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It's too bad the game doesn't show an animated ghost to teach us the move. The actual ghost think is nice, but it a little harder to understand the move i found.
But man these controls are awful. I don't know if it's not optimized with valve knuckle controllers or if the trigger hitboxes are extremely precise. But something needs to change or get fixed.
Tried giving this a genuine shot with a friend and a majority of the time we couldn't even get our moves to activate. Hell trying to figure out how to add each other and get into each others lobby was also way more complicated than it need to be.
This game is just not polished, and it's a damn shame because like I said I WANT to like this.
Also I noticed that the game sometimes match me with people playing in the US, which make the situation even worse.
So before going online, but sure you can cast all of your spells eyes closed (litteraly) offline and make sure that you're not doomed by the netcode
In terms of offline/vs online play, when offline, you're not connecting to a server at all, so obviously, no lag between input and action in game, so that's a none-issue. Moving to online play. So, this game does something that, in it's current state, really is the only way to run it unfortunately. Each match, you've got a (I think) pretty much random chance of either being the host, or the connectee. When you are host, you really shouldn't have any input lag; if you *are* lagging, there are one or two things that could help; the obvious being turning down most graphics settings, and the other (solely for people with camera tracking headsets and not lighthouses), is to really make sure your room is well lit, windows open if the sun isn't glaring, lights on, everything. Having moved from a quest 2 to an Index myself, I had that issue frequently due to a broken main light in my room, so I could only really play during the day lol.
Now, as for frustrations with this client sided hosting, there's not much I can say other than, I get it, it's annoying, but at the very least when you do match with someone with your skill level, when you rematch, the client swaps hosts, so if you weren't previously, you'll have it on the rematch (I don't believe this happens if you simply re-queue). This also, like it or not, introduces a healthy amount of sociability within the game. It's much harder to be toxic in a game where people recognise you and very likely talk outside the game, especially one with a small but growing fanbase as this one.
I am being VERY broad here, so please do not take anything said directly to heart, this is based on my experience, and a few things I've been told by people I've spoken to in game. This game is hard. I'd honestly say it's as difficult to learn as beginner/novice martial arts, and can get even more so complicated when you introduce the possible combos.
One of the differences between why it feels like you should be shooting discs when you shouldn't be (Trust me, you really shouldn't be) is a lack of understanding of how exactly the game determines whether you're hitting a pose or not; and to be clear, this IS NOT YOUR FAULT. I love this game, but the tutorial doesn't go in depth enough and could be laid out better to make people WANT to practise, so allow me to give you some tips that can come in handy;
1. Practise *one* move at a time, it is a long process, but it is worthwhile if you genuinely want to get good enough at this game to enjoy yourself once you're a blackbelt, and without perfect moves, you will struggle greatly with combos
2. Watch some youtube tutorials! I personally recommend Trevantus's video on "How to Climb the Ranks! (Tutorial)"
3. Don't. Panic. At first, a lot of people will have the issues of "They're going faster than me, I need to speed up". When the truth is, no you don't. Speed will come naturally, worry about your hands being in the right position, practise moves on howard to learn about timing your shots between theirs.
4. There actually IS a window of error for everything in the game, it's smaller than you'd initially want, but you become more used to it in time (as everything else lol). But allow me to propose that it's a good thing; reason being, if you widen the room for error with every move deemed hard to learn at first, you will run into a few likely issues
a. It will be even more likely to accidentally hit a different pose on the way to another/in
the middle of a combo
b. spam would become MUCH easier, making for a very unhealthy way to play the game
c. A game like this becoming easy would lower interest and the skill ceiling, which is
*bad* in games that want to become large and have daily concurrent players trying to
get good at it.
5. Ask for help! This game has a mic system! Use it! When I first started the system wasn't around, but let me tell you since it's introduction I've had people help me learn so much about combos and the game that I never would've thought to try myself
6. Last but not least; try to not take this game too seriously. I know, that sounds like the kind of thing some grandpa would say to a kid that's mad about losing a board game, but that really is exactly it. This is the FIRST game of it's kind that has reached the level of audience that it has, this game is building the blueprint from SCRATCH. Be patient with it, the devs can't get EVERYTHING right first try.
- A blackbelt that regularly gets humbled by people better than them, but still has fun doing it.
p.s. For those of you that have had people saying skill issue and being unhelpful in the past or recently, I'm sorry they were the first people you ended up properly interacting with from this community, and for what it's worth, in my experience I have had nothing but kindness from the people I've asked for help from when actually in game and queuing.