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I am asking when we'll get or IF we'll get access to steam workshop for valheim, not having the mods posted on nexusmods re-uploaded on steam.
Hope this clarified? Unless you are saying all mods in the world are potentially dangerous, to which I'd reply - there are thousands of games on steam with a steam workshop, what makes mods for this game even remotely different?
I guess it would be further down the road after some fixes and Biome completions
The other reason is that currently valheim's mods (and any unity game's mods) use .dll files, which steam workshop disallows due to the fact that they can be dangerous. Much more dangerous than your typical workshop mod which are usually inert files without the game's interpretation of those files.
This is actually not true, as said here:
This has multiple interpretations. This user could be calling mods hacks because many people in this forum abhor mods and act like they're all for cheating.
This user could also be calling mods hacks because in valheim's instance, they're put in place by an injector which injects code (the .dlls) during runtime into the game's allocated memory and thus, a hack.
Also that run.exe window you're concerned about is a status logger. it shows you errors and status updates that occur during gameplay. It's useful for diagnosing a crash or FPS loss. It's not doing anything malicious. In other words, there is no data going from the run.exe window to somewhere else, only the game to the run.exe window. Most games have something similar or less in-your-face but they're usually hidden for public release. Bepinex simply exposes it for users and mod creators alike and I am grateful for it. I wish more games or mods had that kind of thing exposed to the user but it's understandable why it's hidden more often than not.
You don't have to look at it when you minimize it or while playing the game. Pro tip :)
This needs a more detailed reply than I can muster just before I shut down and go to bed but, in a nutshell.
Valheim isn't written in an open way that "supports" modding. Most games with a workshop page are coded in such a way that they expect extra files and have ways to load them. They also may have ways to "sandbox" those files so they cannot do other things on your computer they shouldn't be allowed to do if someone tried to put something malicious in their mod.
As an aside, there are games that have dll based mods on their workshop, this isn't a restriction Steam impose. It is however something that warrants extra attention from the community and users to ensure safety.
Nevermind, I forgot that Oxygen Not Included is Unity based so it uses .dlls
And you know the rule: don't go installing unknown code from unknown parties.