Valheim
Moon Sprout 2021 年 3 月 29 日 上午 9:19
What do you think of the creatures of Valheim?
Valheim has lots of monsters running around in its wilderness, as well as some not-as-hostile wildlife, and it's set in a scandinavian in-between-world that provides an amazing back drop for pulling all sorts of unique critters in.

And honestly, I think it kind of drops the ball? It's not bad, at all, and there ARE some cool creatures in the game, but it feels like the weakest part, to me.

In the positives column, I think the whole thing with the Greydwarves - how are they are formed, what they are, why they are here in this weird world, what they look like, is really cool. Mechanically they have variety, interesting variation, and behaviour that isn't always just mindlessly hostile but also makes them feel like actual creatures (throwing rocks at you from a distance, panicking when they feel the heat of the flames).

Eikthyr also has an amazing design, and I loved fighting him and just looking at him.

Sea Serpents are also neat, if not particularly special. I love the animation where they rear up and roar to introduce themselves - what a great time encountering them for the first time was!

In the negatives column, there's... pretty much everything else. Trolls aren't anything like trolls, even "trolls with a twist". They just seem like Thurs (ogres) renamed to be trolls, which is weird because trolls in scandinavian myths are so versatile and cool with a mix of brawn and magic (and some of them live in burial mounds!). And they don't have any cool runestones to explain why, at least not yet. Fun to fight and kite for sure, but the "skin" seems off, if you know what I mean?

Skeletons are just... kind of lame? They mostly seem to exist to give us an excuse to fight humanoid style enemies, but have no real connection to any particularly cool lore and are just really boring, and there are SO MANY OF THEM.

Everything else just feels kind of meh.
最後修改者:Moon Sprout; 2021 年 3 月 29 日 上午 9:20
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目前顯示第 1-15 則留言,共 25
Meister Shredder 2021 年 3 月 29 日 上午 10:02 
You're not wrong. Being that it's early access, I'm hoping that improved AI, enemy variance and balancing is part of what is coming eventually.
最後修改者:Meister Shredder; 2021 年 3 月 29 日 上午 10:08
Gerg From Woolies 2021 年 3 月 29 日 下午 12:56 
I think it's fine. The devs have done a great job so far and I have faith in their abilities to continue doing so. I just hope they don't read too many threads here and take the people complaining here too seriously.
ska.one 2021 年 3 月 29 日 下午 1:00 
I think it's fine. The devs have done a great job so far and I have faith in their abilities to continue doing so. I just hope they don't read too many threads here and take the people complaining here too seriously.

I kind of hope their Friday night tradition is to bust out a bottle of whiskey and laugh at the tenacity of some posters here, thinking about how they sold 30X the expected number of units and keeping with their vision; the small group of unhappy, extremely vocal customers be damned.
最後修改者:ska.one; 2021 年 3 月 29 日 下午 1:00
daggaz 2021 年 3 月 29 日 下午 1:05 
Im scandi, and I LOVE the trolls. Tho I agree, they could use more varieties and really push the boundaries, in the same vein as the grey-dwarves, which I agree fullheartedly are wonderfully designed.

Pretty much agree with you otherwise. Skeletons are totally generic, but I guess its good to have a familiar monster as an introduction. Their crypts are AWFUL. Draugr are really boring.. I think the entire swamp needs reworking as far as they go and the story they tell, doubly so with the iron-mining mechanic as it is (HORRIBLE). Leeches on the other hand are amazing and terrifying while being totally safe if you arent stupid, but man will they punish the dumb. Swamp mobs could use more interaction with the water/player dynamic. Ambushing, pulling you in, etc...

Havent gotten into the mountains yet. So yeah... but I like to hear that wolves are a deadly threat in packs and you cant go wrong with ice drakes.

The ocean needs more monsters. And ♥♥♥♥♥♥♥ BIG ones. Even if they are super rare. You should be super happy to have your day REKT by some deep leviathan that eats your entire longboat and all your iron. This needs to be a thing. Transporting metal should scare the piss out of you.

SumatranRatMonkey 2021 年 3 月 29 日 下午 1:12 
Skeletons suck ass. They have an annoyingly cartoonish look to them and there isn't any interesting thing about fighting them.

Trolls are awesome (especially when they decide to hit your base with a tree) but could certainly use more variety.

Graydwarves are well designed and don't feel generic (i.e. unlike skeletons). I would like additional common "cannon fodder" enemies like these.
最後修改者:SumatranRatMonkey; 2021 年 3 月 29 日 下午 1:13
Nogen 2021 年 3 月 29 日 下午 1:14 
引用自 daggaz
The ocean needs more monsters. And ♥♥♥♥♥♥♥ BIG ones. Even if they are super rare. You should be super happy to have your day REKT by some deep leviathan that eats your entire longboat and all your iron. This needs to be a thing. Transporting metal should scare the piss out of you.
The third update down in the roadmap will be dedicated to oceans and ships. I bet that we'll see pretty neat things that will make sailing much more exciting, even if I myself still always excited to go out at sea, even if there is not much happening for now.
Moon Sprout 2021 年 3 月 29 日 下午 1:27 
To clarify - I actually love the *role* Trolls fill. Mechanically, they are great - a big, giant, scary enemy that follows you around bashing through trees, destroying your base. Especially when they suddenly appear out of the darkness and myst when you were least expecting it (they are surprisingly stealthy considering...)

But thematically they seem... lacking. They don't, to me, feel like they are "part" of the Black Forest the way the Greydwarfs are. Hopefully they are just undercooked right now and the devs plan on doing some really fun stuff with them later. It just feels like they have a lot of unrealized potential.
ska.one 2021 年 3 月 29 日 下午 1:29 
Cult of the Wolf should add more fenrings/Fenrir's minions, and though werewolves are pretty generic they're still pretty badass in Valheim. Not sure what other mobs would fit the bill there.

Ocean biome really has a lot of possibilities, but norse mythology wise what is there besides the world serpent (which the sea serpent would be like a sperm sized comparison) and kraken? Nymphs and other sprits? Draugr boat crews? I'm all for them making up some new ♥♥♥♥ to add more fear into shipping stuff. I hate deep natural bodies of water, but would love to have something that really terrifies me.

If mistlands goes spidery that's also pretty generic. Dark woodlands can have all sorts of tree spirit/nymph/dryad type creatures that fit in with the setting.
daggaz 2021 年 3 月 29 日 下午 1:42 
引用自 ska.one
I hate deep natural bodies of water, but would love to have something that really terrifies me.
You're gonna need a bigger boat.
ska.one 2021 年 3 月 29 日 下午 2:18 
What's the Valheim equivalent of an oxygen tank?
Flare |UKCS| 2021 年 3 月 29 日 下午 2:24 
The only critters that to me ruin the deal is the surtlings, the mob itself is cool but each time I see them die in a swamp I am like... you are flame, you die in water... and you spawn in a swamp, other than ocean I cant think of a more silly place to spawn.
Akuval 2021 年 3 月 29 日 下午 2:31 
I just got to the swamp for the first time, so I haven't gone through the entire game and haven't seen all the enemies.

So far, the enemy diversity is good, especially as it ties into progression. Going from Greylings to Greydwarfs + Brutes + Shamans + up to 2 stars (or maybe more?) The game gradually introduces new enemies: necks, greydwarfs, Skeletons, Trolls, etc.

While some designed are generic, I do enjoy how enemies like Skeletons are very intimidating when you encounter them for the first time. Likewise trolls and the strong Greydwarfs give that same feeling, when your first see them. And, then as you progress and get stronger gear, the once strong enemies become easily managed, thus creating a good feeling of progression.

The swamp has really impressed me. I never thought I would be terrified of a green blob. Surtlings and Wraiths are also great. The water leeches are a nice, lowkey, threat for staying in the water too long, and the Draugr are really fun and terrifying.

Overall, no complaints, when it comes to enemies.
daggaz 2021 年 3 月 29 日 下午 2:34 
引用自 Flare |UKCS|
The only critters that to me ruin the deal is the surtlings, the mob itself is cool but each time I see them die in a swamp I am like... you are flame, you die in water... and you spawn in a swamp, other than ocean I cant think of a more silly place to spawn.
Surtlings would make more sense and be cooler, if they spawned in volcanic areas in mountain biomes, where they are hemmed in by the snow and ice if they venture too far from the lava vents. This would force the player to fight between fire and ice, which in itself could be extremely challenging and dynamic, as well as thematically and cinematically stunning.
Xenomorph 2021 年 3 月 29 日 下午 2:49 
need bugs and rats and bees and ♥♥♥♥ to nest in your house to piss you off and give you ♥♥♥♥ to do lol
Octopuses 2021 年 3 月 29 日 下午 5:31 
I like Fulings and their villages. Deathsquitos are cool too but I wish they wouldn't take forever to attack.

Troll/Lox/Fuling Berserker are pretty much the same thing. I think they are cool to have.

Mountain Golem that you have to kill with the pick is cool too!

I like all the monsters except Draugr, they are boring af in the swamp (cool in the meadows villages though). It's the third biome to visit and there should be more variety.
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張貼日期: 2021 年 3 月 29 日 上午 9:19
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