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With my settings that would be a good strategy, since i play huge maps with big city radius, so i need units in my cities for unrest reduction anyways.
Just my personal bias coming through here, but the only disadvante I see is you have to play one of the good races, which have exactly 0 useful units between all of them, unless you count greater heroes.
i think delf necromancers get the skill also.
If you get high up in the Death magic school, Master Liches have both a +2 and a +5 skill so they can be very lucrative.
I don't think it necessarily is by design, but certainly in larger/longer games meditation level is your main bottleneck, and unfortunately massing units in this way is by far the most efficient way of increasing it.
I honestly wish I could stop myself doing it, but the more meditation I get, the more fun the game becomes :)
+1
Because of this I like to use the demonic possession skill on the tribal orc mages I stumble along a dungeon dive. They get +2 / +5 meditation at lvl 5 / 10. I also put up several veteran master trainers to babysit the new recruits to encourage them to lvl up even faster. Hopefully there will never be features in the game like environmental disasters with earthquakes or meteor showers that would wipe out en masse the brave recruits my empire is built on. Otherwise it would collapse.
Yea I'm still on my first game with 450+ hours in playing Wood Elves on a 600x400 map with 5 adversaries. On turn 750+ now and I haven't met any of them yet :D
Maybe I'll try some evil race someday :)
In DE, I find 300 X 300 with about 6 AI is still plenty large enough for me to have 500 turns of PvE/exploration before meeting them.
600x400 in this game is massive! Not that that's necessarily a bad thing, but you might see some slowdown in end of turns.
Good luck and have fun!