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Baldur's gate is turn based, you can just play it in real time if you wish (every thing operates on a 6 second loop timer like in the actual rules) and Mystara is a beat-em-up, not an action game. Sure D&D could make a good action game, but half the fun of the system is strategical combat.
https://store.steampowered.com/app/206480/Dungeons__Dragons_Online/
That's an MMO, also not an action game, and a flop of an MMO at that.
https://store.steampowered.com/app/109600/Neverwinter/
TL:DR - D&D works just fine in real time and has been done several times now.
That kind of detail is important imho, or whats the point of naming anything in the first place.
Agree. Those MMOs are definitely not DnD.
Yeah this is where I'm heading I think, with this, too. Valheim is clearly inspired by a certain theme. I understand D&D (particularly 5e) is like the 'swiss army knife' of TTRPGs, but it really doesn't need to be injected into everything remotely similar.
As I said above, I still expect some roleplaying servers to pop up, D&D related or not.
But staying on topic - I agree that Valheim could be a great base for a fantasy RPG, but maybe not D&D. Dungeons and Dragons is VERY stat and class based. Physical attributes, armor class, modifiers etc none of that exists in Valheim. There is very limited framework for magic, which pretty much boils down to "X projectile magic attack does Y" or "Potion A gives buff B"
So yeah I'm sure they could put a LOT of work into beefing up the code but I don't know that it would be worth it. But a fantasy RPG with sailing and learn-by-doing skills... Hell yeah.
An interesting discussion xP