Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I never said the game was harder or that I was struggling to get A ranks. Boss battles are actually much easier and alot less exciting in this game than before because the combat is alot slower paced. The bosses attack less, block more and the attack display tells the player exactly when to dodge or block. Boss characters even sit around and block and wait until the player charges a heavy attack to break through. I remember how fast and exciting the last fight in SV was between Asuka and Homura, I never once felt that excitement when playing Renewal.
even without the perk, many of the breach arts in the game are cancellable. homura, mirai(uncharged), yomi and yagyuu are the ones whose breach arts cant be guard-cancelled, followed by ikaruga (idk bout daidou). asuka's breach can be jump-cancelled right after she finishes her attack
Meanwhile in Burst Re:Newel I have to block frequently, but also pay attention to the incoming attack's color so I don't have my guard broken, I have to pay attention to if the enemy is going to interrupt my aerial rave, I hold off on transforming in most every case not just to save the heal, but also because some of the girls have more fluid combos outside of their henshins, I had to learn to dodge cancel my own combos with certain characters if I want to keep my opponent off balance, and I have to make and effort to break my opponent's super armor so they can't counter attack.
It over all feels much better because I can't just mindlessly repeat the same thing over and over on higher difficulties. Even with Ikaruga and Asuka, you can only dodge cancel some of their attacks, so you have to pay attention if you can to keep a crazy combo going.
Also you can unlock the ability for a character's heavy attacks to break guards by just doing a few mission with that character in Frantic to level it up. Ikaruga is pretty stupid if you max out her Frantic skills.
I do think there should be the option to disable the attack warnings, but I think they're a good addition since harder elite fights still require split second reactions to parry/avoid depending on the type of attack.