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If you want to upload your save (go to Load Game screen, click once on the file, then click Upload button), or email it, I can take a look quickly to see why no heroes are available. Would be helpful for us to see if there is some problem, as we are working on the greater hero stuff atm.
Getting the spell isn't the issue (I'm actually doing a 15 book start to really rush) and get the Call Greater Hero spell by around turn 100. When I go to cast it it shows 0 greater heroes available.
I'm trying one more time with shadow spell books - so if I don't see any heroes, I'll upload.
Thanks!
Since good alignment can now get good and neutral heroes and the evil alignment can get evil and neutral heroes, do the neutral alignment lose out by only getting neutral heroes?
Miyabi the Zen Mystic - Random
Lord Cas Dictat - Random
Trom the Decimator - Evil
Shrymm the Bard - Random
Obb'smush the Deranged - Evil
Weymad the Firestarter - Random
Zamordic the Dark Knight - Evil
Gabrius the Archangel - Good
Dragolacies the Terrible - Random
Mobadeth the Frenzied - Random
Lurian'Ker the War Mage - Evil
Archmage Valen Highbury - Good
We need to determine a method to limit the number of greater heroes any one deity can have, so that one deity doesn't end up with them all, most of which may will be "dead". We may simply limit to 3-5 per deity.
Looking at this list we need more Good GH!
I will miss being able to have all GH but agree you should be limited.
One problem with this is you will get games where (in worst case scenario) all those randoms will roll evil. Improbable I know BUT it will happen, cause RNG is like that!
So if sorted by alignment, the most common sense method your going to have to have a equal amount per alignment. Perhaps 3-5 in the short term, until you have equal amounts of GH per alignment.
Aww - I like to try and "collect 'em all".
What if you also had Greater Hero slots as well as hero slots?
Start with 1 as a default.
You then have to spend existing hero slots to unlock more :- starting with 5 and raising (in the same vein as soul gem cost for basic hero slots).
You then have a juicy tactical choice of horde of cored normal units / quite a few heroes / very few greater heroes....
A limit of just say, 1, would also help smaller empires fend off bigger empires.
This is my point. A good Diety has access to 2 good + 6 random heroes. An evil Diety has access to 4 evil + 6 random heroes. But if you choose to play a neutral Diety, you only have access to 6 random heroes...the good and evil will never be accessable to you. There is a big disadvantage playing a neutral Diety. GH have a huge impact in this game.
Yes it will happen very often a neutral race will have access to no Greater Heroes whatsoever! As often those 6 randoms will all roll evil or good! There is a very good chance of that happening, you only after roll under 66.67% 6 times. Toss a coin 6 times over and over and you will get loads of 6 heads or 6 tails in a row!
Its a major flaw, with out equal numbers for all alignments.
Before this beta that was not the case. What is happening is new.
When I have rushed Greater Hero spell, I have always had 3-4 greater Heroes available, no matter what magic school you rushed.
Basically Greater Heroes must be broken in this beta or perhaps the alignment system has leaked through like some of the DLC leaked through.
Anyway Greater Heroes are broken / suck atm.
If you want to see how Greater Heroes used to work switch from Beta to normal version and rush greater heroes then and you will have 3-4 available.