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I would see more uses for the things we pick up as well. ancient wood building of some sort, black iron support beams and nails etc.
the meadows is too easy. There is no hint of what is to come, it should be a little more dangerous so you are a little more prepared for the BF enemy spam and variety.
swamps are fine. Wood could be more useful, as noted, but the amount of stuff you need from the swamp is large -- you need turnip, guts, bloodbags, iron, guck. The iron, guts, and bloodbags are useful through the plains and you need them in bulk. I don't think it needs a berry or new meat.
obsidian is used a lot if you use your bow a lot. There should be some other options though; the stuff makes awesome knives and tools as well as artistic value. The drake problem is they miss too much, not the damage itself.
All in all I would bet on NO biome being 'finished' just yet. I bet they do a pass to add more uses for materials, more materials, and some polish on all the areas at some point before or after release.
Black Forest: Seems pretty fine to me, I wish that there was more of... something in it though. For now its just trees and dungeons, and with some luck you might find a troll to troll.
Swamp: Pretty useful since sosig and iron but outside of that they're pretty useless. I won't complain though, I'd rather spend my time elsewhere and not in that gloomy hell filled with poison :)
Mountain: Yeah I actually agree on that one, its just wolves, drakes, and eggs. Obviously there's also silver but in the end that's about all there is. I feel like there should be more of something there, but not really sure. Obsidian is nice for arrows though, you can get lots of it very quickly. Drakes should definitely be harder, I think their attacks should be telegraphed differently in general as fighting them is a boring sidestep-shoot cycle. Wolves... I want to tame them but they can't even teleport, and might just die from a single hit randomly once I go to my plains farm, so not sure tbh. More enemies here would be nice, and more use for drops would be nice as well.
Plains: Not bad, but outside of villages and Lox there's literally nothing. The only reason to raid villages is to get blackmetal and harvest barley and its rather boring. The little bastards hit very hard for literally 0 reason, and I think that their global damage should be lowered and the Brutes' damage should probably be heightened, because once you meet them, you can still take on a hit or two, which is the same for all fulings which in my opinion makes no sense.
Honestly I think more needs to be added but at the same time I can't really think specifically what must be added....
@habibi good point on fulings and berserker damage tweaks. Just a slight tweak, for sure though. I pretty much skipped obsidian arrows and went straight to needles tho
I would like see:
End game items are not balanced at all, shields are way to op, they need to use 2 x as much stamina, Bows need nerfing but i don't know how the devs will do this without making them useless.
Greydwarfs need a massive buff to their damage.
Monster pathing needs a total overhaul.
More 2 star monsters are needed and maybe introduce 3 star monsters to spice things up, currently the plains monsters (end game) are way to easy.
All the games Biomes look beautiful, i am lucky that i can play this game on my g9 monitor with all graphic details maxed, the gameplay is very smooth and stable.
I look forward to more base game content and future expansions.
Wolves can roam from mountains into meadow and forest, same for plains with skeeters and fulings.
Love to see more of this where mobs can appear in other biomes, keeps it interesting.
The only time i have had a wtf moment in a biome was when i first went to the plains and met fulings and mosquito's, but with those two deaths I had learned that care was needed, now with 600+ fuling kills and even more mosquito kills the plains are to easy, like i stated "there needs to be more 2 or 3* fulings with more berzerkers too" (these can be implemented after the boss kill or with 4+ totems) so as not to hamper those players new to the area.