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Also make sure you calibrate ranges after assigning new control axiis so that it scales everything nicely
I know how to set up and calibrate a controller.
No matter what I do, the game seems to not be translating values between 0 and 1. It outputs either full stick in one or the other direction.
Yes, the inputs menu has several pages. That does not help when there are only four axi that respond. No neede to search for a "better" one.
Calibrating does nothing.
As said, under advanced the game seems to see RAW values which do change proportionally while moving sticks. It just isn't able to convert that into proportional outputs.
EDIT: Maybe this helps you to analyze what's wrong with all that. Let's compare it to what it reads from a XBox controller. If you hook one up and go to the advanced tab, you will see RAW readings on both analog sticks from 0 to 65.5k with 0 being a full throw to one side and 65.5k on the other side of an axis. Shoulder triggers give a RAW reading 0 to 255.
When I connect my Jumper, the RAW readings are there but not correct. The sticks are identified as X Axis, Y Axis, Z Axis and X Rotation. With the stick centered it reads a RAW value of 0. When I move it in one direction the RAW reading proportionally changes from that zero to 127. So far so good. If I however move it from zero to the other direction on the same axis, it won't go from 0 to -127. It instead jumps to a RAW reading of 256 right next to center stick and goes down to 129 the further I move the stick. I think that's what's causing a lot of the problems with sticks jumping around in the input screen. Calibrating won't change anything about this.
Step two would then of course be fixing the translation of RAW values to proportional outputs. As it is the game seems to translate a RAW value between 0 and 127 to just an -1 output. Any RAW value from 129 to 256 will translate to a +1 output. 0 output is never reached.
I hope this helps in finding what is the actual issue with Jumper radios.
As of today my Jumper T16 works in FPV Air 2.
Now the inputs are not longer only recognized on Axi 1 to 4 but also on additional Axi 17 to 20.
You still get a weird reading both at the input bar and in the advanced control menu but the game can now translate those weird inputs to correct outputs for the sticks.
Just make sure the preview sticks match what you do on the radio.
I have been a bit pushy and not too friendly in my comments since I assumed that this issue won't get fixed by Mittens but will be ignored. Mittens proved me wrong in that assumption. I herefore want to apologize for that toxicity and thanks Mittens for actually fixing this issue.
"When I connect my Jumper, the RAW readings are there but not correct. The sticks are identified as X Axis, Y Axis, Z Axis and X Rotation. With the stick centered it reads a RAW value of 0. When I move it in one direction the RAW reading proportionally changes from that zero to 127. So far so good. If I however move it from zero to the other direction on the same axis, it won't go from 0 to -127. It instead jumps to a RAW reading of 256 right next to center stick and goes down to 129 the further I move the stick."
I have tried, but cannot use the Axi 17 to 20 (as BBQ has done) because if I reconfigure theT16 transmitter to use these channels, they are not recognised. I can only use Axi 1- 5.
You do NOT want to reconfigure your inputs to Axi 17 to 20 in the Jumper radio!
The game itself does read the inputs on Axi 17 to 20 on page 2 of the inputs configuration.
To fix the values you described above make sure you have set up Weight and Offset for channels 1 to 4 to 50% in the radio in the mixer submenu. That way the game will read RAW values from 0 to 127/128 and stop jumping all over the place.
just watch each axis that corespondent to and set it to your thrt, yaw, pitch and roll.. and then calibrate it by moving each axis until it get the min and max value. it works for my t16 pro.
if any of you could help me on getting this working i would be very happy.
thank you in advance.