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It exists in code, is enabled, is random, doesn't require kills, spawns only in plains and mountains
But isn't implemented yet...
Currently only base raids can spawn naturally, and wolves is the only raid that doesn't require base value of 3 or higher (other story/enemy raids require the base value)
Currently this raid can't spawn (Maybe it's a bug? It's very small change to do to implement it)
I'm convinced lag somehow affects the events, though. I've had 4 "The Ground is Shaking" events spawn in a row, one right after the other, in the same game day. I was also having other problems with work I had done disappearing at that time, too. As soon as someone else logged onto the server, it stopped.
Maybe timer depends on something and change in specific situations? (In the code I can't find anything about it, but I'm checking only the main file, it might be that other file changes it)
"46min" looks a bit weird after all, I guess I will try to test it more
Or maybe really something on server can cause them to repeat
is there any chance that those raids started other time and just stayed in location waiting? (but even I don't believe this scenatio)
Also, I was having problems building that small cabin, too. I had it totally built, but needed some more wood for a fence surrounding it. Made a trip back to another cabin to get some wood, and when I returned to the small cabin, I had lost some of the work done. The cabin wasn't completed, and the materials were missing. Even some landscaping was undone. It was very soon after this that the events started happening over and over.
I think I had some major, major desync going at the time, which also sorta makes sense since it stopped when someone else logged onto the server.
Interesting, if the chance of triggering an event every 46 min is 20%, then my two raid droughts of 117 days and 70 and counting have like less than .00001 chance of happening each.
I believe there may be a way to prevent raids from spawning, and I think it may have to do with bonfires, as I received 2 forest raids before I built one at my main base, and the only raids I have received since then were while building my plains base, which didn’t have a bonfire in front of the door yet. Now that it does, I haven’t gotten a raid since then.
you forgot to add this into equation
Long story short, you had this "20%" mutliple times
But simply you didn't meet the requirements at that moment
for this ".00001" you would have to spend 117 days always in the area with "base value 3+" and in the biomes that fit your currently unlocked raids
The only such requirement that would be of any issue to me is the base one, but I find it extremely coincidental that I have only received raids (and at quite regular intervals) while at a base with no bonfire in front. I spend days smelting ore and fishing right next to my base, I doubt that I’ve missed every trigger (also all raids took place at a base with no bonfire as well).
each portal is +1
I guess there was 1 more building and it would make it "3", so enough for raids
So, if I may. In an effort to be clear and concise.
A straight simple question, I hope!
Can I trigger a troll raid for killing any number of trolls on my fort seed if I have not killed the first boss? Is that assumption correct?
Also same for skeletons, and greybeards, -lings, etc all...
If I kill any number of them, so long as I have not taken the first boss, I get NO raids? except the the forest animal one?
Those are the biggest concerns I have, and the main Q's I was looking answers for.
I hope I can stop aggravating you with my round-about questions.
You can kill as many trolls/surtlings/skeletons and they won't raid you
The "ANY boss" is important, other world characters can skip first boss and kill other bosses, then raids will unlock, for example:
you don't kill first boss, but kill second boss then avaible raids are:
Animal raid (eikthyr army, boars + necks)
Bonemass army (skele + draugr)
Troll raid (I assume you killed 1 troll)
I just remembered that I had also put up a campfire, which is +1 according to the list.
I feared the numbers would pile-up. And I would begin to get raids that I am not prepared to repel. Thanks!
Not really trying to go after bosses at all atm, tbh. I want to gather all the tech I can, without engaging the bosses. Get all of the building abilities & material types I can, and then take it from there.
Have you seen the post I did for the Trader Ring Fort Seed? Super-unique circumstance for a trader to be located inside a base. It has re-oriented my goals for the game entirely.
Follow-up, if I may as well...
Does the Biome you are in influence the numbers and/or types of Raids?
I have spawned the trader on my spawn tho :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2426395252
spawning him in base would be easy
they don't influence numbers
but they do infuence types of raids, raids spawn only in certain biomes
I can check them and add them there later if you want
yup, that would make it 3, so totally valid to get raid :D
Game recognizes it as your base
Because I am bad at even just forum posting. No need to complicate things, I say... :)
Only if it's not alot of work.