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random_minerals = 1 //if 0 then no minerals are randomly added and only below minerals appear. if 1 then minerals are randomly added and below are ignored. if 2 then minerals are randomly then the below minerals are added over top.
0xff00ff00 = { //green pixel
terrainid = grassland
mineralid = wheat
player = dianic
unit = highmen archer
citypop = 50000
cityrace = highmen
building = marketplace
building = blacksmith
}
0xff008000 = { //dark green pixel
terrainid = mountain
mineralid = adamantium
lair = 1
unit = red dragon
unit = baby red dragon
}
Are you creating maps? If you are then we will start to work on this sooner. Please let us know.
I'm not creating maps.
But other Japanese person is playing with custom map he created.
I think he feel happy if he hear this.
-Specifying these locations by coordinates is not difficult because they are sparse.
-Since there are many types of units and cities, the number of colors increases if specified by color. However, it is difficult for humans to distinguish subtle differences in pixel colors.
Almost a year later, is it a thing now, full map editing ?
If not, is it worked on ?
If yes, why i don’t find any player made map ?