Valheim

Valheim

Tryune Mar 7, 2021 @ 9:32am
Damming
Does damming work in this game? I can't seem to figure out a way to dam water in one place so that I could build a wide area flat and then remove the dam to bring in water. Is this just not a function at this time?
< >
Showing 1-11 of 11 comments
Krampus Mar 7, 2021 @ 9:34am 
Don't think that's how it works.
If you pickaxe near the shore, you get seawater in your hole as soon as you reach seawater level.
there's not actual flooding physics afaik.
Zig Mar 7, 2021 @ 9:34am 
no
Weaver (Banned) Mar 7, 2021 @ 9:43am 
No. It will never be a function. Volumetric liquids take an insane amount of processing. That's why games either do water with height based, location based, or radius from source block based.
Caduryn Mar 7, 2021 @ 9:46am 
Originally posted by Tryune:
Does damming work in this game? I can't seem to figure out a way to dam water in one place so that I could build a wide area flat and then remove the dam to bring in water. Is this just not a function at this time?
Hm... ask again in 20 Years i guess..... ^^
daggaz Mar 7, 2021 @ 9:59am 
Originally posted by Weaver:
No. It will never be a function. Volumetric liquids take an insane amount of processing. That's why games either do water with height based, location based, or radius from source block based.
This always bothered me immensely. I mean, its a computer, we have chips that do billions of operations a second, you dont even need to model the fluid flow in any capacity even pretending to be rigorous let alone realistic, and yet...nobody has done it.

It is my mission in life to make a ECS voxel engine with basic fluid mechanics.
Wariat117 Mar 7, 2021 @ 10:01am 
The water is at set level
It's everywhere, under mountains too
It doesn't collide with stuff, it just exists

https://steamcommunity.com/sharedfiles/filedetails/?id=2411644163
If you use mod you can try to dig under mountain just to end up in water
Locuust Mar 7, 2021 @ 10:10am 
lol forget Raytracing, tessellation, AI improvements, etc. The next big thing is dedicated fluid acceleration! Joking aside, there may well be an elegant shortcut or simply a much more efficient methodology to that sort of simulation but apparently either the R&D budgets weren't enough or didn't exist in the first place. Here's hoping someone has some serendipity or there's enough games with sailing that a major player puts some money behind it.
Don Montega Mar 7, 2021 @ 10:57am 
Sadly there is no damming in this game, it'd be so useful, even if it just would work like basic pathing checking if there is land in the way.
Noma Mar 7, 2021 @ 11:01am 
Aren't players able to do that in Minecraft though ? If a player separate a lake in half, then take out the "water sources" with a bucket or remove it with a block, he can do just that. Or I am wrong, it's been a long time since I played.
Caduryn Mar 7, 2021 @ 11:03am 
Originally posted by Noma:
Aren't players able to do that in Minecraft though ? If a player separate a lake in half, then take out the "water sources" with a bucket or remove it with a block, he can do just that. Or I am wrong, it's been a long time since I played.
But Minecraft is not really fluit since it adds Waterblocks to simulate "flow".... imagine how that looks in modern Graphics....
The Haney Mar 7, 2021 @ 11:04am 
Originally posted by Noma:
Aren't players able to do that in Minecraft though ? If a player separate a lake in half, then take out the "water sources" with a bucket or remove it with a block, he can do just that. Or I am wrong, it's been a long time since I played.

Minecraft water works via a radius from source block. That could potentially work in this style of game but it would probably entail a ground-up rebuild. It would also require a lot of processing power to keep it from looking like ass.

The only game I've seen that does anything close to actual volumetric water would be TimberBorn.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 7, 2021 @ 9:32am
Posts: 11