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https://steamcommunity.com/sharedfiles/filedetails/?id=2440514222
ok ok needs valheim+
This here is vanilla possible
https://steamcommunity.com/sharedfiles/filedetails/?id=2442511262
https://steamcommunity.com/sharedfiles/filedetails/?id=2442511302
https://steamcommunity.com/sharedfiles/filedetails/?id=2442511302
https://steamcommunity.com/sharedfiles/filedetails/?id=2442511353
https://steamcommunity.com/sharedfiles/filedetails/?id=2442511376
https://steamcommunity.com/sharedfiles/filedetails/?id=2442511864
That's how I am doing it too...but I add a row of roof to the frontopening
https://steamcommunity.com/sharedfiles/filedetails/?id=2442562766
https://steamcommunity.com/sharedfiles/filedetails/?id=2442562737
https://steamcommunity.com/sharedfiles/filedetails/?id=2442562685
here is one similar to the above but in stone... was going to make the colosseum originally but decided 3 stories of it was too much and ended up closer to stonehenge instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=2442578529
Jonnin, thats not entirely true. I have whole sections of houses that are fully roofed but dont count as shelter.
I mean, it's not just the roof. It's very easy to demonstrate simply adding or removing a nearby wall can add/remove shelter status. That's considered sheltered in the center because of the size and stone pillars are considered full walls for checks. You have to have a roof but the game absolutely raycast for checks sideways.
here is an example of where a tiny change matters. First pic, half wall small window, next to it I'm considered outside. Second pic, add a bar across it's lip, it's now considered sheltered. That's the only thing changed. It's because the bar checked off the raycast done at the 1m and above heights in that direction. You can experiment with distances and so forth, but basically imagine a half sphere starting at 1m and enough checks need to be made. It's why really large roofs will work if you are in the center without much in the way of walls as well if the roof is large enough/low enough.
https://steamcommunity.com/sharedfiles/filedetails/?id=2442588098
https://steamcommunity.com/sharedfiles/filedetails/?id=2442588120
Either way, open air homes work, as do holes in the walls for 'windows' and so on.
From the player. It sends out checks from the player, starting about 1 meter high in a half sphere. It's like sending out a range finding lazer or motion detector. If enough checks come back as encountering an object within a certain distance, you are considered sheltered. I don't know the check number of frequency. Simplest systems use 5 checks, (front, back, left, right, top) but it uses more than that, at various angles.