RUMBLE
no dad not the belt Feb 26, 2023 @ 2:22pm
frustrating experience
I requested a refund for this game. i love the fact that i can essentially be an earth bender and thats why i bought the game in the first place, but wow. the controls do not register half the time. while learning the disk throwing move i was able to throw them out no problem, but the minute i go to the robot nothing registers at all. i understand that this game still needs some time in the oven so im not super upset at it but im not gonna lose my money after the hour, ill come back when the game is more consistent. extremely frustrating experience.
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Showing 1-15 of 27 comments
Bober Mar 29, 2023 @ 9:31am 
Skill issue ngl
Rüder Apr 2, 2023 @ 7:31am 
I had only problems with not regestring moves while playing online. Local all fine and set, but online... and not that often but often enough
Battleoid Apr 3, 2023 @ 11:40am 
Can confirm, sometimes in a match it reads my inputs fine and in those moments its awesome, but then many times it will simply not read anything and suddenly its taking me a full 15 seconds to get it to register just a basic disc throw let alone any of the finer combos. For a game that relies solely on motion tracking it does a very poor job of it.
TalonJMCA Apr 5, 2023 @ 8:18pm 
No, its not cause of the game that you guys are messing up. Look up tutorials on best ways to hit the motion cause you're most likely doing the moves wrong. If you're patient and take your time then it works.
yeah it kinda seems like youre just bad at the game
BigPoppyUwU Apr 19, 2023 @ 7:52am 
Oh look, more community members pushing new players away from the game when its obviously a frustrating experience for many new players. Have fun ruining the developer by killing their game with toxicity.
NogNub Apr 19, 2023 @ 3:07pm 
everyone has experienced that inconsistency when first starting. if you put in the time and the commitment you will be casting disks 100% of the time.
TommyFortress Apr 20, 2023 @ 1:21am 
Originally posted by BigPoppyUwU:
Oh look, more community members pushing new players away from the game when its obviously a frustrating experience for many new players. Have fun ruining the developer by killing their game with toxicity.
there's a diffrience of players having problem with a bug or players having problems with their skill if the game requires too much from them.
GameGravy Apr 22, 2023 @ 2:43pm 
As with many people I got this with the humble bundle. I can assure you that the game registration needs work. It shouldn’t come down to having to be exact in the position to play. All the dev needs to do is put in an acceptable angle instead of wrist breaking actions. To say it’s a skill issue is not accurate. If 90% of your players can’t play your game within an hour of practice then the game is bad not the player. Yes the skill should come into play for combos and being able to pick the right moves in pvp. But being able to perform required game actions alone should not be listed as a “git gud ya noob”. This would be like someone trying throw a punch in a fighting game and the punch doesn’t happen. It’s not on the player that the game isn’t registering the moves when it should. I am a large guy, my wrists don’t bend to 90 degrees. My body isn’t skinny enough for me to hit the markers. There needs to be a scalar value put into the game to allow for people like me to be able to hit the moves constantly without have to hit myself and break my wrists.
TommyFortress Apr 22, 2023 @ 4:01pm 
Originally posted by GameGravy:
As with many people I got this with the humble bundle. I can assure you that the game registration needs work. It shouldn’t come down to having to be exact in the position to play. All the dev needs to do is put in an acceptable angle instead of wrist breaking actions. To say it’s a skill issue is not accurate. If 90% of your players can’t play your game within an hour of practice then the game is bad not the player. Yes the skill should come into play for combos and being able to pick the right moves in pvp. But being able to perform required game actions alone should not be listed as a “git gud ya noob”. This would be like someone trying throw a punch in a fighting game and the punch doesn’t happen. It’s not on the player that the game isn’t registering the moves when it should. I am a large guy, my wrists don’t bend to 90 degrees. My body isn’t skinny enough for me to hit the markers. There needs to be a scalar value put into the game to allow for people like me to be able to hit the moves constantly without have to hit myself and break my wrists.
agree. I felt like i have to hug my hip's to be able to activate the ability to do moves. If i want to do combos quickly im basically hitting myself or pulling my arms so much back that it get's awkard for me
matheod Apr 25, 2023 @ 7:43am 
I also had trouble but it was just me not doing the move correctly.

It's too bad the game doesn't show an animated ghost to teach us the move. The actual ghost think is nice, but it a little harder to understand the move i found.
Eddieboy Apr 27, 2023 @ 10:30am 
I really wanna like this game. I mean come on a vr game where you can be an earthbender? That's ♥♥♥♥♥♥♥ awesome!

But man these controls are awful. I don't know if it's not optimized with valve knuckle controllers or if the trigger hitboxes are extremely precise. But something needs to change or get fixed.

Tried giving this a genuine shot with a friend and a majority of the time we couldn't even get our moves to activate. Hell trying to figure out how to add each other and get into each others lobby was also way more complicated than it need to be.

This game is just not polished, and it's a damn shame because like I said I WANT to like this.
matheod Apr 27, 2023 @ 10:53am 
keep trying, you will progress and be able to do the move with a lower fail rate.
Bassalt Apr 27, 2023 @ 3:05pm 
Although register the movements is a thing, netcode is also a problem. I'm in Europe and while playing Online I always have at least a few miliseconds delay between my inputs and the action being registrered ingame. This ♥♥♥♥ up a lot of things, as the feeling online is really different from my offline trainings. This evening I lost nearly all of my games even versus new players (not in the sense of "they're noobs they sucks and I'm strong" but like they had less moves) because the game condition was so poor parry was impossible, and had lagspikes at +200ms for no reason, with a lot of moves just not being recorded ingame.

Also I noticed that the game sometimes match me with people playing in the US, which make the situation even worse.

So before going online, but sure you can cast all of your spells eyes closed (litteraly) offline and make sure that you're not doomed by the netcode
The Melon Dragon Apr 28, 2023 @ 10:23am 
I thought I'd pop my two cents here in an attempt to help people with issues with their hit reg, and hopefully say things a little more politely than other members of the community.

In terms of offline/vs online play, when offline, you're not connecting to a server at all, so obviously, no lag between input and action in game, so that's a none-issue. Moving to online play. So, this game does something that, in it's current state, really is the only way to run it unfortunately. Each match, you've got a (I think) pretty much random chance of either being the host, or the connectee. When you are host, you really shouldn't have any input lag; if you *are* lagging, there are one or two things that could help; the obvious being turning down most graphics settings, and the other (solely for people with camera tracking headsets and not lighthouses), is to really make sure your room is well lit, windows open if the sun isn't glaring, lights on, everything. Having moved from a quest 2 to an Index myself, I had that issue frequently due to a broken main light in my room, so I could only really play during the day lol.

Now, as for frustrations with this client sided hosting, there's not much I can say other than, I get it, it's annoying, but at the very least when you do match with someone with your skill level, when you rematch, the client swaps hosts, so if you weren't previously, you'll have it on the rematch (I don't believe this happens if you simply re-queue). This also, like it or not, introduces a healthy amount of sociability within the game. It's much harder to be toxic in a game where people recognise you and very likely talk outside the game, especially one with a small but growing fanbase as this one.

I am being VERY broad here, so please do not take anything said directly to heart, this is based on my experience, and a few things I've been told by people I've spoken to in game. This game is hard. I'd honestly say it's as difficult to learn as beginner/novice martial arts, and can get even more so complicated when you introduce the possible combos.

One of the differences between why it feels like you should be shooting discs when you shouldn't be (Trust me, you really shouldn't be) is a lack of understanding of how exactly the game determines whether you're hitting a pose or not; and to be clear, this IS NOT YOUR FAULT. I love this game, but the tutorial doesn't go in depth enough and could be laid out better to make people WANT to practise, so allow me to give you some tips that can come in handy;

1. Practise *one* move at a time, it is a long process, but it is worthwhile if you genuinely want to get good enough at this game to enjoy yourself once you're a blackbelt, and without perfect moves, you will struggle greatly with combos

2. Watch some youtube tutorials! I personally recommend Trevantus's video on "How to Climb the Ranks! (Tutorial)"

3. Don't. Panic. At first, a lot of people will have the issues of "They're going faster than me, I need to speed up". When the truth is, no you don't. Speed will come naturally, worry about your hands being in the right position, practise moves on howard to learn about timing your shots between theirs.

4. There actually IS a window of error for everything in the game, it's smaller than you'd initially want, but you become more used to it in time (as everything else lol). But allow me to propose that it's a good thing; reason being, if you widen the room for error with every move deemed hard to learn at first, you will run into a few likely issues
a. It will be even more likely to accidentally hit a different pose on the way to another/in
the middle of a combo
b. spam would become MUCH easier, making for a very unhealthy way to play the game
c. A game like this becoming easy would lower interest and the skill ceiling, which is
*bad* in games that want to become large and have daily concurrent players trying to
get good at it.
5. Ask for help! This game has a mic system! Use it! When I first started the system wasn't around, but let me tell you since it's introduction I've had people help me learn so much about combos and the game that I never would've thought to try myself

6. Last but not least; try to not take this game too seriously. I know, that sounds like the kind of thing some grandpa would say to a kid that's mad about losing a board game, but that really is exactly it. This is the FIRST game of it's kind that has reached the level of audience that it has, this game is building the blueprint from SCRATCH. Be patient with it, the devs can't get EVERYTHING right first try.

- A blackbelt that regularly gets humbled by people better than them, but still has fun doing it.

p.s. For those of you that have had people saying skill issue and being unhelpful in the past or recently, I'm sorry they were the first people you ended up properly interacting with from this community, and for what it's worth, in my experience I have had nothing but kindness from the people I've asked for help from when actually in game and queuing.
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