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i had to run and got to a point where he wouldnt come closer so i took him down with 130-ish frost arrows and i could fight the blobs etc easily enough without being overwhelmed.
thank ♥♥♥♥ he's done now though.
walk backwards away from him, wait for him to swing at you, go in and whack him 3-4 times with a mace.
Repeat until he throws an armpit blob.
Run towards armpit blob and murder the slimes and skeles.
If he pukes, move away, wait 5 seconds, continue.
Rinse and repeat about 2-3 dozen times.
It helps to level up the area with a hoe and clear out the mobs.
Check, check, and check. Didn't even observe notable regen. Kiting him out of poison clouds did add time, but we generally needed that to get stamina and health regen at various points anyway. No way that we could have gotten under 10 minutes even with maxing our gear. His health pool was just way too large to come close to that.
Yep, buffing HP and weapon resistance is bad development approach.
More sophisticated AI, interesting attack patterns (dynamic) and overall enjoyable boss battles is what we need.
Less HP, more balanced yet fun challenges.
But, that doesn't mean his encounter is perfect. I think it's a bit too simplistic and more a gear check than a matter of skill.
So if each do 100 DPS you won't be doing 200 DPS but only 100 DPS in most cases.
With four people you will be doing 75% of your total DPS in most cases. So again assuming each does 100 DPS you will be doing 300 DPS, or triple the amount of damage a duo would do.
How that stacks up to the bosses increase in health per player I have no clue, and of course take those numbers with a grain of salt.