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The cart really has the true No. 1 priority for enemies now.
Great during Skeleton Surprise. Can't use Iron Sledge and clearing the skeletons with the Mace does additional damage to your own structures. Literally had to shove a Stone Golem away from walking to my base that was not even that close compared to me standing right behind it.
Timing of the patch sucks for me as I just really started with the Mountains when it came
out recently.
It's a lot of fun building those megalomanic stone castles and I really got into decorating
as I've finally amassed enough ressources. Then this patch comes and now dragons will
snipe trophies mounted outside and stuff like that.
I read one of the reasons why the devs wont allow teleporting raw metal is because they
want to encourage base building, using carts and ships.
Okay. So a cart needs a gate to get through. The iron gate is only door sized. The regular
gate wont last against the whimpiest of enemies. Moats are great until you need to get
a cart across. Whatever.
Ah well, gotta be honest. If I hadn't started using mods I'd given up on Valheim weeks ago.
Starting to get bored anyway and many things about the game are really annoying.
Pretty though and fun too.
Unfortunately I have to agree with this. Changing the stamina / "rubber bandy-ness" of the harpoon so people can't launch themselves around? Seriously , this is priority? Changing the mobs AI aggressiveness towards structures? Really? Changing the skin on trolls? I mean I get this one , the artist is bored , np.
Just seems odd though, with all the time focused on "bugs" and upcoming content to be "fixing" things that aren't really broken. At least not substantially.
On other, several, occations, we saw a Draugr, shot it with the bow, and the Draugr ran away to... who knows. Sometimes they come back, sometimes they don't.
So please, can we have the old AI back? It wasn't perfect, but worlds better than what we got now.
but this patch really didn't go well.
Had to tap a Skeleton on it's shoulder to attack me, so focused it was on hitting a stone wall.
Back at my main base at meadows/black forest intersection I was going on a late night strole, because I wanted to test my new weapons and armor against Greydwarfs.
The resin is always welcome too. Met a brute. Used to love that moment when both of us would charge into each other for battle. Dude turned around half way to hit a rock.
That patch turned the creatures into really stupid zombies. It's really no fun anymore.
It was comical for a moment, like activating a funny cheat in Gta, but it's not anymore.
The time that extra repairs cost doesn't help a game that from my perspective already suffers of huge problem when it comes to its pacing.
There are too many preperations to be made before getting to the action and exploring
parts already and that is even worse now.
but i will go on record that i might cancel my private server until the AI is addressed. there's nothing fun in having your hard work destroyed by a nonsensical change in enemy behaviors.
The new cheese would be: dig a broad deep trench and a bridge of workbenches. When Raid starts (except Dragons of course), monsters will attack and break the workstation, and that's it. They destroy their own single way to reach you.