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回報翻譯問題
1: Eikthyr gives you 3 horn fragments. Use all 3. Carry 3 pickaxes when you go harvesting. In multiplayer kill him extra times for more pickaxes.
2: Scout before harvesting. Find all the copper and mark it. Do this while finding your cores in the forest caves.
3: Place a portal and chest somewhere central to all the copper veins you intend to mine. Use them.
4: Run a bit of materials back to make a cart. Construct it near your chest full of copper. Haul back as much as you can.
Bronze Armor, 5 bronze per piece, 15 ore total
Iron Armor, 20 iron per piece, 20 ore total
Its less smelting cycles and less weight hauled per item overall.
Less about time and weight and just more natural feeling, also i have so much excess tin and nothing to do with it. the ratio just feels weird hence why i hope they make structures that use tin and copper more
When I went for copper, I found a troll cave that had 3 or 4 copper nodes pretty close to it, and set up my workbench, a few chests and a fire under the entrance to begin a new base. Leveled off a place out front and dug a big trench. Then I'd just throw stacks of stone and copper toward my base as I dug, then pick it all up and crawl back.
But I was quickly annoyed by all the other things you mentioned. The tin, the ore halving, getting attacked every time I started hitting rocks, and really, I hated the idea of giving up my sneak bonus and taking on the speed penalty when bronze started at the same armor as upgraded troll, so I ended up skipping bronze armor.
I find just making a small outpost with a bed, crafting station, and chest right next to the node much easier than possibly having to portal back to a base or build a forge at the area to repair my pick. Made a path for my cart and ran the ore back once I completely emptied the node.
Idk I like the transporting logistics, I think it's more the terraforming that's tedious, trying to smooth/flatten a hill for a cart is a nightmare it's steep edges all the time :'D
Think it's a bit easier to completely dig around the node 1st and expose it all than just start digging, I got confused with my 1st node since it was on a cliffside and I'd accidentally keep covering bits of it with dirt since the terraforming tends to raise the ground a lil if you're somewhat deep. Can't say I was really bothered by the mobs, least when I completely unearthed the node 1st they had issues getting down to me. Just had to smack em when I'd run up to deposit.
I opted to skip copper armor and just got the shield, sword (switched to mace later), upgraded them to highest current tier, a karve, and two fermenters so it didn't feel like that *that* much of a grind, tho maybe would be nice if it were at least a 1 to 1 ratio, or else 2 tin to 1 copper since tin is the easier of the two to get. Iron I got extremely lucky, there's a small swamp with 4 crypts on my spawn island so don't actually need the boat just yet :'D just gonna have to bring a smelter, kiln and maybe a forge idk if I'll take the ore all back 1st or not yet.
So I guess long story short if you skip the armor copper's really not *that* bad, except for the wall sconces I guess but eh I'm not a very creative builder so I don't decorate much. Think I only had to dig out two full nodes to get the essentials + upgrades, tho I might dig a 3rd for some extra ore I don't have much spare. Just have your main base/outpost near a black forest with some nodes relatively nearby.
In short, I think copper yield is just far too low. Many times I noted breaking a piece of the vein only to get stone from it! If they really want copper to be so scarce, at least make the veins smaller but yield copper ore more consistently. Overall, the mining aspect is drawn out just a little much in my opinion. Copper is definitely bad although I think iron is probably the worst given the very luck-driven matter of finding swamps with crypts and having to haul it much further distances. Silver was definitely much better with a lower requirement for it in general since it isn't even used in building.
Probably saves about half the mine/crypt time. Fully upgraded bronze/iron gear takes a lot of bars.
I was having fun with the game, then the bronze age came and put a brake to the flow of the game.
It's pretty boring and tedious mining copper in particular. Too many CLANKS, and sometimes doesn't even give you any ore. Plus travelling to get tin, and transporting everything.
Made already the axe and pickaxe, but seeing how many things I need to make and how much bronze I gonna need is... agh...