Valheim

Valheim

Jump Skill and Fall Damage
Edit: okay, I'm sorry if I seem a little peeved below. I understand Valheim is being developed by a team of FIVE - ONLY FIVE! Holy cow, this is amazing work for such a compact team.

It's okay, devs! Take your time! I just hope that you will please consider changing it *eventually*, hopefully sooner rather than later.

Original post continues below:

---

I just found out that increasing your skill in Jumping has NO INFLUENCE on scaling fall damage.

The velocity with which one can push off from the ground (jumping) should correspond directly to the amount of velocity with which one can safely approach the ground.

For this to not be the case is not logical, it does not follow, it's completely unreasonable.

This is a fault, the current design is broken, and it needs to be fixed.
Last edited by Cyclone Dusk; Mar 5, 2021 @ 7:50pm
< >
Showing 16-26 of 26 comments
Sleazy Ninja Mar 5, 2021 @ 6:57pm 
Originally posted by Cyclone Dusk:
Originally posted by Promethian:
LOL seriously? That is obviously just a guess by the person who made the article.
It's also been proven in-game by using debug console and comparing jump skill and height measurement. Here on the steam forums someone posted that they set their jump skill to 1200 for testing purposes, which allowed their character to leap ~26 meters into the air
(which makes sense as each level in jump appears to increase jump height by 1%; 1200% of 2 meters = 24 meter bonus. 24 bonus meters plus 2 meters default = 26)
Just falling from their own jump inflicted 100hp damage.

Without the fall damage this would be Oblivion all over again. But all I hear is I can have a laugh and still have 20-30 hp left!

This should be reported on discord or something too, where they actually read it faster.
Cyclone Dusk Mar 5, 2021 @ 7:12pm 
Originally posted by Danson:
Originally posted by Promethian:
LOL seriously? That is obviously just a guess by the person who made the article.

Or you could see for yourself in game? Jump skill does increase jump height. Period. No speculation, no misinformation, it does. The tooltip says so, and as you level, you jump higher! In fact, you're double wrong, because the jump skill DOES NOT decrease the stamina cost. At all. It doesn't say it does, and in practice it does not. Not sure where you got this idea.

Thank you for roundly and soundly pounding his smarmy normative feels before reals argument to dust with your based as hell FACTS AND LOGIC, that was freaking beautiful.

So, now that the evidence has been made crystal clear, let's all agree to petition for having this poorly implemented feature fixed!

I'm not saying we should *do away* with fall damage, but that fall damage should be a **function of** jump skill and therefore jump height; if you only start taking fall damage from, say, 2x as high as you can jump, and then it scales up from there with how fast you're falling, up to whatever 'terminal velocity' appears to be in the game.

Chiefly, I don't think it should actually be an arbitrary 'extra damage per meters fallen', but *specifically* based on HOW FAST one is falling. It's more logical. I'd say "more realistic" but this is a video game and realism is overrated; what makes a game enticing isn't realism but verisimilitude (but that's a discussion for another thread). Consistency, aligning with precedent and expectations set within the game world, that's what really brings it all together.

What makes the current reckoning of fall damage a problem is that it *breaks* the pattern and does *not* conform to precedent.
Last edited by Cyclone Dusk; Mar 5, 2021 @ 7:13pm
So.if you have 100% skill you take fall damage when jumping, or only when using debug mode to increase beyond the normal in game limit?
Yeah but that makes sense tho, if you jump high and then pass the point you jumped from you are moving faster than if you hadn't jumped that high, so when you do hit the ground you are going even faster.

I'd still like to actually measure this though to see if this is due to some cutoff of damage based on jump skill with some max cap (thus using debug takes u beyond that).
Last edited by Prismatic Platypus; Mar 5, 2021 @ 7:22pm
Cyclone Dusk Mar 5, 2021 @ 7:53pm 
Originally posted by Danson:
Originally posted by Stinky Meatbag:
So.if you have 100% skill you take fall damage when jumping, or only when using debug mode to increase beyond the normal in game limit?

I think the complaint is that if your skill is 100 legit, then jumping off of something else now puts you over the threshold. I really don't see a problem with that, personally. An NBA player probably shouldn't jump off of a roof just because they can jump way higher than the average human. Still gonna get hurt.

If an NBA player jumped off of a roof, it is utterly certain that they would be a great deal *less* injured than if a sedentary desk worker of the same weight jumped off the same roof.

Under the current circumstances, if you have 0 jump skill and jump up from a 2 meter high wall to the ground below (leaping off, not just walking off) you take no fall damage; but if you have 100 jump skill and jump off the same wall, leaping up and off to the ground below, you WILL take falling damage

And that's ... dumb.
Last edited by Cyclone Dusk; Mar 5, 2021 @ 8:00pm
Hello. You do take jump damage from jumping too high. My character's current jump skill is at 39 (was at 45, but was defeated three times recently by some mobs), he does take some damage sometimes when running or sprinting then jumping off the ground down hills.

I tested it just a few mins ago. Made a 2 meter log pole with two 2x2 wood floor on top of it with a new character. Her her jump skills is 4 now (from testing this) and she takes no damage from jumping off the platform. Even running/sprinting jump, she took no damage.

My current character with skill 39, took damage from standing on the edge then jumping off and took damage. He also took damage from the running sprint jump position off the 2 meter log pole with two 2x2 wood floor on it.

If you just standing still and jumping, at current skill level, my character takes no damage. Someone with very high jump skills may or may not take damage from just standing in one place and jumping up and down.
Azgarod Mar 5, 2021 @ 8:10pm 
I dont know the science behind it, but I suspect a person can fall with purpose from at least 25% higher than they could jump. So I feel like jump skill should increase jump height by x amount and fall dmg should start at (y +x) × 1.25%
OmegaMilton25 Mar 5, 2021 @ 8:12pm 
It would be nice if I could land from a 3-foot drop without blowing up.
Tanyon Mar 5, 2021 @ 8:13pm 
In 70 hours I've died 4 times.. 3 of them were from fall damage lol.. like while I was building in my base or like when I mine the top part of a copper node and fall down.. the amount of damage you take from falling is pretty crazy.. once I was simply messing around while I was farming and jumped off a normal rock.. I wasn't eating because I was just farming and I took 28.5 damage and died.. haha would be nice to just nerf that in general.
Wridian Mar 5, 2021 @ 8:17pm 
I agree, increased jump skill should increase the distance you can fall before taking fall damage. It just makes sense. Though personally, I think that the distance where you start taking fall damage is a little short in the first place. Especially for a supposedly einherjar material viking warrior, who should, if anything, be tougher than us normies.
Cyclone Dusk Mar 5, 2021 @ 10:23pm 
Originally posted by Wridian:
I agree, increased jump skill should increase the distance you can fall before taking fall damage. It just makes sense. Though personally, I think that the distance where you start taking fall damage is a little short in the first place. Especially for a supposedly einherjar material viking warrior, who should, if anything, be tougher than us normies.

Respect. Excellent point.

I think the fact that we're ᛖᛁᚾᚺᛖᚱᛃᚨᚱ explains how we can fell several trees, process them all into lumber stock, and construct them into a cozy abode in a single afternoon in the first place, of course, and also explains how we can reclaim some of our former glory by jogging our memory (skill ranking up)...

I just hope that this gets refined going forward, because it just feels *really* 'off' right now. And there's only one thing worse than bad gamefeel in general: bad gamefeel that occurs in the midst of overall *excellent* gamefeel. It's like hitting an uncanny valley!
< >
Showing 16-26 of 26 comments
Per page: 1530 50

Date Posted: Mar 5, 2021 @ 6:34pm
Posts: 26