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If you pickaxe near the shore, you get seawater in your hole as soon as you reach seawater level.
there's not actual flooding physics afaik.
It is my mission in life to make a ECS voxel engine with basic fluid mechanics.
It's everywhere, under mountains too
It doesn't collide with stuff, it just exists
https://steamcommunity.com/sharedfiles/filedetails/?id=2411644163
If you use mod you can try to dig under mountain just to end up in water
Minecraft water works via a radius from source block. That could potentially work in this style of game but it would probably entail a ground-up rebuild. It would also require a lot of processing power to keep it from looking like ass.
The only game I've seen that does anything close to actual volumetric water would be TimberBorn.