Valheim

Valheim

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Gremmy Mar 18, 2021 @ 7:59pm
Steam workshop please?
I wanna be honest here, nexus mods isn't nice to use for valheim. Having a run.exe window permanently open while playing valheim sketches me the hell out. I'd much rather simply have the option to go and subscribe to mods through steam instead.

Are there plans for steam workshop implementation down the line? Any idea when we could expect mod support? I want texture packs and bonus character creation option mods so badly you have no idea y'all. 4 hairs ain't enough to pick from.
Originally posted by mrunuick:
Steam workshop won't happen for multiple reasons unless the devs change their mind. The first is that the devs have explicitly said they will not be developing mod support (and thus, a supporting steam workshop), as stated in this FAQ: https://www.valheimgame.com/faq

The other reason is that currently valheim's mods (and any unity game's mods) use .dll files, which steam workshop disallows due to the fact that they can be dangerous. Much more dangerous than your typical workshop mod which are usually inert files without the game's interpretation of those files.
This is actually not true, as said here:
Originally posted by Manwith Noname:
Originally posted by Gremmy:
what makes mods for this game even remotely different?
As an aside, there are games that have dll based mods on their workshop, this isn't a restriction Steam impose. It is however something that warrants extra attention from the community and users to ensure safety.

Originally posted by JDaremo Fireheart:
Since the mods are basically game hacks...
This has multiple interpretations. This user could be calling mods hacks because many people in this forum abhor mods and act like they're all for cheating.
This user could also be calling mods hacks because in valheim's instance, they're put in place by an injector which injects code (the .dlls) during runtime into the game's allocated memory and thus, a hack.

Also that run.exe window you're concerned about is a status logger. it shows you errors and status updates that occur during gameplay. It's useful for diagnosing a crash or FPS loss. It's not doing anything malicious. In other words, there is no data going from the run.exe window to somewhere else, only the game to the run.exe window. Most games have something similar or less in-your-face but they're usually hidden for public release. Bepinex simply exposes it for users and mod creators alike and I am grateful for it. I wish more games or mods had that kind of thing exposed to the user but it's understandable why it's hidden more often than not.
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Showing 1-9 of 9 comments
JDaremo Fireheart Mar 18, 2021 @ 8:49pm 
Since the mods are basically game hacks with sometimes potentially dangerous files (.dll), Steam will never host a workshop with them.
Last edited by JDaremo Fireheart; Mar 18, 2021 @ 8:49pm
Gremmy Mar 18, 2021 @ 10:37pm 
I'm confused, in what way are mods considered game hacks and contain potentially dangerous files? I want to clarify in case this came off as me asking for steam to co-operate with nexus mods.

I am asking when we'll get or IF we'll get access to steam workshop for valheim, not having the mods posted on nexusmods re-uploaded on steam.

Hope this clarified? Unless you are saying all mods in the world are potentially dangerous, to which I'd reply - there are thousands of games on steam with a steam workshop, what makes mods for this game even remotely different?
Shealladh Mar 18, 2021 @ 10:37pm 
I hope so!

I guess it would be further down the road after some fixes and Biome completions
The author of this thread has indicated that this post answers the original topic.
mrunuick Mar 18, 2021 @ 10:57pm 
Steam workshop won't happen for multiple reasons unless the devs change their mind. The first is that the devs have explicitly said they will not be developing mod support (and thus, a supporting steam workshop), as stated in this FAQ: https://www.valheimgame.com/faq

The other reason is that currently valheim's mods (and any unity game's mods) use .dll files, which steam workshop disallows due to the fact that they can be dangerous. Much more dangerous than your typical workshop mod which are usually inert files without the game's interpretation of those files.
This is actually not true, as said here:
Originally posted by Manwith Noname:
Originally posted by Gremmy:
what makes mods for this game even remotely different?
As an aside, there are games that have dll based mods on their workshop, this isn't a restriction Steam impose. It is however something that warrants extra attention from the community and users to ensure safety.

Originally posted by JDaremo Fireheart:
Since the mods are basically game hacks...
This has multiple interpretations. This user could be calling mods hacks because many people in this forum abhor mods and act like they're all for cheating.
This user could also be calling mods hacks because in valheim's instance, they're put in place by an injector which injects code (the .dlls) during runtime into the game's allocated memory and thus, a hack.

Also that run.exe window you're concerned about is a status logger. it shows you errors and status updates that occur during gameplay. It's useful for diagnosing a crash or FPS loss. It's not doing anything malicious. In other words, there is no data going from the run.exe window to somewhere else, only the game to the run.exe window. Most games have something similar or less in-your-face but they're usually hidden for public release. Bepinex simply exposes it for users and mod creators alike and I am grateful for it. I wish more games or mods had that kind of thing exposed to the user but it's understandable why it's hidden more often than not.
Last edited by mrunuick; Mar 18, 2021 @ 11:43pm
Originally posted by Gremmy:
I wanna be honest here, nexus mods isn't nice to use for valheim. Having a run.exe window permanently open while playing valheim sketches me the hell out.

You don't have to look at it when you minimize it or while playing the game. Pro tip :)
Manwith Noname Mar 18, 2021 @ 11:30pm 
Originally posted by Gremmy:
what makes mods for this game even remotely different?

This needs a more detailed reply than I can muster just before I shut down and go to bed but, in a nutshell.

Valheim isn't written in an open way that "supports" modding. Most games with a workshop page are coded in such a way that they expect extra files and have ways to load them. They also may have ways to "sandbox" those files so they cannot do other things on your computer they shouldn't be allowed to do if someone tried to put something malicious in their mod.

As an aside, there are games that have dll based mods on their workshop, this isn't a restriction Steam impose. It is however something that warrants extra attention from the community and users to ensure safety.
mrunuick Mar 18, 2021 @ 11:33pm 
Originally posted by Manwith Noname:
Originally posted by Gremmy:
what makes mods for this game even remotely different?
/snip
As an aside, there are games that have dll based mods on their workshop, this isn't a restriction Steam impose. It is however something that warrants extra attention from the community and users to ensure safety.
I'm curious if you have any examples of this. I wonder if I have any that use that.
Nevermind, I forgot that Oxygen Not Included is Unity based so it uses .dlls
Last edited by mrunuick; Mar 18, 2021 @ 11:41pm
GeneralVeers Mar 18, 2021 @ 11:51pm 
Originally posted by Gremmy:
I'm confused, in what way are mods considered game hacks and contain potentially dangerous files?
Because they're written by third parties you don't know and have never met.

And you know the rule: don't go installing unknown code from unknown parties.
Gremmy Mar 18, 2021 @ 11:58pm 
Thanks for all the replies everyone. I appreciate all the help. Seems like nexus mods is the only possible way to mod the game. It's a feelsbadman kinda moment, but if the game isn't coded to be able to support mods, me whining about it ain't gonna change anything.
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Date Posted: Mar 18, 2021 @ 7:59pm
Posts: 9