Valheim

Valheim

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Dedicated Servers
I'm not the most savvy, but the process for setting up a dedicated server should have been streamlined before Hearth and Home. I love this game, but it really puts me off how much ♥♥♥♥♥♥♥ around there is to start a server with your seed of choice.
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JonBloodspray Sep 26, 2021 @ 8:31pm 
I tried that but guess I messed it up. Not lazy, just didn't understand the directions.
Pappy Sep 26, 2021 @ 9:46pm 
Depending on configuration options you put in the start up script, There will be an option to specify the map location, for example one of the servers i run uses something like below. You can ignore the -ip unless you run multiple IP's on your system.

valheim_server -nographics -batchmode -name "Yourservername" -ip YourhostIP -port 3456 -world "YourSavedMapName" -password "yourpassword" -savedir D:\Valheim-Node3\Gamesave\ -public 1

If you don't specify a -savedir, you will need to navigate to C:\Users\yourlogonname\AppData\LocalLow\IronGate\Valheim\Worlds\ and copy your generated map (the .db and the .fwl). You'll then need to make sure the -world "YourSavedMapName" is changed to match the name of the .db/.fwl file. That's it, there is also a PDF in the installation directory that explains these options in more detail.
Takama Sep 27, 2021 @ 6:22am 
Originally posted by Pappy:
Depending on configuration options you put in the start up script, There will be an option to specify the map location, for example one of the servers i run uses something like below. You can ignore the -ip unless you run multiple IP's on your system.

valheim_server -nographics -batchmode -name "Yourservername" -ip YourhostIP -port 3456 -world "YourSavedMapName" -password "yourpassword" -savedir D:\Valheim-Node3\Gamesave\ -public 1

If you don't specify a -savedir, you will need to navigate to C:\Users\yourlogonname\AppData\LocalLow\IronGate\Valheim\Worlds\ and copy your generated map (the .db and the .fwl). You'll then need to make sure the -world "YourSavedMapName" is changed to match the name of the .db/.fwl file. That's it, there is also a PDF in the installation directory that explains these options in more detail.

What he said,

and if you are under linux, the default worlds save location is : ~/.config/unity3d/IronGate/Valheim/worlds/
Last edited by Takama; Sep 27, 2021 @ 6:22am
JonBloodspray Sep 27, 2021 @ 1:25pm 
Originally posted by Pappy:
Depending on configuration options you put in the start up script, There will be an option to specify the map location, for example one of the servers i run uses something like below. You can ignore the -ip unless you run multiple IP's on your system.

valheim_server -nographics -batchmode -name "Yourservername" -ip YourhostIP -port 3456 -world "YourSavedMapName" -password "yourpassword" -savedir D:\Valheim-Node3\Gamesave\ -public 1

If you don't specify a -savedir, you will need to navigate to C:\Users\yourlogonname\AppData\LocalLow\IronGate\Valheim\Worlds\ and copy your generated map (the .db and the .fwl). You'll then need to make sure the -world "YourSavedMapName" is changed to match the name of the .db/.fwl file. That's it, there is also a PDF in the installation directory that explains these options in more detail.

Thank you, I think this makes sense. I'll try it when I get home!
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Date Posted: Sep 26, 2021 @ 4:48pm
Posts: 4