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Thats ♥♥♥♥♥♥ dumb.
This is literally a flat world, why do that?! Have a damn 0 Y coordinate!......
Height mapping is basically the technology behind Doom. Not Doom 2016; Doom 1994
....that is simply not a true statement. There is more than a single developer working on this project. Another poster was explaining the difference in the technology of the systems.
...you are gonna git really tired before v1.0...trying to 'beat back' simple observations on the project/product.
Exactly. It didn't start with a huge team, it still doesn't have a huge team. A quick search will find many articles, including one on IGN where I got this quote:
Svensson began development in late 2018, and Törnqvist joined in mid-2019. By 2020, the two had expanded their team to five and struck a deal with their publisher, Coffee Stain. The indie publisher, though young, has a history of strong success with co-op focused games, such as sci-fi factory simulator Satisfactory and procedural underground mining FPS Deep Rock Galactic, each of which have over 40,000 user reviews averaging out to ‘Overwhelmingly Positive’ on Steam.
As for the OP - if you can't dig down, build up. Don't want to do that? Adapt your building to the terrain and save yourself the headache of trying to get things level. I've done that and I find building much more enjoyable now.
Not without major changes and a lot of work.
There's a maximum dig depth so once you get to a certain point you can't dig anymore. From what I understand it's got nothing to do with how low any nearby terrain is. I think you can only dig down a certain distance from where that particular spot was when you started digging.