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Without the fall damage this would be Oblivion all over again. But all I hear is I can have a laugh and still have 20-30 hp left!
This should be reported on discord or something too, where they actually read it faster.
Thank you for roundly and soundly pounding his smarmy normative feels before reals argument to dust with your based as hell FACTS AND LOGIC, that was freaking beautiful.
So, now that the evidence has been made crystal clear, let's all agree to petition for having this poorly implemented feature fixed!
I'm not saying we should *do away* with fall damage, but that fall damage should be a **function of** jump skill and therefore jump height; if you only start taking fall damage from, say, 2x as high as you can jump, and then it scales up from there with how fast you're falling, up to whatever 'terminal velocity' appears to be in the game.
Chiefly, I don't think it should actually be an arbitrary 'extra damage per meters fallen', but *specifically* based on HOW FAST one is falling. It's more logical. I'd say "more realistic" but this is a video game and realism is overrated; what makes a game enticing isn't realism but verisimilitude (but that's a discussion for another thread). Consistency, aligning with precedent and expectations set within the game world, that's what really brings it all together.
What makes the current reckoning of fall damage a problem is that it *breaks* the pattern and does *not* conform to precedent.
I'd still like to actually measure this though to see if this is due to some cutoff of damage based on jump skill with some max cap (thus using debug takes u beyond that).
If an NBA player jumped off of a roof, it is utterly certain that they would be a great deal *less* injured than if a sedentary desk worker of the same weight jumped off the same roof.
Under the current circumstances, if you have 0 jump skill and jump up from a 2 meter high wall to the ground below (leaping off, not just walking off) you take no fall damage; but if you have 100 jump skill and jump off the same wall, leaping up and off to the ground below, you WILL take falling damage
And that's ... dumb.
I tested it just a few mins ago. Made a 2 meter log pole with two 2x2 wood floor on top of it with a new character. Her her jump skills is 4 now (from testing this) and she takes no damage from jumping off the platform. Even running/sprinting jump, she took no damage.
My current character with skill 39, took damage from standing on the edge then jumping off and took damage. He also took damage from the running sprint jump position off the 2 meter log pole with two 2x2 wood floor on it.
If you just standing still and jumping, at current skill level, my character takes no damage. Someone with very high jump skills may or may not take damage from just standing in one place and jumping up and down.
Respect. Excellent point.
I think the fact that we're ᛖᛁᚾᚺᛖᚱᛃᚨᚱ explains how we can fell several trees, process them all into lumber stock, and construct them into a cozy abode in a single afternoon in the first place, of course, and also explains how we can reclaim some of our former glory by jogging our memory (skill ranking up)...
I just hope that this gets refined going forward, because it just feels *really* 'off' right now. And there's only one thing worse than bad gamefeel in general: bad gamefeel that occurs in the midst of overall *excellent* gamefeel. It's like hitting an uncanny valley!