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Iron is fully renewable because oozers drop scrap metal, but I doubt anyone could be bothered farming oozers for iron when they could just start a new world and grab up all the iron there instead.
This game, like Terraria, is really not designed with long-term high-population persistent servers in mind. Since players can just go harvest nonrenewable resources from a new world, that is what you can expect them to do once things begin to dry up in their old world.
There are already collections with seeds that have awesome ore spans or swamps with ridiculous amounts of crypts etc.
So once Yagluth is defeated, you cant farm them anymore, which really kills the idea of farming it in the first place. That still doesnt answer if totems respawn.
400+ hours and ive never once seen an oozer drop scrap metal
This isnt even long term, me and 4 others have had a server running for 2 weeks and we already went through 1000+ iron between building and equips. 30+ crypts raided.
Keep in mind the game still has 3 unfinished biomes on top of that for us to deal with later. Does it really sound like its going to last?
I can see this sounding unreasonable if you play solo but a server full of thirsty players snaps up metal faster than the average magnet. We arent even a full crew of 10
Even so, in addition to world hopping I really wouldn't mind seeing alternative methods such as the trader (possibly even a different trader) offering resources for sale or barter.
Dunno what to tell you. They do.
I didn't say the nonrenewable resources in a given world would be plenty for 10 people playing independently. I don't think they would. But as long as players can freely transfer their characters between worlds it arguably doesn't matter much, because they'll go plunder a different world for resources if scarcity becomes an issue regardless.
I'm looking for a solution, not for someone to decide if this is a worthy problem or not. And before you pass judgement on others know what you're talking about - only one structure has wood iron beams. If you dont want to discuss it why post here?
You brought empty rhetoric about the world being finite and and your solution was basically "deal with it". But im the one trying to disagree with you? i dont remember wandering into your thread, nor do i deny your right to be here. but you could at the very LEAST add something constructive
On the other hand im open to ideas. Is there a console command that resets the seed but leaves built structures intact? Even if it buries them i wouldnt be upset about that. Anything that ensures a more infinite playstyle would be appreciated. Perhaps you could point me towards a mod?
(Surting Cores are renewable, they drop from the little fire mobs that can appear near flame vents in the swamp.)
Even better still, you can head to the Ashlands, aka, "Land of Surtlings and Little Else"
That said, i was really hoping i wouldnt have to go seed hoping, That was really a last resort
Any idea what the % rate is? If not thats alright im just really curious now
That reminds me. Trophies, do oozer's have one or is it just blobs? Also, since burial chambers dont refresh doesnt that make a ghost trophy one of the rarest in the game so far? ive yet to get my hands on one and ive been told every mob drops one
Well that solves that then, thank you. Won't have to search for those. i think im only missing a berserker head assuming there is one. wraith and golem trophies are pretty spiffy looking, im quite fond of those