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I say that planning to make as much boar jerky as possible if for no other reason than it will be a 2nd out of 3 foods I can eat at any given time and it might not even be worth it on account of the new mechanics of max health = max block over cooked boar meat.
At the level of bronze technology my only other option for stamina foods are cultivated crops and for someone that hasn't obtained surtling cores yet their only option for stamina food is wild berries. Especially when early game is characterized by exploration of your starting continent-island and chopping down dozens of trees. Not blocking draugr attacks.
It's fairly cheap to make, and has a low cooldown, but it gives a stamina regen buff (100%) and a health Regen debuff (50%). So not good if your low on health, but if you just need to press an attack, it's great, and you can keep it bound to the hotbar up top for ease if use :)
Tasty mead has been one of my main go to’s when I need a stamina boost. Between that and stamina mead I rarely ever run low.
I’m going to raise the counter argument that you are comparing the values of a single health food slot vs a health food slot plus two stamina food slots.
If you take the ingredients and brake them down you get your 53 health/69 stamina total, which works out too 17.6 health/23 stamina per food slot. A slightly higher stamina as is fitting for 2 stam food, but far less health for a single slot at 40/13 vs 17/23.
Now pair that deer stew with two stamina food, the carrot and blueberry, and you get a total of 58 health/70 stamina total, or 19.3 health/23.3 stamina per slot.
Not huge gains, but gains nonetheless. They are still low tier food, and wild swings between each tier leads to massive number bloat as the game progresses through the future biomes.
I agree to many of your points - gaining more resources from farming crops and animals would be nice. I'm not sure stamina adjustments or prolonged timer are necessary if you can make full meals more easily (by easier base food gains). Might become a bit too easy, but to be fair, I haven't played from start after H&H. Overall, I'm not too concerned about the revised food system, but some balancing doesn't hurt.
Rested buff gives +100% stamina regen and like Moonshine Fox mentioned. Tasty meads are really nice to have.
The food system is still under review if it's good enough, or needs to change.
But i then realised if i was to take 3 shoddy items around with me, thats 3 item slots of mediocre food that could be instead utilised for other stuff, more important stuff. I think the idea was, combine to get almost same stats to then be able to eat something else, to gain even more and in the long run it does pan out better. Just early on in swamp and below it seems a bit poop. But after those early biomes, it does have a better return.
I was personally running sausages, muckshake, black soup. That was a big boost and allowed me to take big mobs and trolls on with bronze gear.
Just also bare in mind, stamina took a big debuff with the wet/cold state so if you are either of them and you are using daggers, perhaps fleeting might be a better idea than fighting.
BUT i do understand the gripe early on and maybe they should tweak it a bit to give more for the effort of farming and crafting.
Yeah, the recipe may give more food items than just one, but since we cant eat more of the same food, it wont make much sense. If a recipe with 2 ingredients give another 2 foods but the ingredients have more health and stamina than the foods combined, something is off. Theres no reward for cooking. You'd need to make several different recipes to get sometimes 30% more health or stamina than if eating them separatly.
And when you take into account the timer of cooked food/recips is longer than the ingredients but still start decaying from the moment you eat, refresing said timer to have a higher amount of stamina and health ends up being easier with ingredients.
Not even weight wise some recipes make sense, since they are heavier or can stack less items than the ingredients counterpart.
i hadn't really thought about comparing ingredients vs cooked foods, and i agree with you there too. balance is off if it's best to eat the raw ingredients.
i'd like to see more recipes, especially more balanced foods. and more high tier recipes that include lower tier ingredients. for instance, there's currently only two things you can make with deer meat, both hp focused, making that ingredient nearly useless for a stamina build or once you move to higher tier foods.
another issue i noticed this morning when i finally ate a bukeberry... in times when i could see this mechanic being necessary the mechanics of it make it impossible to use. you're running around your base building, eating high stamina foods and a raid comes... it makes no sense to drop hp to 25 and reset stamina, wait 15 secs, eat and then wait more while your health and stamina return? more likely your food is flashing and you can just eat something new.
i noticed another new change that i think has actually been causing a lot of people to hate the new system. used to be if you ate new foods, there was a short time when they would stack with the previous foods, so stamina and health was a blend of like 4-5 foods.
now when you eat it over writes the previous hp/stamina values, you only get the combined values from 3 foods, thus your total of hp/stamina can never be greater than the sum of the 3 foods you've eaten.
Making a pie or a bread in a cauldron didnt have much sense when we have to make flour in a windmill ...
A stone oven its fine , and devs low flour cost for best stamina food now : breads cost 5 flours and not take time to bake
I learned real fast that feeding more than myself requires farms of large scale.
Then let us just make the thing in the oven instead of adding an additional step. Tedious is this updates middle name.
Its to get more in line with the mead that goes in the fermenter.