupled to servers or the player. Servers that opt-into this feature would need to require players to start a new character that can only be played on that server. This'd make sense for dedicated servers or servers that players intend to spend a majority of their time on. These characters that are for specific servers would be indicated as such in the character select menu, and instead of selecting the character and choosing a world, the only options would be to join that character's associated server, or to make a local copy of that character which can then be used like normal.
Azorees Mar 9, 2021 @ 4:16am 
Originally posted by Xorberax:
Originally posted by PlayerNumber03:
One of the developers stated that the nearest client handles the majority of generally server sided logic to increase the potential of certain physical assets (weather, smoke, etc). They're looking at streamlining this in the future.
This is fine, but server hosts should have an option to isolate character state to their server, which would mean a lot of rework to the character system altogether so that it would be coupled to servers or the player. Servers that opt-into this feature would need to require players to start a new character that can only be played on that server. This'd make sense for dedicated servers or servers that players intend to spend a majority of their time on. These characters that are for specific servers would be indicated as such in the character select menu, and instead of selecting the character and choosing a world, the only options would be to join that character's associated server, or to make a local copy of that character which can then be used like normal.
Giving dedicated servers or server hosts the option is a great idea.
Once this option is set to true on the server config all player data including inventory is saved server side which would be great and stop players from jumping from one map to the other and transferring items.

This would then make players have 2 characters 1 for single player and one for online play, or make it so the game saves all player data locally but able to join servers with the option disabled with all your items.
q9c9p Mar 9, 2021 @ 4:25am 
Do you really think they're going to trow away 2-3 years of development to reimplement the backend from scratch? Let's get real here, we're getting new content, and hopefully, when it's released, good mods support. But forget about network optimization or authoritative-network backend. Don't be dilusional, let's be real here.
Azorees Mar 9, 2021 @ 4:56am 
Originally posted by q9c9p:
Do you really think they're going to trow away 2-3 years of development to reimplement the backend from scratch? Let's get real here, we're getting new content, and hopefully, when it's released, good mods support. But forget about network optimization or authoritative-network backend. Don't be dilusional, let's be real here.
they won't need to throw away 2 - 3 years of development its just a feature that can be added which give server hosts an option.

Devs of other games make alterations to how the game acts on servers without the need of a full rewrite or a redevelopment of the game, i can't see why this game is any different.

being realistic , how the game is at the moment for the server side is going to have a limited impact on the amount of dedicated servers available which means that fewer people will play the game as an online game as its intended to be, which in turn will filter down to purchases of the game.

Yes i know when the game was 1st released sales went crazy and for a game like this to be so cheap at this time it would do.

But what about when they come out of Beta and increase the price of the game ( which i think they will do ) .

Time will tell the future of this game but i do reckon that with the way the server side of the game is at this moment , servers will start to dwindle away and dedicated servers will surely get less and less, but that just my opinion, and once that happens the player base will start to go down too along with sales of the game.
Its imperative that games these days have a good online structure to promote multiplayer.

as for Mod support , mods work fine as it is , they don't need to support Mods but just leave it the way it is.

You quote " Do you really think they're going to trow away 2-3 years of development to reimplement the backend from scratch? " adding mod support is a lot harder than making changes to the multiplayer structure of the game.
q9c9p Mar 9, 2021 @ 4:59am 
You aren't getting it, nor have a clue. Server stores nothing. They'll need to implement it in the backend, meaning reimplementing the backend.
Xorberax Mar 9, 2021 @ 8:48am 
Originally posted by q9c9p:
You aren't getting it, nor have a clue. Server stores nothing. They'll need to implement it in the backend, meaning reimplementing the backend.
Have you seen their backend code? Doubt it. It could be feasible, or it couldn't. Outright saying it's impossible without a rewrite is naive and you're weirdly making a strong assertion about it. You know as much as anyone else here about what the devs are capable of.
q9c9p Mar 9, 2021 @ 9:40am 
Originally posted by Xorberax:
Originally posted by q9c9p:
You aren't getting it, nor have a clue. Server stores nothing. They'll need to implement it in the backend, meaning reimplementing the backend.
Have you seen their backend code? Doubt it. It could be feasible, or it couldn't. Outright saying it's impossible without a rewrite is naive and you're weirdly making a strong assertion about it. You know as much as anyone else here about what the devs are capable of.

I'm not saying it's impossible, i'm saying i'll rather have them crank out content than care for people who want to make this game into another pay2win minecraft server clone with vip access and items shops.
And lets face it, that's what most of who are complaining want.
Xorberax Mar 9, 2021 @ 9:46am 
Originally posted by q9c9p:
Originally posted by Xorberax:
Have you seen their backend code? Doubt it. It could be feasible, or it couldn't. Outright saying it's impossible without a rewrite is naive and you're weirdly making a strong assertion about it. You know as much as anyone else here about what the devs are capable of.

I'm not saying it's impossible, i'm saying i'll rather have them crank out content than care for people who want to make this game into another pay2win minecraft server clone with vip access and items shops.
And lets face it, that's what most of who are complaining want.
I've never seen a single person suggest this. Stop projecting.
The arguments provided in OPs post and others' clearly state that this would be a desirable feature to prevent cheating, and ensuring that everyone starts off on a clean slate.
Azorees Mar 9, 2021 @ 2:51pm 
Originally posted by q9c9p:
Originally posted by Xorberax:
Have you seen their backend code? Doubt it. It could be feasible, or it couldn't. Outright saying it's impossible without a rewrite is naive and you're weirdly making a strong assertion about it. You know as much as anyone else here about what the devs are capable of.

I'm not saying it's impossible, i'm saying i'll rather have them crank out content than care for people who want to make this game into another pay2win minecraft server clone with vip access and items shops.
And lets face it, that's what most of who are complaining want.
How can this be a pay2win minecraft clone ? , seems like its you that has no clue buddy. this game is designed to be a multiplayer game with up to 10 players on each server ( for now ) but yet their Multiplayer side of it is broken and opens a whole new world for people to cheat without the need for a hack.

I have ran and built Minecraft servers Bungee and none Bungee and i never once asked for a penny of any player and as for VIP players with special permissions was all done through game play and not money.

We are complaining because we want to be able to get total strangers to join our servers so we don't have to rely on our own mates to populate the server.
Bare in mind that people who run Dedicated Servers most of us pay a monthly fee to keep that server up and running and most of us do it for free and don't expect people to cough up a single penny.

You have no idea about their backend and have no idea if they can do it or not without a complete rewrite but the feature you was asking for does ( Mod Support ), The game already has Mods out there without the support of the Devs ( ohh wait so does Minecraft ) they don't need to implement Mod support because they are already available.
The Server Sync and saving player data server side does need fixing, every multiplayer game i have played saves all the player data on the server this stops people from cheating while on that server and i bet ( even though i have no idea about the game code ) Cheat engine will work in single player and multiplayer simply because the game stores data locally.
Azorees Mar 9, 2021 @ 5:18pm 
Originally posted by q9c9p:
Originally posted by Azorees:
How can this be a pay2win minecraft clone ? , seems like its you that has no clue buddy. this game is designed to be a multiplayer game with up to 10 players on each server ( for now ) but yet their Multiplayer side of it is broken and opens a whole new world for people to cheat without the need for a hack.

I have ran and built Minecraft servers Bungee and none Bungee and i never once asked for a penny of any player and as for VIP players with special permissions was all done through game play and not money.

We are complaining because we want to be able to get total strangers to join our servers so we don't have to rely on our own mates to populate the server.
Bare in mind that people who run Dedicated Servers most of us pay a monthly fee to keep that server up and running and most of us do it for free and don't expect people to cough up a single penny.

You have no idea about their backend and have no idea if they can do it or not without a complete rewrite but the feature you was asking for does ( Mod Support ), The game already has Mods out there without the support of the Devs ( ohh wait so does Minecraft ) they don't need to implement Mod support because they are already available.
The Server Sync and saving player data server side does need fixing, every multiplayer game i have played saves all the player data on the server this stops people from cheating while on that server and i bet ( even though i have no idea about the game code ) Cheat engine will work in single player and multiplayer simply because the game stores data locally.

I don't take ethic lessons in gaming from people who eats murdered animals and cheat at life game through science, medicine and technology.
Get some friends, enjoy the game, get to the end, then get on with real life, that simple...
If you read again I told you what you want could be and should be implemented in a mod, possibily with players registration in a database, and used to make server clusters, much like ark does.
But who knows, Maybe they'll give in to those who are too lame to make their own games and need to use other games as platform for their own fantasy virtual social scale.
Bye karen.

Well for one i don't cheat at games or life , 2 i have plenty of friends 3 your being prejudice towards me because i'm not a vegan 4 i have a real life and 5 your showing your a 14 year old snot faced wannabe gamer by using the name Karen.

My advice go away and learn to play games without being able to cheat, i get the impression that if they do fix the broken server and take away the cheats your scared you won't be able to get passed the 1st boss.

Keep playing the game and spawning in all your items because your brain can't work out how to progress in the game.

Ohh and btw i have already completed the game without cheating with 2 other mates.

Why should modders fix an issue that should already be fixed by the devs ?
Ark multiplayer side of it works just fine out of the box Mods just add extra features , ohh i forgot to mention i used to have a modded Ark server too and again was free for people to play , no money to pay to make it a p2w server.

Unlike you i do have a life and when i'm not working or out and about i spend most of my free time on my PC because its what i enjoy doing.
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Date Posted: Mar 8, 2021 @ 7:47am
Posts: 20