Valheim
fuba 23 Thg03, 2021 @ 4:06pm
Network Traffic EXTREMELY High when play on Dedicated Servers?!
Hi there,
I've tracked all my Network Traffic on my system and Valheim is by far one of the "Most Traffic used" applications in my list!

Blow are some Details about the Network Traffic Valheim is used.

Traffic in ~3 Hours of "active" Gameplay:
Upload: ~500MB
Download: ~35MB

Traffic last 24 Hours:
Upload: ~1GB
Download: ~150MB

Traffic last Weeks:
Upload: ~7.8GB
Download: ~2.5GB

That is REALLY much for a Game!
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Vault Traveler 31 Thg03, 2021 @ 3:47am 
Its quite high but its not that much.
fuba 31 Thg03, 2021 @ 12:43pm 
Nguyên văn bởi Tekk:
Nguyên văn bởi fuba:
No matter what you say with all your superficial knowledge, and much more important...
I don't care ;)
Then riddle me this; Why should anyone care what you say, if you do not return the courtesy?
If no one should care, why are you even making the post? The Devs do not hang around General in the steam discussions looking for feedback, and if they did, why should they care about your "superficial knowledge"?

10 GB in 30 hours is consistent with 4 players at 83 MB/hour, which is again consistent with this type of game.
In any case, the game is Early Access; Early Access means that (almost) anything goes, it does not mean that it should be equivalent to other early access titles.

Not to mention, 7D2D has been in development for at 8 years, they have had time to optimize a bit.
7 Days to Die and Optimize...
Two things i never ever would use in one line :P
Tekk 31 Thg03, 2021 @ 12:58pm 
Nguyên văn bởi fuba:
Nguyên văn bởi Tekk:
Then riddle me this; Why should anyone care what you say, if you do not return the courtesy?
If no one should care, why are you even making the post? The Devs do not hang around General in the steam discussions looking for feedback, and if they did, why should they care about your "superficial knowledge"?

10 GB in 30 hours is consistent with 4 players at 83 MB/hour, which is again consistent with this type of game.
In any case, the game is Early Access; Early Access means that (almost) anything goes, it does not mean that it should be equivalent to other early access titles.

Not to mention, 7D2D has been in development for at 8 years, they have had time to optimize a bit.
7 Days to Die and Optimize...
Two things i never ever would use in one line :P
Everything is relative ;p
A sloth is much faster than a snail, yet a sloth is not fast.
Nguyên văn bởi fuba:
7 Days to Die also is "Procedual Generated and terraformable" and also is "Early Access" but needs A LOT lower Trafic then Valheim!

I've also Noticed that only the "first player" that enter a Region is generate THAT MUCH Trafic...
Because it seems all Clients run over that Players Connection, so why a Dedicated Server?!

Also the Servers gets damn Laggy and delayed at 4+ Players, because of the MASSIVE and EXTREME Trafic load!

I got now 8 Gigabyte of Upload and 2 Gigabyte of Download in JUST ~3-4 Days Playtime (maybe about 30 Hours Gametime) with a Savegame Size of 50 Megabyte :P

No matter what you say with all your superficial knowledge, and much more important...
I don't care ;)

Simply -> THAT IS TOO MUCH!

Then don't run a server if you can't meet the requirements.
fuba 31 Thg03, 2021 @ 7:13pm 
Nguyên văn bởi Simon Bar Sinister:
Then don't run a server if you can't meet the requirements.
THANKS!

THAT is EXACTLY the Problem ->  I DO NOT run a Server!

If a SERVER would generate such MASSIVE Upload Traffic, i would understand that, but also just while in Early Access and 5+ Players are Online at the same Time, no less!

We use a Dedicated Server and my "CLIENT" (also every other Client!) Generates such MASSIVLY Upload Traffic...

This is "theoretically" not a Problem (for me), BUT it's just "THEORETICALLY" not a Problem (actually it is a BIG Problem!)

If my friend on the other side is playing on the Server and he enters a Zone first, the Game becomes UNPLAYABLE (for ALL Clients) until his Client Crashes! :steamthumbsup:

Why?
Because the Game "try" (unsuccessfully) to generate THAT MASSIVE Upload Traffic but... his connection can not handle that -> Crash!
Well...
Exactly because for THAT we use a Dedicated Server (with good Connection and good Performance) and not play on LAN!

But what happens instead?!
Most of the time he just gets kicked (Client Crashes) by "Asynchronicity" of the Server and/or other Clients!

Means what?
Just people with Upload above 10 Mbit are allowed to play the game "good", everyone else "f*ck you", right?! ^^

No, that just means a simple thing:
Poorly Optimized Network Code almost at the lowest end of poor!
(Never saw such Upload in any Multiplayer i ever Played, not even for LAN Games)

Minecraft (uses Java, one of the biggest Garbage Collectors ever known), 7 Days to Die (also uses Unity) and also not Conan Exiles (which is also poorly optimized Network Code!) and every other Terrain Changing Game (mentioned just because you guys say that this is the problem?!) i have ever Played

But...
None of them generates that much Client Side Upload Traffic and ALL of them can use Dedicated Servers!

Just 50% of the Traffic would also be TOO MUCH for a Client that plays on a Dedicated Server!
Nguyên văn bởi fuba:
Nguyên văn bởi Simon Bar Sinister:
Then don't run a server if you can't meet the requirements.
THANKS!

THAT is EXACTLY the Problem ->  I DO NOT run a Server!

If a SERVER would generate such MASSIVE Upload Traffic, i would understand that, but also just while in Early Access and 5+ Players are Online at the same Time, no less!

We use a Dedicated Server and my "CLIENT" (also every other Client!) Generates such MASSIVLY Upload Traffic...

This is "theoretically" not a Problem (for me), BUT it's just "THEORETICALLY" not a Problem (actually it is a BIG Problem!)

If my friend on the other side is playing on the Server and he enters a Zone first, the Game becomes UNPLAYABLE (for ALL Clients) until his Client Crashes! :steamthumbsup:

Why?
Because the Game "try" (unsuccessfully) to generate THAT MASSIVE Upload Traffic but... his connection can not handle that -> Crash!
Well...
Exactly because for THAT we use a Dedicated Server (with good Connection and good Performance) and not play on LAN!

But what happens instead?!
Most of the time he just gets kicked (Client Crashes) by "Asynchronicity" of the Server and/or other Clients!

Means what?
Just people with Upload above 10 Mbit are allowed to play the game "good", everyone else "f*ck you", right?! ^^

No, that just means a simple thing:
Poorly Optimized Network Code almost at the lowest end of poor!
(Never saw such Upload in any Multiplayer i ever Played, not even for LAN Games)

Minecraft (uses Java, one of the biggest Garbage Collectors ever known), 7 Days to Die (also uses Unity) and also not Conan Exiles (which is also poorly optimized Network Code!) and every other Terrain Changing Game (mentioned just because you guys say that this is the problem?!) i have ever Played

But...
None of them generates that much Client Side Upload Traffic and ALL of them can use Dedicated Servers!

Just 50% of the Traffic would also be TOO MUCH for a Client that plays on a Dedicated Server!


It is EA. Come back in 6 months.
fuba 31 Thg03, 2021 @ 7:32pm 
Nguyên văn bởi Tekk:
Then riddle me this; Why should anyone care what you say, if you do not return the courtesy?
If no one should care, why are you even making the post? The Devs do not hang around General in the steam discussions looking for feedback, and if they did, why should they care about your "superficial knowledge"?
That "riddle" is exactly what i would not care, but you write that much wrong and missleading information...

Nguyên văn bởi Tekk:
10 GB in 30 hours is consistent with 4 players at 83 MB/hour, which is again consistent with this type of game.
No dude -> 10 GB of PURE UPLOAD Traffic in <30 Hours with just ONE Player not 4.. ONE! ;)
I just said that the Game was totally unstable and laggy while we tried with 4+ Players, but that time i did not know why, but NOW i do!

Nguyên văn bởi Tekk:
In any case, the game is Early Access; Early Access means that (almost) anything goes, it does not mean that it should be equivalent to other early access titles.
mhm, another "This ia Early Access" bla s*it...

Nguyên văn bởi Tekk:
Not to mention, 7D2D has been in development for at 8 years, they have had time to optimize a bit.
But the Net Code never was that "obviously" poor like this, not even from the first Alpha or not even at any other Software i know!

Nguyên văn bởi Simon Bar Sinister:
It is EA. Come back in 6 months.
That is the most casual answer for all Problems right? ^^
LordOfTheBread 31 Thg03, 2021 @ 8:17pm 
Nguyên văn bởi fuba:
That is the most casual answer for all Problems right? ^^

That is the reality of early acces games. You have also to take in consideration that the game uses Steam servers that are known to behave poorly thanks to the fact they always take the person with the lowest bandwith as the target.

If you are semi serious about playing this game with friends I would strongly encourage the use of a dedicated server, it is pretty cheap and way more reliable.

But the subject was this game consuming 1gb of data a day right? Unless you have a very strict data caps I don't see any problem. 30GB a month is nothing and that is assuming you play every day.

So stop playing from 4 or 5G connections with very limited data caps, problem solved right?
Lil Puppy 31 Thg03, 2021 @ 10:46pm 
Lol... I used 8.5gb of data just browsing the internet in a couple hours while streaming a couple twitch channels and some music mixes on youtube.

And your example of WoW and any other older game is silly, it was optimized for DIALUP connections back in my day which maxed out at 1MB per 5 minutes...

Multiplayer crafting procedurally generated terraforming games have to share ALL player data for that world with each player constantly. If you do not have a stable internet connection you're going to have a bad time and the more terraforming you do, the more bandwidth you're going to waste.
The amount of bandwidth this game consumes is negligible but can be optimized further down the line when all of the mechanics have been solidified.

But, it doesn't matter as this isn't a constructive thread and only a complaint thread.
OP has a point.

I have a dedicated server.

When I login as the only player, stand still and do nothing my client still sends 120kb every single second forever.

Maybe I am underestimating how much data a game like this must send, but I really feel like they implemented a brute force solution.

I would bet on this being optimized at some point during Early Access period. Perfectly acceptable to me since I experience no network desync/problems (since last 2 patches anyway, before that I got desynced all the time).
Lần sửa cuối bởi LegacyOfTorment; 1 Thg04, 2021 @ 1:48am
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