Valheim

Valheim

The biomes spread all over the world
Why are the biomes spread all over the world like sunspots on skin? There's a bit of swamp and a bit of plains and a bit of meadows all over the place! And letting swamps appear anywhere near the plains is ♥♥♥♥♥♥♥ cruel it is, since everyting in the plains can one-shot you even if you wear full iron set. Not to mention "Deathsquitos" who ram your boat as soon as you appear anywhere within the 5-mile-radius of the shore!
I get the exploration part and the grinding part, as long as I can progress from one biome to another, without having to risk dying just because I took a step too far to the left and entered that one little splotch of plains in the dark forest where a pack of goblins just happened to set up a camp!
Make biome generation more consistent, please.
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Showing 1-15 of 19 comments
Eightball Mar 21, 2021 @ 4:34pm 
Much of what you are voicing a concern over can be mitigated by a world seed that meets your needs. Just do a quick search and you will find several that have everything on one large continent with contiguous areas of each biome.
Ashley Mar 21, 2021 @ 4:51pm 
If you mean world generation hiccups basically every game i've played that has world generation has this happen from time to time.
Octopuses Mar 21, 2021 @ 5:05pm 
Originally posted by Mabuz:
Anytime "researching" for seeds come into a casual play, or first persons experience. You already failed. Searching for seeds is a more "advanced" game play option. You shouldn't make that the default.

100% this. Looking for mods, seeds, console commands, etc. should never be the answer.
Mowglia Mar 21, 2021 @ 5:28pm 
Because it's EA and their terraformer is simplistic, at least when it comes to biomes and the generation of 'continents'.

The terrain itself and their height map are very well done though.

I generate such things myself as part of my job. It's difficult constructing something that you want to be significantly randomised, yet 'natural' and aesthetically pleasing, while also conforming to any number of arbitrary parameters that you place on the system.

Doing this entirely automatically is especially difficult.

That said, the placement of biomes does seem a bit...off. Sometimes I wonder if we need this much forest all around the map when I'm looking for swamp. Obviously multiplayer complicates this somewhat, as ideally you might need a different type of map layout for single/multiplayer.

After some thought I basically arrived at two conclusions:

1) It's early days.

2) Biome placement makes more sense if we are always needing things from each biome.
King DaMuncha Mar 21, 2021 @ 6:27pm 
It would be great if we could tweak the settings for the world like Civilization. You pick a world type like "Continents" then say how much mountains you expect and ores, and the game randomly generates a world with those settings.
Ataxio Mar 21, 2021 @ 6:31pm 
The random gen this early on into release is pretty robust to say the least.

Anyone who has played 7 days to die can attest to this.
Bryan Fury Mar 21, 2021 @ 6:35pm 
I didn't found any issue with the biomes being all mixed up.. in fact i find it better.. it will add more thrilling to explore, knowing that you may encounter a lot of different enemies at the same time and you'll have to be ready...

Never got ganged up in front by a bunch of goblins, some flying moquitos and a troll at your back? You should try that with a group, it's is fun ahahah
FTZ35 Mar 21, 2021 @ 7:06pm 
The reason swamps are located next to plains is that the plains-specific armor will need iron so you will likely need to go back there. Also deathsquitos can be blocked by an iron shield. Fulings can typicially be avodied by not going too close to the plains and if they aggro you, just lead them into some skeletons or draugr and then bail while they fight.
Kaziklu78 Mar 21, 2021 @ 7:11pm 
well it is part of the random seed element. That is the first part. Second I've fought Fulings and Deathsquitos in Full Iron and not died in one hit... The 1 stars can 2 hit me but I generally don't give them the chance.

I've killed a half dozen bugs, a lox, and a number of Fulings. It is all a matter of your food, and your situational awareness. If you are paying attention it isn't so difficult.
sanderbrown83 Mar 22, 2021 @ 2:18am 
Originally posted by Eightball:
Much of what you are voicing a concern over can be mitigated by a world seed that meets your needs. Just do a quick search and you will find several that have everything on one large continent with contiguous areas of each biome.
Ah, yes, BUT: my bro and me mates play through a hosted server, which has no option for generating a world based on a specified seed. This "find your seed - cover your need" works great for single-player, but not so much for mp over the net.
Gremmy Mar 22, 2021 @ 2:32am 
Originally posted by sanderbrown83:
Originally posted by Eightball:
Much of what you are voicing a concern over can be mitigated by a world seed that meets your needs. Just do a quick search and you will find several that have everything on one large continent with contiguous areas of each biome.
Ah, yes, BUT: my bro and me mates play through a hosted server, which has no option for generating a world based on a specified seed. This "find your seed - cover your need" works great for single-player, but not so much for mp over the net.
Your service is a bad one then or you've just missed the option for setting your seed. When I setup our server pretty much the first thing it wanted from me was to input a seed for the world.
sanderbrown83 Mar 22, 2021 @ 2:35am 
Originally posted by Kaziklu78:
well it is part of the random seed element. That is the first part. Second I've fought Fulings and Deathsquitos in Full Iron and not died in one hit... The 1 stars can 2 hit me but I generally don't give them the chance.

I've killed a half dozen bugs, a lox, and a number of Fulings. It is all a matter of your food, and your situational awareness. If you are paying attention it isn't so difficult.
Then you are truly worthy of being Odin's chosen :)
However, my problem is that when there is a splotch of plains right in the f*ing swamp, you can't just park your bathtub and dive into the nearest sunken crypt lest thee risk being ambushed by two-shot Furlings out of nowhere.
maestro Mar 22, 2021 @ 2:36am 
Just stay in the ocean when passing plains. Much easier to evade a serpent than a deathsquito.
sanderbrown83 Mar 22, 2021 @ 2:36am 
Originally posted by FTZ35:
The reason swamps are located next to plains is that the plains-specific armor will need iron so you will likely need to go back there. Also deathsquitos can be blocked by an iron shield. Fulings can typicially be avodied by not going too close to the plains and if they aggro you, just lead them into some skeletons or draugr and then bail while they fight.
A fair point; however, I would rather have biomes be a lot more concentrated to suit the progression (ie. Meadows -> Black Forest -> Swamp -> Plains etc.), like in 7 Days to Die, for instance.
Martin (Banned) Mar 22, 2021 @ 2:38am 
Originally posted by sanderbrown83:
Why are the biomes spread all over the world like sunspots on skin? There's a bit of swamp and a bit of plains and a bit of meadows all over the place! And letting swamps appear anywhere near the plains is ♥♥♥♥♥♥♥ cruel it is, since everyting in the plains can one-shot you even if you wear full iron set. Not to mention "Deathsquitos" who ram your boat as soon as you appear anywhere within the 5-mile-radius of the shore!
I get the exploration part and the grinding part, as long as I can progress from one biome to another, without having to risk dying just because I took a step too far to the left and entered that one little splotch of plains in the dark forest where a pack of goblins just happened to set up a camp!
Make biome generation more consistent, please.
I agree but not for the same reasons. It just looks terrible once you start clearing the map up. I'd like to see meadows and black forest mixed and swamps and plains mixed with smaller mountains in former and larger in latter.
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Date Posted: Mar 21, 2021 @ 4:21pm
Posts: 19