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Fordítási probléma jelentése
Nah, I'll leave that to you to support your presumed conclusion with some kind of evidence at some point.
The point of stamina in Dark Souls is to make sure you don't just attack forever and stunlock enemies or block forever and become invincible; the point of stamina in Valheim is to make sure you progress through the content in a linear fashion and grind for food to pad the length of the game.
In general, it takes 3 times as long to regain your stamina in Valheim compared to Dark Souls 1 and it depletes in a similar amount of time with similar actions.
Oh I see, is the "voxel-based seed-generated world" the part of the game that ensures it's not "an adventure game for all ages?"
BTW it doesn't have a voxel-based world.
not even in conan exiles is the stamina this bad. ark? nope. 7days? nope. thank god for mods.
Please don't talk like you've provided any actual evidence yourself. It's just your word, nothing else, certainly not any more credible than anyone else's word. You tested only one side of the issue to support your argument, which is no real test at all. I just told you to check the other half yourself and see it with your own eyes. I already know how both stack up.
Yeah, that's not even remotely close to true. With literally no food buffs at all, I can sprint for about 11 seconds, roll 5 times, and swing my axe 7 times. Even just a simple berry basically doubles that. In dark souls you can deplete your stamina with just 3 attacks with some weapons, and depending on armor and stamina (and which dark souls it is), you might only be able to roll a few times. Sprints are only done in short bursts, you don't travel very far sprinting constantly.
Dark souls stamina recharges faster, but it also drains way faster and you can do way fewer consecutive actions in a row.
The point of stamina in both games is the same thing: Pacing. Valheim has to balance the pacing of exploration and resource gathering with the pacing of combat with a single stamina system. By and large it works well enough.
A voxel is just a data point that makes a corner in the geometry for players to be able to manipulate. If it's not literally a voxel system, it's meant to behave like one. Anyway, voxels were just a common theme of some of them, ARK and Subnautica don't have seeded voxel maps either (subnautica sorta does, but you can't interact with it without the console), but a lot of other games that use randomly-generated worlds do. Minecraft functionally does the same thing as well, but with blocks. Valheim is similar to all of them.
To address OP directly, no, you're not even close to the only person that thinks this. Just search these forums for "stamina." It's a mechanic used to shoehorn you into a progression pipeline. Technically you can beat Valheim without purposefully training or upgrading anything, but just barely. Meanwhile there are slews of "SL1" runs of all the Dark Souls games all over Youtube.
For what it's worth, people have been grumbling about stamina in Zelda since it was introduced in Skyward Sword, especially since buffing it up in BotW is a massive undertaking of doing 100 Aperture Science tests, and that's after sliding your body around 100 different Jell-O molds to even find the shrines. It is less intrusive than Valheim's IMO, but to pretend that it's a baby game for babies going on an "adventure" is a bit disingenuous. The parry windows are clearly shorter, enemies are often less predictable and in general the entire game takes more thought and planning to succeed in.
Edit: oh wait i fixed it with mods after they broke it.
I agree with Mr. Pants.
I think something else forgotten here is that H&H also introduced upgrade items for the cauldron. Now it behaves like the workbench and forge, which I think is pretty cool. And they obviously had to give some functionality to these items, which is also part of why food is the way it is now.
Git Gud - which is just fan boi's poo pooing and negative reaction.
The Devs are horrible - which just isn't true
Everything is fine. Just eat very specific food, stay perfectly dry (even when it rains), Use potions lots even before you can get them, get a rested bonus which in the early game is limited, and git better at combat.....
The last one is the most annoying... The fact you have to do 5 late game things to keep your stamina up in a game with a 18 minute day cycle and a 9 minute night cycle is the issue.
This is how I play right now... I eat Honey, Berries and Mushrooms. I ignore the first boss until I have got my flint gear upgraded and my first base troll resistant. This time I realized I built too far away from black forest areas. (I was on the wrong side of the island) so I went up built a second troll resistant outpost. All of this only working during the day because having a cold debuff slows work down work enough it is easier to just go in get your buff and sleep.
Then I will go into the black forest see if I can't find some tombs quickly get some cores and core wood. Get as much stored at the outpost as i can. Mark several Copper veins, mark troll locations. Then I will start to build a cart path back to my main base. Even though I don't have a cart yet. Then I will do the first boss and get the pick... finish my ditches, cart path and start mining. After about 25 hours of Mining (maybe a little exaggeration)... all the while farming Extra Berries, Mushrooms and Honey as you need lots of that for stamina potions, I will have what I need to have significantly upgraded my gear enough that I can build the Cauldron and Fermenters needed to make potions. Then I can build a boat start looking up and down the coasts for the Elder location, the Trader, and a good outpost spot near a large swamp.
Of course because I over build... I need loads of wood and stone for each outpost which places me at risk of having an attack happen while building. So I have to make sure I'm well prepped.
Now I can build my small outpost near the swamps to collect ore... and with luck build portals so I can jump back to a base to regain stamina buffs.
Boom All set... and it only took 35 hours of legit solo play to get to a point where you can effectively manage Stamina so that the extremely slow regen rate isn't a regular frustration. Not to mention finishing half the game.
So it is totally not a problem... just play for 35 hours regularly being frustrated and it will be fine. Can't understand why anyone thinks that can be improved. Name one game where a single mechanic doesn't cause 35 hours of near constant frustration?
Now in fairness it isn't a huge issue. I can usually use honey, and Berries and some cooked meat and have enough... but the stamina regen is much more noticeable now than it was at launch. At Launch people were complaining way too much over nothing. This time it is a legit issue. If I'm cutting wood which early game already is slow... having to constant wait for your stamina to regen makes it that much slower.
Some of the tweaks they have made since H&H dropped have lessened this issue... but honestly it isn't the amount of Stamina that is the issue. It is the regen. The pause between stopping an activity and the regen kicking in is significant and the regen is slow.
Basically early game I can run out work for 8 minutes run back sit and do NOTHING for a a bit, Run back out... or I can deal with the regen loss which is less annoying then having to stop every 8 minutes for the first 3 hours. At least you can eventually get to a point with the deer hide rug that it gets a little closer 2/3 of the day with a buff.
Still saying it is fine as is...because all you have to do is put in even speed running rather than playing slow like I like to, several hours of play (likely a dozen or more) in order to get to a point where the poorly implemented thing is manageable enough to be mostly not frustrating, is rather silly.
The issue with the game... the #1 issue right now is Stamina Regen. It is really poor.
Cutting the pause in half, and increasing the base regen by about 30% with the bonuses stacking from there would likely make it feel much better.
I understand why it is done this way... but when Boars are re-spawning so fast there is no point in breeding them there comes a point where you have to put flow of the game before a "realism" vision.
I realize this rambles a bit... but it just just my thoughts after 30 hours with H&H
I don't see how any of that is 'late game'. I'm guessing you played before the update and were trying to work towards some kind of preparation meta, but I did most of those things far more easily and more straight forwards. I fought the stag boss before I even went into the black forest (cuz the game literally told me to). Killed it with whatever gear I had onhand, don't even remember, but I didn't have anything upgraded because I didn't know there was an upgrade tab yet. Went to the black forest afterwards, set up an outpost in one of the ruined towers to spawn in, fought trolls by kiting them around with my bow when they showed up (ended up with full troll gear very quickly since it seems trolls never leave you alone once they spot you), and got enough cores for a portal between my outpost and my base. After that all distance became irrelevant, and the standard procedure for all my posts afterwards was to go in with the materials to make a portal, then use that portal to return to base, and had access to all the food good rest bonuses, etc. Only on very rare occasions did I bother fleshing out an outpost to have any serious amenities of its own, most of them were just a protected portal box in a ruined tower, with a few chests in case I needed to drop off ore.
Everything else, the cauldron, the fermentation barrel, the forge, all that stuff was just discovered as I went, and a lot of it I didn't use immediately because I didn't know what it did and didn't want to invest the materials in it before investing in the things I already knew about. I actually skipped the trader a whole bunch of times because I didn't realize what the symbol was until I happened to look up what the heck all this useless 'valuable' stuff I was amassing was supposed to be used for. I didn't even think the afterlife had merchants.
Point is, no, you don't need any end-game preparations or expertise. It sounds like you went out of your way to over-prepare, and I'm not sure why you felt the need to do that, but I was fine without it, and I don't feel like it was any kind of mistake doing it that way. Now I have all those things, ample resources, a good farm, and plenty of food options, all of which grew along with me as I progressed.
A comment reflecting intelligence and maturity? How did you get it past the security?
Constantly under attack. Undergeared.
Yea, i diead few times, because i felt from the roof, but thats all. Mining stone no problem without stamina. Cutting trees no problem without stamina.
Stop cheating guys. Start playing.
I like to build. Building is fun... it was anyway.
In my first game at EA launch I build a initial base. Small hut working out the building system. upgraded to a long house, built a work shed, garden, dock etc. It was well defended with walls etc... However it wasn't in a place it would handle a troll attack...
So I moved to a new location. Build a new bigger base, stronger walls, larger more comfortable long house, places for everything I needed up to that point.
all but one side was well protected against trolls and I had a small issue with swimming skeletons.
While exploring I found a tiny patch of plains surrounded by a slight larger meadow between a black forest and water. So I started building an even larger base. Spent 100 hours working on that third base. Where I'd have loads of mats to make potions.
I spent 168 hours. In my first game. I killed The elder after the 80 mark. Bonemass around the 160 hour mark iirc... (I honestly can't remember if I actually did kill him.)
Some people like building and they like slow playing. I know that when EA started there were a lot of people that didn't kill the elder for over 100 hours.
Yes you can speed through... but that is one way of playing. When you are someone like me that slow plays. I like the building. I like to build my base from the beginning to be what I want it. So I plan out and use a Trelleborg style ring fort as the same process scales very effectively.
However in a game with building like this slow players exist. Builders exist. I realize I am a very very rare breed in that I'm a builder for me only and I build slow and fully legit and solo. However just because you don't play that way and you run through... doesn't mean my way is any less valid. I'm enjoying the game.
But the dev's decision to nerf Stamina regen to the extent it is (the amount of stamina has never been the issue) makes it very difficult to enjoy playing.