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100% this. Looking for mods, seeds, console commands, etc. should never be the answer.
The terrain itself and their height map are very well done though.
I generate such things myself as part of my job. It's difficult constructing something that you want to be significantly randomised, yet 'natural' and aesthetically pleasing, while also conforming to any number of arbitrary parameters that you place on the system.
Doing this entirely automatically is especially difficult.
That said, the placement of biomes does seem a bit...off. Sometimes I wonder if we need this much forest all around the map when I'm looking for swamp. Obviously multiplayer complicates this somewhat, as ideally you might need a different type of map layout for single/multiplayer.
After some thought I basically arrived at two conclusions:
1) It's early days.
2) Biome placement makes more sense if we are always needing things from each biome.
Anyone who has played 7 days to die can attest to this.
Never got ganged up in front by a bunch of goblins, some flying moquitos and a troll at your back? You should try that with a group, it's is fun ahahah
I've killed a half dozen bugs, a lox, and a number of Fulings. It is all a matter of your food, and your situational awareness. If you are paying attention it isn't so difficult.
However, my problem is that when there is a splotch of plains right in the f*ing swamp, you can't just park your bathtub and dive into the nearest sunken crypt lest thee risk being ambushed by two-shot Furlings out of nowhere.