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Simply put, you would be far, far better off using a shield than any other 1 handed weapon in conjunction with your primary sidearm. Viking didn't dual wield. They used spears and shields and things like axes and swords as sidearms.
There were not a lot of flaming swords or glowing bows shooting ice arrows historically, and yet here we are.
i mean this is based on viking mythology. while spirit, flaming swords, and glowing bows didn't exist in the real world the case could still be made that those things were added because it follows the mythology. so dual wielding could still be declined on the basis of not being realistic. it really depends on if vikings actually dual wielded at times.
Yes, I understood his point.
But the existence of a flaming sword, massive 2-handed hammer, a pickaxe made from an antler, weapons made from pure silver (lol), etc certainly make it seem more like the devs are leaning into fantasy and not historical practicality.
You don't seem to take any issue w/ any of those things. This is a video game. Dual wielding looks and feels fun for many people, which is why the trope persists.
You dislike dual-wielding personally and that's fine, but let's stop trying to pretend that there is some reason that it can't exist in this fantasy-focused video game.
But somehow it's beyond all reason and comprehension that spirit vikings fighting demi-gods in the afterlife could possibly be good with both hands.
Gotcha.
Do you go 1h and shield so you can get those awesome parries and have much better surivability or do you go with a 2 hander for the AOE damage and knockback?
No the issue is quite simple.
Even the giant 2 handed hammer is still somewhat grounded in reality, because our character doesn't swing it like a toothpick, he slams it into the ground. Which is actually about the only thing you can do with a hammer like that because there is no other way to stop the momentum yourself.
Dualwielding 2 similar sized weapons simply means you are either getting into the way of your own attacks, have to resort to circular attacks which are horrible in terms of defending yourself.
And you have no way of parrying effectively aside from a crossguard, which is actually a really bad position to be in.
Conversely, your attacks are easily parried and deflected as well.
Realism aside.
Dualwielding would require a combat overhaul to make it balanced with the other options, with it easily shifting into to strong or useless compared to the other options.
It's funny that you think that
a weapon in each hand is too much, but forest spirits, trolls, aggressive skeletons, and the risen drowned is fine
The player isn't a soldier nor are they grounded in reality in the first place. We can call upon fallen gods to aid us- surely there's some place in this fantasy world for wielding two axes or two daggers simultaneously. The "realism" argument doesn't have a place here. This isn't a historic recreation of a realistic time period, it's a survival game set in a fantasy genre.