SENRAN KAGURA Burst Re:Newal

SENRAN KAGURA Burst Re:Newal

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The New Combat System is Frustrating....
Below are my nitpicks with the combat system changes in Re:Newal. If I am missing some combat mechanic that would improve my gameplay be sure to let me know.

1. The attack priority system is ♥♥♥♥♥♥. When fighting other named shinovi their light attacks that are initiated after my heavy attack stop my attack and send me flying instead despite my character attacking first with a more powerful move.
In previous games if the enemy was charging a heavy attack you could hit them with a light attack and disrupt it, but in this game enemy character's attacks are locked in as soon as they are initiated, or whenever the attack ray display(whatever it is call) displays. Meanwhile, my character can'r do the same and the attack is always disrupted.

2. Enemy characters constantly break my combo or aerial rave.without a limit break. Because of this I often have to break off a combo or rave early because I know that the opponent is going to magically deflect me and knock me back instead..Even un-named shinovi can successfully attack while being caught in a combo.

3. The new guard system is similarly biased in that enemies can withstand infinite light attacks while mine cannot. They can also start to guard after being hit by a combo as well.

4. Personal preference, but I really dislike the new attack display system. Part of the fun of the game was learning the enemies attack patterns to counter them, this attack ray display system feels like it was designed for kids.

5. The above changes make the entire gamplay seem slow and tedious. I can understand the developers trying to add more complexity and challenge to the game, but this is not the way to do it

Just as an FYI have well over 200 hours in Senran Kagura games, I got A rank scores in every mission in SV and EV (hardest difficulty) and this is the first time I ever got frustrated with the combat system.
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Showing 1-5 of 5 comments
SixMillionLice Jun 11, 2019 @ 5:16pm 
I am not complaining against the blocking system itself, (aside from killing alot of the fluid combat in previous titles) what my main complaints are the bias these new mechanics have against the player and giving the AI advantages that the player does not; like being able to block while being hit, given attack priority almost every single time and the ability to charge their heavy attacks while being hit.

I never said the game was harder or that I was struggling to get A ranks. Boss battles are actually much easier and alot less exciting in this game than before because the combat is alot slower paced. The bosses attack less, block more and the attack display tells the player exactly when to dodge or block. Boss characters even sit around and block and wait until the player charges a heavy attack to break through. I remember how fast and exciting the last fight in SV was between Asuka and Homura, I never once felt that excitement when playing Renewal.
SixMillionLice Jun 11, 2019 @ 5:33pm 
That is true! Alot of the time I wouldn't use the Ninja Arts and just defeated them using conventional attacks for more fun. Still, Ryobi is the most OP when facing bossing no matter what game she is in since she can just spam her Y attack 5 times in a row from across the arena and bosses never get a hit in.
3therwinG Jun 12, 2019 @ 6:28pm 
the guard-cancelling in burst;re makes the game much easier (the ease of control is almost as close as SV). combine that with the lvl.2 yin perk that makes all your heavy attacks break guard lets you pummel enemies with impunity

even without the perk, many of the breach arts in the game are cancellable. homura, mirai(uncharged), yomi and yagyuu are the ones whose breach arts cant be guard-cancelled, followed by ikaruga (idk bout daidou). asuka's breach can be jump-cancelled right after she finishes her attack
billyhatcher643 Jun 18, 2019 @ 5:49am 
i got used to the combat system pretty fast it felt very similar to the original burst game but the only thing i had a bit of difficulty was moving around since it took me a bit to get used to but the combat i got used to really fast so i dont think the combat is that bad at all and its similar to modern jrpg combat but i prefer the old school turn waiting over the modern hack and slash type of combat but still this game is alot of fun to play and i remembered alot of the story in the game even though its been since 2015 since i played it but i bought it in 2014 so yea i played the 3ds game but never finished it because ive been busy on other games too so yea im glad i got to finish this game
Sharkitect Sep 17, 2019 @ 4:14pm 
I'm generally pretty ass at action games like this and Estival Versus, but I found Burst Re:Newel to be far more engaging BECAUSE enemies don't just let you combo them to hell and back. In Estival Versus it got pretty boring cause you can just get all your aerial raves in then do it again until you win in almost every fight. I never actually found myself blocking or parrying, and I never felt I needed to hold off on transforming to save that heal for later.
Meanwhile in Burst Re:Newel I have to block frequently, but also pay attention to the incoming attack's color so I don't have my guard broken, I have to pay attention to if the enemy is going to interrupt my aerial rave, I hold off on transforming in most every case not just to save the heal, but also because some of the girls have more fluid combos outside of their henshins, I had to learn to dodge cancel my own combos with certain characters if I want to keep my opponent off balance, and I have to make and effort to break my opponent's super armor so they can't counter attack.
It over all feels much better because I can't just mindlessly repeat the same thing over and over on higher difficulties. Even with Ikaruga and Asuka, you can only dodge cancel some of their attacks, so you have to pay attention if you can to keep a crazy combo going.
Also you can unlock the ability for a character's heavy attacks to break guards by just doing a few mission with that character in Frantic to level it up. Ikaruga is pretty stupid if you max out her Frantic skills.
I do think there should be the option to disable the attack warnings, but I think they're a good addition since harder elite fights still require split second reactions to parry/avoid depending on the type of attack.
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Date Posted: Jun 9, 2019 @ 3:34am
Posts: 5